Cited by 128Augmented Reality ApplicationsVirtual Reality Applications and ImpactsInteractive and Immersive Displays

A survey of visual, mixed, and augmented reality gaming

Thomas, Bruce H.·2012·Computers in Entertainment

Abstract

Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.

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Crossref · 10.1145/2381876.2381879

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1 of 1 references verified0 citation errors · 0 not checkable

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  • Different levels of replication and management functions can be introduced in a DT system to guarantee persistency of the digital copy.

    “Different approaches can be adopted to guarantee the persistency of the digital copy.In fact, different levels of replication and management functions [135] [136] [137] [138] can be introduced in a DT system, as well as different communication capabilities and related platforms functions in order to implement a resilient DT framework [139].”

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Authors
Thomas, B. H.
Affiliations
University of South Australia (AU)
Corresponding author
Thomas, Bruce H.
Venue
Computers in Entertainment
Published
2012-10
Volume
10
Issue
1
Pages
1-33
ISSN
1544-3574 (ISSN-L)
OpenAlex
W2007585365
Cited by
128
References
1
Citations by year
2026: 4 · 2025: 9 · 2024: 13 · 2023: 10 · 2022: 3 · 2021: 8 · 2020: 15 · 2019: 11 · 2018: 8 · 2017: 8 · 2016: 10 · 2015: 16 · 2014: 5 · 2013: 7 · 2012: 1
FWCI
9.55
Type
journal article
Language
en
Open access
closed
Locations
  • Computers in entertainment (publishedVersion)
  • Adelaide Research & Scholarship (AR&S) (University of Adelaide) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
head-mounted displays, handheld displays

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