The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Abstract
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.
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Cites
Measuring and defining the experience of immersion in games
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.04.004 · Cited by 2,065
Self-citationFirst person experience of body transfer in virtual reality
Slater, M., Spanlang, B., Sanchez-Vives, M. V., & Blanke, O. (2010) · PLoS ONE · doi:10.1371/journal.pone.0010564 · Cited by 1,090
Metadata
- Authors
- Denisova, A., & Cairns, P.
- Venue
- Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2015-04-18
- Pages
- 145-148
- OpenAlex
- W2127355726
- Cited by
- 173
- References
- 2
- FWCI
- 35.28
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Denisova, A., & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. https://doi.org/10.1145/2702123.2702256
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