From Research Prototype to Research Product
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Prototypes and prototyping have had a long and important history in the HCI community and have played a highly significant role in creating technology that is easier and more fulfilling to use. Yet, as focus in HCI is expanding to investigate complex matters of human relationships with technology over time in the intimate and contested contexts of everyday life, the notion of a 'prototype' may not be fully sufficient to support these kinds of inquiries. We propose the research product as an extension and evolution of the research prototype to support generative inquiries in this emerging research area. We articulate four interrelated qualities of research products inquiry-driven, finish, fit, and independent and draw on these qualities to describe and analyze five different yet related design research cases we have collectively conducted over the past six years. We conclude with a discussion of challenges and opportunities for crafting research products and the implications they suggest for future design-oriented HCI research.
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The interactive tableaux are research products, not prototypes, because of their aesthetic qualities and ability to support richer investigations in design research; their aesthetic qualities and skilled craft make them professional interventions ideal to study tangible and embodied interaction in the field.
“Because of their aesthetic qualities and ability to support richer investigations in design research they are research products, not prototypes [34]: the aesthetic qualities and the skilled craft make the installations professional interventions, ideal to study tangible and embodied interaction in the field [28].”
From Crafting Critical Heritage Discourses into Interactive Exhibition Design (2020) · cites this paper as [34]
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Experimental — accuracy not yet measuredFraming the scaling challenge through the HCI lens of 'research products' clarifies the particular demands of scaling the Ryelands AI Lab by articulating a design space with constraints.
“To frame this challenge productively, we are considering to frame it through the established HCI lens of 'research products' [68] developed by Odom and colleagues and recently expanded precisely in the dimension of 'scale' [16] by Boucher, as this clarifies the particular demands of scaling the Ryelands AI Lab by articulating a design space with constraints.”
From Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study (2024) · cites this paper as [68]
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References 57 · Cited by 259
- Authors
- Odom, W., Wakkary, R., Lim, Y.-K., Desjardins, A., Hengeveld, B., & Banks, R.
- Affiliations
- Simon Fraser University (CA)
- Korea Advanced Institute of Science and Technology (KR)
- Eindhoven University of Technology (NL)
- Microsoft Research (United Kingdom) (GB)
- Venue
- Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2016-05-07
- Pages
- 2549-2561
- OpenAlex
- W2404856281
- Cited by
- 259
- References
- 57
- Citations by year
- 2026: 23 · 2025: 21 · 2024: 42 · 2023: 22 · 2022: 30 · 2021: 24 · 2020: 30 · 2019: 30 · 2018: 20 · 2017: 15 · 2016: 2
- FWCI
- 15.24
- Type
- conference paper
- Language
- en
- Open access
- green
- summit.sfu.ca
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Summit (Simon Fraser University) (submittedVersion)
- TU/e Research Portal (submittedVersion)
- Summit (Simon Fraser University) (submittedVersion, cc-by-nc)
- Funders
- Microsoft Research
- Electronics and Telecommunications Research Institute
- Natural Sciences and Engineering Research Council of Canada
- Social Sciences and Humanities Research Council of Canada
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- research prototypes, research products, design research, human-technology relationship
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