Cited by 34Online Learning and AnalyticsEducational Games and GamificationIntelligent Tutoring Systems and Adaptive Learning

The DOI matches its Crossref record; 27 of the 30 references it cites were found in a registry or an index.

Real-time learning analytics in educational games

Minović, Miroslav, Milovanović, Miloš·2013·Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality

Abstract

Learning analytics is a research area that targets the problem of tracking and evaluating students learning progress. In case of educational games, traditional analytic tools can prove insufficient. Electronic games are dynamic, packed with action and learning is integral part of gameplay. Such a specific learning environment requires a specific real-time analytical tool that will adequately match the dynamic game environment. This paper presents a new form of specific visualization tool for educators to track students learning progress in real-time, while in gameplay session. The tool is based on the specially designed students learning model. Same tool can be used by students to track the game progress. Use of this tool provides educators with real-time tracking of students learning and enables them to react and influence the overall learning process.

Overview

Integrity signals

Registry

Crossref · 10.1145/2536536.2536574

Cites

27 of 27 references verified0 citation errors · 0 not checkable

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Citations

Cites

Research works printed but not linked: 5

  1. Minović M., Proceedings of European Conference on Games Based Learning ECGBL 08
  2. Brusilovskiy P. L., 1994, The Construction and Application of Student Models in Intelligent Tutoring Systems, Journal of Computer and Systems Sciences International, 32, 1
  3. Kerr D., 2011, CRESST Report 790, Los Angeles
  4. Mazzola L., 2011, Proceedings of The Red-Conference, Rethinking Education in the Knowledge Society (March 7--10
  5. Jovanović M., 2008, Proceedings of HSI 08

Cited by

See all 34

Metadata

Authors
Minović, M., & Milovanović, M.
Affiliations
University of Belgrade (RS)
Venue
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Publisher
ACM
Published
2013-11-14
Pages
245-251
OpenAlex
W2065316809
Cited by
30
References
30
Citations by year
2026: 1 · 2024: 3 · 2023: 2 · 2022: 2 · 2021: 4 · 2020: 2 · 2019: 1 · 2018: 5 · 2017: 4 · 2015: 3 · 2014: 3
FWCI
1.23
Type
conference paper
Language
en
Open access
closed
Locations
  • Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (publishedVersion)
  • Repository of the University of Belgrade Faculty of Organizational Sciences (RFOS) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
Keywords
learning analytics, game-based learning, real-time analytics, visualization tools, student learning models

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