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Strategic Classification

Hardt, Moritz, Megiddo, Nimrod, Papadimitriou, Christos, Wootters, Mary·2016·Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science

Abstract

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important decisions about the welfare (employment, education, health) of strategic individuals. Knowing information about the classifier, such individuals may manipulate their attributes in order to obtain a better classification outcome. As a result of this behavior -- often referred to as gaming -- the performance of the classifier may deteriorate sharply. Indeed, gaming is a well-known obstacle for using machine learning methods in practice; in financial policy-making, the problem is widely known as Goodhart's law. In this paper, we formalize the problem, and pursue algorithms for learning classifiers that are robust to gaming.

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Research works printed but not linked: 13

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Metadata

Authors
Hardt, M., Megiddo, N., Papadimitriou, C., & Wootters, M.
Venue
Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science
Publisher
ACM
Published
2016-01-14
Pages
111-122
OpenAlex
W2913525780
Cited by
223
References
1
FWCI
7.81
Type
conference paper
Language
en
Open access
closed
Funders
  • Templeton Foundation (3966)
  • National Science Foundation (DMS-1400558, CCF1408635)

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Hardt, M., Megiddo, N., Papadimitriou, C., & Wootters, M. (2016). Strategic Classification. Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science. https://doi.org/10.1145/2840728.2840730

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