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Digital manipulatives: new toys to think with
Open accessAbstract
In many educational settings, manipulative materials (such as Cuisenaire Rods and Pattern Blocks) play an important role in children's learning, enabling children to explore mathematical and scientific concepts (such as number and shape) through direct manipulation of physical objects.Our group at de MJT Media Lab has developed a new generation of "digital manipulatives"-computationallyenhanced versions of traditional children's toys.These new manipulatives enable children to explore a new set of concepts (im particular, "systems concepts" such as feedback and emergence) that have previously been considered "too advanced" for children to learn.In this paper, we discuss four of our digital manipulatives-computationallyaugmented versions of blocks, beads, balls, and badges.
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Cites
The Computer for the 21st Century
Weiser, M. (1991) · Scientific American · doi:10.1038/scientificamerican0991-94 · Cited by 10,017
Tangible bits: towards seamless interfaces between people, bits and atoms
Ishii, H., & Ullmer, B. (1997) · Proceedings of the ACM SIGCHI Conference on Human factors in computing systems · doi:10.1145/258549.258715 · Cited by 3,853
Cited by
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Sullivan, A., & Bers, M. U. (2018) · International Journal of Technology and Design Education · doi:10.1007/s10798-017-9397-0 · Cited by 275
mediaBlocks: physical containers, transports, and controls for online media
Ullmer, B., Ishii, H., & Glas, D. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280940 · Cited by 261
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Blikstein, P. (2013) · Proceedings of the 12th International Conference on Interaction Design and Children · doi:10.1145/2485760.2485786 · Cited by 188
Does lego training stimulate pupils’ ability to solve logical problems?
Lindh, J., & Holgersson, T. (2007) · Computers & Education · doi:10.1016/j.compedu.2005.12.008 · Cited by 159
Towards a model of technology and literacy development: Story listening systems
Cassell, J. (2004) · Journal of Applied Developmental Psychology · doi:10.1016/j.appdev.2003.11.003 · Cited by 151
Metadata
- Authors
- Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., & Silverman, B.
- Venue
- Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98
- Publisher
- ACM Press
- Published
- 1998
- Pages
- 281-287
- OpenAlex
- W2100953056
- Cited by
- 427
- References
- 2
- FWCI
- 11.43
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., & Silverman, B. (1998). Digital manipulatives: new toys to think with. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98. https://doi.org/10.1145/274644.274684
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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