The DOI matches its Crossref record; 9 of the 12 references it cites were found in a registry or an index.
A sketching game for art history instruction
Abstract
Study of images, in contexts as widespread as medicine, geography, and art history, demands attention to detail and exercise of memory. Presented with traditional textbooks, students have difficulty concentrating for the long periods of time needed to absorb the information. This paper presents a sketch-based game for learning images. We tested the game in the domain of art history, and in a controlled user study, we found that it dramatically increased the time that participants chose to spend learning about historical paintings. The increase in study time was accompanied by a proportionate increase in information retention and familiarity with the images.
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“Three of the studies (Wasson et al. 2013;Grivokostopoulou et al. 2016;Sanmugam et al. 2016) were excluded from the analysis to avoid bias after the forest plot; displaying the effect sizes for the analysis of cognitive learning outcomes showed that the corresponding effect sizes were extraordinarily large (see Fig. 2).”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Wasson et al. 2013
Citations
Cites
Schell, J., & Schell, J. (2008) · CRC Press eBooks · doi:10.1201/9780080919171 · Cited by 1,902
Amplifying the Mind’s Eye: Sketching and Visual Cognition
Fish, J. S., & Scrivener, S. (1990) · Leonardo · doi:10.2307/1578475 · Cited by 385
Rahman, M., Gustafson, S. G., Irani, P., & Subramanian, S. (2009) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518997 · Cited by 222
Andrade, J. (2009) · Applied Cognitive Psychology · doi:10.1002/acp.1561 · Cited by 200
Tabletop displays for small group study
Piper, A. M., & Hollan, J. D. (2009) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518885 · Cited by 116
What Makes a Good Learning Game?
Egenfeldt‐Nielsen, S. (2011) · eLearn · doi:10.1145/1943208.1943210 · Cited by 41
Sketch-based educational games
Paulson, B., Eoff, B. D., Wolin, A., Johnston, J. D., & Hammond, T. (2008) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/1463689.1463739 · Cited by 26
Learning Cycles in Art History
Sowell, J. E. (1991) · College Teaching · doi:10.1080/87567555.1991.10532214 · Cited by 12
Bertel, S., Barkowsky, T., Peter König, B., Schultheis, H., & Freksa, C. (2006) · Cited by 4
Research works printed but not linked: 3
- Caravaggio , Michelangelo Merisi da, 1660. The Calling of St Matthew. Oil on canvas, 322 x 340 cm. S. Luigi de Francesi , Rome . Caravaggio, Michelangelo Merisi da, 1660. The Calling of St Matthew. Oil on canvas, 322 x 340 cm. S. Luigi de Francesi, Rome.
- Holbein , Hans the Younger, 1533. The Ambassadors. Oil on oak, 209.5 x 207 cm. National Gallery , London . Holbein, Hans the Younger, 1533. The Ambassadors. Oil on oak, 209.5 x 207 cm. National Gallery, London.
- Raphael (Raffaello Sanzio), 1510. The School of Athens. Fresco, 550 x 770 cm. Stanza della Signatura , Vatican Palace , Rome . Raphael (Raffaello Sanzio), 1510. The School of Athens. Fresco, 550 x 770 cm. Stanza della Signatura, Vatican Palace, Rome.
Cited by
Sorted by citations
The gamification of learning: a meta-analysis
Sailer, M., & Homner, L. (2020) · Educational Psychology Review · doi:10.1007/s10648-019-09498-w · Cited by 2,594
Williford, B., Runyon, M., Malla, A. H., Li, W., Linsey, J., & Hammond, T. (2017) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3130859.3130861 · Cited by 16
A Framework for Motivating Sketching Practice with Sketch-based Gameplay
Williford, B., Runyon, M., Cherian, J., Li, W., Linsey, J., & Hammond, T. (2019) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3311350.3347175 · Cited by 16
Gamifying behaviour that leads to learning
Watson, D. K., Hancock, M., & Mandryk, R. L. (2013) · International Conference on Gameful Design, Research, and Applications (Gamification) · doi:10.1145/2583008.2583021 · Cited by 12
Work-in-Progress—Using Bloom’s Taxonomy and Balanced Design in ARTé: Mecenas
Weng, W., André, T., & Ramadan, H. (2020) · International Conference of the Immersive Learning Research Network (iLRN) · doi:10.23919/ilrn47897.2020.9155169 · Cited by 1
Metadata
- Authors
- Wasson, R., Mould, D., Biddle, R., & Martinez, C. S.
- Affiliations
- Carleton University (CA)
- Independent Scholar
- Venue
- Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
- Publisher
- ACM
- Published
- 2013-07-19
- Pages
- 23-31
- OpenAlex
- W2087776597
- Cited by
- 5
- References
- 12
- Citations by year
- 2020: 1 · 2019: 2 · 2017: 1 · 2013: 1
- FWCI
- 0.72
- Type
- conference paper
- Language
- en
- Open access
- closed
- Funders
- Networks of Centres of Excellence of Canada
- Carleton University
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- game-based learning, image learning, history painting, information retention, study time, image memorization
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- Wasson, R., Mould, D., Biddle, R., & Martinez, C. S. (2013). A sketching game for art history instruction. Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling. https://doi.org/10.1145/2487381.2487384