Crafting Critical Heritage Discourses into Interactive Exhibition Design
Open accessAbstract
This paper argues how a more reflective design practice that embraces critical discourses can transform interactive exhibition design and therefore the museum visiting experience. Four framing arguments underpin our exhibition design making: the value of materiality, visiting as an aesthetic experience, challenging the authorized voice, and heritage as a process. These arguments were embodied through design, art and craft practice into one interactive exhibition at a house museum. We draw from our design process discussing the implications that adopting an approach informed by critical heritage debates has on exhibition design and suggest three sensitizing concepts (polyvocal narratives, dialogical interaction, interweaving time and space) bridging the practice of interactive exhibition design and critical heritage theory.
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Claims the paper makes
11 of 78 cited sources checked · 5 supported · 0 flagged · accuracy not yet measured
- Premisecitation
Empirical studies on visual, auditory and haptic aesthetic experiences converge in intertwining perception with embodied cognition.
“Empirical studies on visual [31], auditory [42] and haptic aesthetic experiences [57] [8] all converge in intertwining perception with embodied cognition.”
Quote in the paperNot a substantial claim2 of 3 sources checked- cites [31] source
The functional-model section links perception and cognition in aesthetic appreciation and cites a study of top-down processes in tactile and visual appreciation. But this paper proposes a model rather than reporting an empirical haptic study, and our copy does not establish the claimed convergence with embodied cognition. (LLM, conf=0.78)
Experimental — accuracy not yet measured - cites [42] source
- cites [57] source
Section 6.1 reports a visitor saying that feeling the haptic stimulus on her hand made her notice details in the painting, supporting a link between touch and visual perception of art. The paper does not frame this finding in terms of embodied cognition, and Section 7.4 says it did not explore aesthetics as such; that broader characterization is not established by this source. (LLM, conf=0.82)
Experimental — accuracy not yet measured
- Premisecitation
Museums are, for many visitors, 'restorative environments' that, with their unique aesthetics, capture imagination and facilitate recovery from mental fatigue.
“Far from being perceived as boring and tiring, museums are, for many visitors, 'restorative environments' that, with their unique aesthetics, capture imagination and facilitate recovery from mental fatigue [26] [35].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [26] source
The application of the theoretical framework (p. 6) says museum collections can fascinate visitors, and the Conclusion (p. 16) strongly suggests museums can be restorative, particularly for visitors comfortable in them. But the Discussion (p. 15) says the studies did not measure directed-attention fatigue before and after visits, so they do not establish that museums facilitate recovery from mental fatigue. (LLM, conf=0.85)
Experimental — accuracy not yet measured - cites [35]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
To bring their space to life, house museums have adopted alternative approaches from the arts, such as commissioning artworks responding to their space and collection to present visitors with new interpretations.
“To bring their space to life, house museums have adopted alternative approaches from the arts: for example, commissioning artworks responding to their space and collection as a way to present visitors with new interpretations [30] [7].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [30] source
- cites [7]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Staff and volunteers play an important role by weaving stories and place, sharing with visitors a mixture of facts, speculation and anecdotes about the lives of previous residents.
“Staff and volunteers play an important role here, as they weave stories and place by sharing with visitors a mixture of facts, speculation and anecdotes about the lives of previous residents [11] [12].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [11] source
- cites [12] source
Section 4.1 (p. 10) says volunteers created stories using facts or speculation, including a story about one of the house’s first inhabitants. Section 3.1 (p. 8) also describes volunteers sharing heritage with visitors. The copy does not establish that staff shared these stories or that they included anecdotes about previous residents. (LLM, conf=0.84)
Experimental — accuracy not yet measured
- Interpretationcitation
The work combined polyvocality with co-creation to include under-represented actors in heritage making such as minority communities or museum volunteers.
“In our work, we combined polyvocality with co-creation to include under-represented actors in heritage making such as minority communities or museum volunteers [23].”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [23] source
- Findingown data
Changing lights, moving parts, and playing videos helped engage visitors with the stories.
“Beyond sound, we used other features such as changing lights, moving parts and playing videos on a TV set (Figure 3, right), which contributed to engage visitors with stories.”
Quote in the paperSubstantial claim - Findingown data
Visitors enjoyed the characters for their human qualities and temperament.
“Indeed, visitors also enjoyed the characters for their human qualities and temperament: 'Mary had a dry sense of humor!' (v84); 'Tom seemed like a nice Sheffield lad' (v27).”
Quote in the paperNot a substantial claim - Findingown data
Visitors said they could see the house through the eyes of the characters, who represented different statuses (middle class, working class, young and older).
“Visitors said they 'could see the house through the eyes of the characters' (v6), from the perspective of people who represented different status (middle class, working class, young and older, see Figure 3).”
Quote in the paperSubstantial claim - Findingown data
Visitors used the language of the arts to describe their aesthetic experience of the tableaux.
“Visitors talked about the tableaux using the language of the arts to describe an aesthetic experience: 'Not sure of what I learnt but certainly had an enjoyable + emotional experience' (v93).”
Quote in the paperNot a substantial claim - Findingown data
Considering material features as part of the design enhanced people's experience, as one visitor described when holding Tom's shoe last.
“Considering these material features as part of the design enhanced people's experience as one visitor described when holding Tom's shoe last: 'I really enjoyed holding it and the feel of the smoothness as I walked around' (v34).”
Quote in the paperNot a substantial claim - Findingown data
This expanded visitors' understanding of the house's history compared to reading text panels.
“This expanded visitors' understanding: 'this gave me a better understanding of its history than just reading text panels' (v6).”
Quote in the paperSubstantial claim - Findingown data
Visitors gained a broader perspective of life across various centuries.
“In this way, visitors 'gained a broader perspective of life across various centuries' (v61).”
Quote in the paperNot a substantial claim - Findingown data
Visitors valued the smell in the tableaux, saying it made the rooms feel more lived in.
“The evocative qualities of smell were appreciated by visitors who described how 'the smell made the rooms seem more lived in' (v33).”
Quote in the paperNot a substantial claim - Findingown data
Visitors described their experience as exploring and discovering the stories.
“Visitors described their experience as 'exploring and discovering the stories' (v31).”
Quote in the paperNot a substantial claim - Findingown data
Visitors described their experience as having a conversation with previous residents who pushed them to explore the place more.
“Visitors described their experience as having a conversation with previous residents who pushed them to explore the place more.”
Quote in the paperSubstantial claim - Findingown data
Visitors described the Interactive Tableaux as bringing the house to life through the voices of characters who might have lived there in different times.
“Visitors described how the Interactive Tableaux brought the house to life: 'The exhibition gives life to the house through the voices of characters who might have lived there in different times' (v6).”
Quote in the paperSubstantial claim - Findingnone given
In this work, technology played an important role in facilitating the telling of multiple interpretations through multiple voices.
“In our work, technology played an important role in facilitating the telling of multiple interpretations through multiple voices.”
Quote in the paperNot a substantial claim - Findingown data
Visitors liked some characters more than others because they could identify with them.
“Visitors liked some characters more than others because they could identify with them: 'I liked Anne best because she had a history so close I can relate to it as if it were one of my parents talking' (v74).”
Quote in the paperNot a substantial claim - Findingown data
Visitors' feedback shows that they did not have to listen to everything to feel fulfilled.
“However, visitors feedback shows that they did not have to listen to everything to feel fulfilled.”
Quote in the paperSubstantial claim - Findingown data
Visitors were able to sense generations of people living within the walls.
“Visitors were able to 'sense generations of people living within these walls' (v71).”
Quote in the paperNot a substantial claim - Premisecitation
The physical engagement with museum objects provides visitors with powerful experiences as they understand and empathize in ways that textual interpretations might not support.
“The physical engagement with museum objects provides visitors with powerful experiences as they understand and empathize in ways that textual interpretations might not support [15].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [15] source
- Premisecitation
Designers often seek resources to support their decision-making processes and reflective practice rather than new theories.
“More than new theories, designers often seek resources to support their decision-making processes and reflective practice [48].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [48] source
- Premisecitation
House museums are sensory spaces experienced through sensing first and thinking about it second.
“House museums are 'sensory spaces' that are experienced 'through sensing first and through thinking about it second' [33], p.6: walking through Bishops' House (our design case, see Methodology section for details), visitors feel the steep stairs, uneven floors and irregular walls; they hear the creaking of old floorboards and smell the oak paneling; they see rooms arranged as in the 17 th century”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [33] source
- Premisecitation
Theoretical research in HCI has little impact on practitioners' ways of working because it is often seen as over prescriptive or too abstract.
“Theoretical research in Human Computer Interaction (HCI) has been found to have little impact on practitioners' ways of working as it is often seen as over prescriptive or too abstract [54][44].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [54]
- cites [44] source
- Premisecitation
Visitors enjoy looking, touching, smelling and listening more than reading.
“However, visitors enjoy looking, touching, smelling and listening more than reading [17], and many scholars in museum studies today acknowledge the crucial role of materiality and embodiment to complement cognition with emotion, which is essential for our understanding, appreciation, imagination and creativity [25][15][60][33] [61].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [17] source
- Premisecitation
Early museums were places where touching, holding and smelling were an integral part of the visit, a courtesy paid by the curator or collection owner to visitors or guests.
“The early museums were places where touching, holding and smelling were an integral part of the visit, a courtesy paid by the curator or the collection owner to their visitors or guests [13].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [13] source
- Premisecitation
Social media has been used to widen participation beyond those visiting in person, to include communities that may be excluded or marginalized.
“More recently, social media has been used to widen participation beyond those visiting in person, to include communities that may be excluded or marginalized [20].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [20] source
- Interpretationcitation
Embedded technologies add to the designer's toolbox new ways for bringing content and objects together as intertwined instead of juxtaposed.
“Embedded technologies add to the designer's toolbox new ways for bringing content and objects together; as intertwined instead of juxtaposed (e.g. a museum panel next to objects [15]).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [15] source
- Premisecitation
Interactive exhibition design and HCI-heritage work suffer from a theory-practice divide, with little reflection bridging heritage-based theory and practice-based work.
“Interactive exhibition design and HCI-heritage work suffer from this theorypractice divide, with little reflection and discussion bridging heritage-based theory and practice-based work [47].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [47] source
- Premisecitation
The seeking of alternative interpretations brought about greater visitors' participation, including hands-on approaches in galleries to encourage a two-way dialogue between museum and visitors.
“Besides new views on contested heritage, the seeking of alternative interpretations brought about greater visitors' participation including handson approaches in galleries to encourage a two-way dialogue between a museum and their visitors [49].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [49]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Many scholars in museum studies today acknowledge the crucial role of materiality and embodiment to complement cognition with emotion, which is essential for understanding, appreciation, imagination and creativity.
“However, visitors enjoy looking, touching, smelling and listening more than reading [17], and many scholars in museum studies today acknowledge the crucial role of materiality and embodiment to complement cognition with emotion, which is essential for our understanding, appreciation, imagination and creativity [25][15][60][33] [61].”
Quote in the paperSubstantial claim0 of 3 sources checked - Interpretationown data
Four framing arguments are pivotal for IX designers working across HCI-heritage: the value of materiality, visiting as an aesthetic experience, challenging the authorized voice, and heritage as a process.
“Our starting point was a broad analysis of contemporary heritage discourses, through which we identified four framing arguments that we find pivotal for IX Designers working across HCI-heritage: the value of materiality, visiting as an aesthetic experience, challenging the authorized voice, and heritage as a process.”
Quote in the paperSubstantial claim - Premisecitation
By the mid-19th century, the personal, physical relation with objects was gone, mostly because of the widening of the audience and the changing mission of museums as public institutions.
“By the mid 19 th century, however, the personal, physical relation with the objects was gone, mostly because of the widening of the audience and therefore the changing mission of museums as public institutions [13].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [13] source
- Premisecitation
In the 20th century, the object-information package favoring a visual, text-based approach became the norm of museum displays.
“In the 20 th century the object-information package that favors a visual, text-based approach, where you see the object and read about it, became the norm of museum displays [15].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [15] source
- Interpretationcitation
Such examples show the potential for tangible interaction in support of a material-based, sensory engagement.
“Such examples show the potential for tangible interaction [24] in support of a material-based, sensory engagement.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [24] source
- Premisecitation
House museums offer interesting settings to explore the value of materiality in a context where a visually-driven 'cabinets and labels' approach is not deemed appropriate.
“House museums offer interesting settings to explore the value of materiality in a context where a visually-driven 'cabinets and labels' approach exhibition design is not deemed appropriate [59].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [59]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Information-led exhibitions widely treat objects as means to illustrate themes, ideas or stories rather than as primary carriers of information or creators of meaning within displays.
“This has widely produced information-led exhibitions where 'objects [are] seen as means to illustrate themes, ideas or stories rather than functioning as the primary carriers of information or creators of meaning within displays.'[60], p.144.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [60]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
Designing for an aesthetic experience contributed to making the visit more engaging.
“Designing for an aesthetic experience contributed to make the visit more engaging: 'I think this type of interaction is necessary for viewers to be interested and drawn into the museum objects' (v59).”
Quote in the paperSubstantial claim - Premisecitation
The concept of heritage as a process that is actively constructed and recombined over time is particularly significant in the context of house museums where animators often dress up and enact characters to visitors.
“The concept of heritage as a process that is actively constructed and recombined over time is particularly significant in the context of house museums where animators often dress up and enact characters to visitors: 'It is this sensory experience of an embodied performance of a lifestyle that constitutes the process, through which heritage is both encountered and constructed.'[33], p.6.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [33] source
- Interpretationown data
Digital augmentation was used to provide a polyvocal discourse representative of the House history.
“We used digital augmentation for providing a polyvocal discourse that was representative of the House history: 'nice to have history experiences alive through the voices of other rather than a dry written description' (v7).”
Quote in the paperSubstantial claim - Interpretationown data
Visual, auditory, and material means were used to stir visitors' imagination.
“We used visual, auditory and material means to stir visitors' imagination: 'I was able to imagine the rooms with other people living in' (v33), 'Interesting, made you really imagine what life was like' (v46).”
Quote in the paperSubstantial claim - Interpretationown data
The holistic design created a visiting experience that engaged visitors with all their senses, bodies, and imagination.
“This created a visiting experience that engaged visitors with all their senses (appreciating the intricate details of the tableaux, the stories and humorous noises, the tactile objects), that make them use their bodies (following the suggestions of the characters and visit other tableaux, looking at the room), and their imagination (responding to the question characters would pose, thinking about”
Quote in the paperSubstantial claim - Interpretationown data
Using embedded technology enabled focusing the visitor experience on 'being there' rather than on the infrastructure used to augment the visit.
“Using embedded technology enabled us to focus the visitor experience on 'being there' rather than on the infrastructure used to augment the visit i.e. 'it makes you feel like you are really there' (v11).”
Quote in the paperSubstantial claim - Interpretationown data
The design of the tableaux invited visitors' engagement with the room by featuring architectural details in each set.
“The design of the tableaux invited visitors' engagement with the room by featuring architectural details in each set (e.g.engraved).”
Quote in the paperNot a substantial claim - Premisecitation
Visiting experiences are personal constructs that are remade and recombined over time.
“Visiting experiences are then personal constructs that are remade and recombined over time [16].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [16] source
- Interpretationown data
Craftsmanship is an integral part of designing for an aesthetic experience in house museums.
“Here we want to emphasize craftsmanship as an integral part of designing for an aesthetic experience in house museums.”
Quote in the paperSubstantial claim - Premisecitation
Digital technology has the potential to encourage a more dialogical model of engagement when combined with participatory approaches to heritage making that can support such dialogue.
“However, digital technology has the potential to encourage a more dialogical model of engagement when combined with participatory approaches to heritage making that can support such dialogue [1].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [1]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
Stories were told from the perspectives of ordinary people.
“Furthermore, stories were told from the perspectives of ordinary people.”
Quote in the paperSubstantial claim - Interpretationcitation
Crafting content to resemble a real conversation was critical to the experience.
“Critical to this was how we 'crafted content' to resemble a real conversation (see details in [11]): 'I really liked the way they had conversations together.Felt like you were part of the conversation' (v93).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [11] source
- Interpretationown data
Telling stories about, for, and by common people encouraged an emotional and personal experience of heritage.
“Telling stories about, for and by common people encouraged an emotional and personal experience of heritage: 'They [the characters] definitely triggered memories and ideas.Really personal interaction' (v93).”
Quote in the paperSubstantial claim - Premisecitation
House museums have more than one story to tell.
“House museums have more than one story to tell [62] [59]:”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [62] source
- cites [59]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
Technology facilitated the illusion of an ongoing conversation, as if the characters were talking to visitors and to each other.
“This was facilitated by technology giving the illusion of an ongoing conversation, as if the characters were talking to visitors and to each other.”
Quote in the paperSubstantial claim - Interpretationown data
The tableaux created an embodied experience of the heritage across time.
“This comment captures how the tableaux created an embodied experience of the heritage across time.”
Quote in the paperSubstantial claim - Interpretationreasoning
It was not enough to design for a seamless experience of technology.
“However, it was not enough to design for a seamless experience of technology.”
Quote in the paperSubstantial claim - Interpretationnone given
The narratives and characters were partly invented and partly inspired by the volunteers' knowledge and experience of being at the House.
“The narratives and characters were partly invented, partly inspired by the volunteers' knowledge on and experience of being at the House.”
Quote in the paperSubstantial claim - Interpretationown data
Visiting became an active and continuous process of meaning making through time and space, not limited to Bishops' House.
“Visiting, then, became an active and continuous process of meaning making through time and space, which was not limited to Bishops' House: 'I enjoyed the linkages with other things going on in Sheffield at the time' (v60).”
Quote in the paperSubstantial claim - Interpretationreasoning
By taking a critical, situated and craft-based approach to designing an interactive exhibition, spatial and aesthetic constraints were turned into opportunities for creating polyvocal, dialogical and spatio-temporal experiences of heritage.
“By taking a critical, situated and craft-based approach to designing an interactive exhibition, we turned spatial and aesthetic constraints into opportunities for creating polyvocal, dialogical and spatio-temporal experiences of heritage.”
Quote in the paperSubstantial claim - Interpretationreasoning
Crafting the narratives was key to creating a sense of a place inhabited by multiple voices and histories.
“The crafting of the narratives was key to create a sense of a place inhabited by multiple voices and histories:”
Quote in the paperSubstantial claim - Interpretationreasoning
Material and sensory means were used to scaffold the conversation in evocative and embodied ways that promoted extended interactions focused on the sensorial experience of being there.
“We used material and sensory means to scaffold this conversation in evocative and embodied ways that promoted extended interactions focused on the sensorial experience of being there.”
Quote in the paperSubstantial claim - Interpretationown data
Insights from the visitor evaluation demonstrated the value of translating critical heritage discourses into the design.
“Insights from the visitor evaluation demonstrated the value of translating these critical discourses into our design.”
Quote in the paperSubstantial claim - Study design and conductnone given
Through co-creation with volunteers, the social history of the house was collectively re-imagined.
“Through co-creation with the volunteers, the social history of the house was collectively re-imagined.”
Quote in the paperSubstantial claim - Interpretationown data
The responses of visitors collected in the evaluation showed the value of considering a more critical and questioning approach to exhibition design.
“The responses of visitors collected in the evaluation of the Tableaux showed the value of considering a more critical and questioning approach to exhibition design.”
Quote in the paperSubstantial claim - Interpretationown data
The installation challenged the linear visiting experience.
“The installation challenged the linear visiting experience.”
Quote in the paperSubstantial claim - Interpretationreasoning
The characters were not thought of in isolation but in relation to the many different people that inhabited the same place (characters, volunteers, visitors).
“the characters were not thought of in isolation but in relation to the many different people that inhabited the same place (the characters, volunteers and visitors).”
Quote in the paperSubstantial claim - Interpretationreasoning
By designing for polyvocal narratives, exhibition designers can create experiences of heritage that are more inclusive and representative of the site and its community.
“by designing for polyvocal narratives, exhibition designers can create experiences of heritage that are more inclusive and representative of the site and its community.”
Quote in the paperNot a substantial claim - Interpretationown data
Holding an object in hand throughout the visit and using it to prompt characters to speak gave visitors agency to initiate a dialogue.
“Holding an object in their hand, throughout their visit, and using it to prompt characters to speak gave visitors agency to initiate a dialogue;”
Quote in the paperSubstantial claim
- May combine two claims. 52
- Classified as probably not a substantial claim. 44
May combine two claims.
PremisecitationIn the heritage context, the aesthetic experience is multisensorial and can provoke a visceral response that results in a feeling of connection at a deep, personal level.
“In the heritage context, the aesthetic experience is multisensorial and can provoke a visceral response (i.e. to paintings [25] [57] or to living history [33]) that results in a feeling of connection at a deep, personal level [31][33].”
Quote in the paperSubstantial claim1 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe aesthetic experience is characterized by intense attention, extended cognitive engagement, and affective responses, and is not the experience of beauty.
“The aesthetic experience is not the experience of beauty -for it can be pleasant or unpleasant; it is characterized by intense attention, extended cognitive engagement, and affective responses [31].”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [31] source
May combine two claims.
FindingcitationThe cabinets were evaluated with 15 groups of visitors and findings showed the impact of designing for tangible interaction to promote emotional and personal engagement with the House.
“The cabinets were evaluated with 15 groups of visitors and findings [12] showed the impact of designing for tangible interaction [24] to promote emotional and personal engagement with the House.”
Quote in the paperSubstantial claim1 of 2 sources checked- cites [12] source
Section 4.2 (p. 11) reports visitor observations and questionnaires over two weeks and finds personal and emotional engagement with the cabinets, alongside tactile encounters with their objects. The copy does not state that the evaluation involved 15 groups of visitors; searches for that sample size found no matching passage. (LLM, conf=0.85)
Experimental — accuracy not yet measured - cites [24] source
Classified as probably not a substantial claim. May combine two claims.
Study design and conductcitationThe interactive tableaux are research products, not prototypes, because of their aesthetic qualities and ability to support richer investigations in design research; their aesthetic qualities and skilled craft make them professional interventions ideal to study tangible and embodied interaction in the field.
“Because of their aesthetic qualities and ability to support richer investigations in design research they are research products, not prototypes [34]: the aesthetic qualities and the skilled craft make the installations professional interventions, ideal to study tangible and embodied interaction in the field [28].”
Quote in the paperSubstantial claim1 of 2 sources checked- cites [34] source
Split into 2 atoms — 0 confirmed, 2 partially supported, 0 disputed, 0 misattributed, 0 unverifiable. Expand the claim to see per-atom verdicts.
Experimental — accuracy not yet measured - cites [28]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationMuseum volunteers are underestimated actors in heritage settings, who are vital to the survival of small museums like Bishops' House.
“In our work, we focused our attention on museum volunteers -underestimated actors in heritage settings, who are vital to the survival of small museums like Bishops' House [23].”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [23] source
May combine two claims.
Findingnone givenThe installation was multisensorial: the tableaux were visually very rich and played stories and noises activated by the digitally-augmented objects.
“The installation was multisensorial: the tableaux were visually very rich and played stories and noises activated by the digitally-augmented objects.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataThe experience was life-like and more human.
“The experience was 'very life-like' (v69) and 'more human' (v74).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataVisitors considered the tableaux exquisitely crafted and works of art in their own right, with the design bringing everything together in one integrated experience.
“In fact, the tableaux were considered as 'exquisitely crafted' (v96) and 'works of art in their own right' (v71), with the design bringing everything together in one integrated experience: 'the smells, movements and sounds coming together from the interactive -Super' (v32).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataVisitors found the technology invisible, creating a feeling of history using technology.
“It was surprising for visitors: 'the technology is invisible, creating the feeling of history using technology' (v108).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe theatrical quality and visual richness of the tableaux added texture and 3D impressions, capturing visitors' attention.
“The theatrical quality of the tableaux with their visual richness added a lot of 'texture' and '3D impressions', which captured attention: 'so much delightful details that drew me in' (v47).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe high level of finish with detailed and intricate designs made visitors feel immersed in the tableaux, which they described as life-like and giving an authentic atmosphere to the house.
“Because of the high level of finish with detailed and intricate designs, visitors felt immersed in the tableaux 'like a look into the past' (v82), which were 'very life-like' (v69), giving a 'great, authentic atmosphere to the house' (v42).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingown dataCharacters were described as inquisitive, cheeky, interesting, accessible, thought-provoking, with a range of voices and accents, giving visitors a sense of the different people who might have lived there.
“Characters were also described as 'inquisitive and cheeky' (v109); 'interesting and accessible' (v92); 'thought-provoking' (v80), with 'a range of voices and accents' (v68), which gave visitors 'a real sense of all the different people who [might] have lived here' (v82).”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
Findingnone givenThe creative methods allowed the group to explore multiple forms of engagement and to generate provocative content designed to question visitors and make them look at the place with new eyes.
“The creative methods allowed the group to explore multiple forms of engagement and to generate provocative content designed to question visitors and make them look at the place with new eyes.”
Quote in the paperSubstantial claimMay combine two claims.
FindingcitationThe system was ready for visitors who made the most of their visit by coming back to characters to listen to all remaining content, and many did so.
“As such the system was ready for visitors who made the most of their visit by coming back to characters to listen to all remaining content and a lot of them did as we showed in [11].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [11] source
May combine two claims.
Findingown dataThe visiting experience was appreciated by both one-off and returning visitors, showing potential for repeated visits.
“Overall, the visiting experience was appreciated by both oneoff and returning visitors, showing the potential for repeated visits: 'although I have visited often, I was encouraged to look with new eyes and if I come again I hope to find out more' (v52).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataUsing characters from different times simultaneously demonstrated the total age and use of the house.
“Indeed, using characters from different times simultaneously 'demonstrated the total age and use of the house' (v102).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataCharacters invited visitors to move around, up and down stairs, and to come back later to listen to more content, and visitors followed these suggestions.
“The characters invited visitors to move around, up and down stairs, and to come back later to listen to more content and visitors followed the characters' suggestions: 'I love how you needed to keep re-visiting them to build up the story' (v24); 'having to look around the rooms and then go back to the installation once you'd found what they [the characters] were speaking about for more info' (v90”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataInsights from evaluation showed that visitors became aware of the total age of the House and of its complexity.
“Insights from evaluation showed that visitors became aware of 'the total age' of the House and of its complexity.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataVolunteers described the co-creation process as a joint effort, which strengthened the resilience of the community.
“They described this process as a joint effort, which in turn strengthened the resilience of the community.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
PremisecitationDigital technology offers new opportunities to bring heritage to life.
“We previously showed that whilst digital technology offers new opportunities to bring heritage to life [7], designers should arguably consider the immersive and atmospheric nature of particular house museums, and consider bespoke designs for the seamless and situated experience of technology [11].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [7]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
PremisecitationHouses are immersive and evocative spaces.
“Houses are immersive and evocative spaces [2].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [2]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningA more reflective design practice that embraces critical discourses can transform interactive exhibition design and the museum visiting experience.
“This paper argues how a more reflective design practice that embraces critical discourses can transform interactive exhibition design and therefore the museum visiting experience.”
Quote in the paperNot a substantial claim- Rests on an assumption: A holistic and experiential approach to exhibition design has yet to reach HCI.
Probably not a substantial claim: may not pass S4 (based).
Interpretationnone givenFour framing arguments from heritage studies can inspire the design of digitally-augmented experiences of heritage.
“Four framing arguments from heritage studies can inspire the design of digitally-augmented experiences of heritage.”
Quote in the paperNot a substantial claim- Rests on an assumption: A holistic and experiential approach to exhibition design has yet to reach HCI.
May combine two claims.
PremisecitationAlternative discourses on the same heritage exist, clustered around different communities, and call into question the concept of consensual heritage underpinning the authorized heritage discourse.
“Alternative discourses on the same heritage do exist, clustered around different communities (defined by geography, ethnicity, culture, belief, etc.) that call into question the concept of consensual heritage underpinning the authorized heritage discourse [50].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationInteraction designers see museums as willing to embrace new technological trends in ways that constrain design briefs in space and time, limiting experimentation and reflection.
“Still, Interaction (IX) Designers [53] see museums as willing to embrace new technological trends in ways that constrain design briefs in space and time thus limiting experimentation and reflection.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [53] source
May combine two claims.
InterpretationcitationTechnology has a role to play in sensory engagement, and tangible and multisensory interaction is entering the exhibition designers' toolbox.
“Technology has a role to play in sensory engagement, and tangible and multisensory interaction is entering the exhibition designers' toolbox.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationCritical Heritage challenges the 'authorized heritage discourse' approach, a long-established orientation to heritage as understood and interpreted via the expert's perspective, tending to privilege prestigious, universal and grand narratives.
“Critical Heritage has emerged as a field of enquiry that challenges the 'authorized heritage discourse' approach -a long-established orientation to heritage as understood and interpreted via the expert's perspective, and tending to privilege the prestigious, universal and grand narratives [50].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThis type of house museums is described as 'living history museums', combining cultural and historical narratives with material settings that preserve a version of a communal past.
“This type of house museums is described as 'living history museums' [33], combining cultural and historical narratives with material settings that preserve a version of a communal past.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [33] source
May combine two claims.
PremisecitationExhibition design in house museums goes beyond curation and display of artifacts: the whole house is a historic object, meaning content and container are one.
“Exhibition design in house museums goes beyond the curation and display of artifacts: the whole house is a historic object [33], meaning that content and container are one [62].”
Quote in the paperSubstantial claim0 of 2 sources checkedMay combine two claims.
PremisecitationOnce turned into museums, houses often shift from being woolly, sloppy and impressionistic to being systematic, objective, and professional, thus losing some of their poetics.
“However, once turned into museums, they often shift 'from being woolly, sloppy and impressionistic, to being places that are systematic, objective, and professional' [59] p.35, thus losing some of their poetics.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [59]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationA 3D printed replica of a religious artifact augmented with smell and audio-visual content engaged participants in embodied meaning making, although its lab evaluation is limited.
“Expanding on the sensorial experience, a 3D printed replica of a religious artifact augmented with smell and audio-visual content engaged participants in embodied meaning making although its lab evaluation is limited [22].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [22] source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationDesigners seek inspiration, prompting of creative response, and expansion of interpretative design thinking.
“They seek inspiration, the prompting of their creative response, and the expansion of their interpretative design thinking [54].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [54]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationAlternative approaches to exhibition design are moving away from a single authorized voice towards the presentation of multiple and contrasting voices, with technology used to facilitate more polyvocal experiences.
“Alternative approaches to exhibition design are moving away from a single authorized voice towards the presentation of multiple and contrasting voices, with technology used to facilitate more polyvocal experiences [1].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [1] source
May combine two claims.
PremisecitationDiscourses in heritage have encouraged a shift from object-centered to experience-centered and more recently embraced an immersive turn.
“Discourses in heritage have encouraged a shift from object-centered to experiencecentered [36] and more recently, embraced an immersive turn [27].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [36] source
- cites [27]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationThe domestic settings of house museums recreate a historic time period and show what a home could have been like back then.
“The domestic settings recreate a historic time period and show what a home could have been like back then [37].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [37] source
Classified as probably not a substantial claim. May combine two claims.
PremisecitationIn such an open-ended context, visiting becomes a process of personal meaning-making, a form of negotiation with the past where objects help make stories more tangible.
“In such an open-ended context, visiting becomes a process of personal meaning-making, a form of negotiation with the past where objects help make stories more tangible [50].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
May combine two claims.
PremisecitationThis type of heritage site is criticized for following an authorized heritage approach that limits interpretation to a single perspective or time, and presenting heritage in a linear manner often focused on one leading character rather than the many people who lived there over time.
“This type of heritage site is indeed criticized for following an authorized heritage approach that limits interpretation to a single perspective or time, and presenting heritage in a linear manner often focused on one leading character [50] [59], rather than the many people who lived there over time, often across centuries [62][59].”
Quote in the paperSubstantial claim0 of 3 sources checkedMay combine two claims.
Interpretationown dataTangible interaction allowed the design of a seamless technology experience that was aesthetically engaging and bespoke to Bishops' House.
“Tangible interaction allowed us to design for a seamless experience of technology that was aesthetically engaging and bespoke to the particular setting of Bishops' House.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Interpretationnone givenVisitors kept their object whilst walking through the house and this allowed us to explore the value of material encounters to encourage meaning making and emotional responses during the visit.
“Visitors kept their object whilst walking through the house and this allowed us to explore the value of material encounters to encourage meaning making and emotional responses during the visit.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationnone givenThe digital augmentation was orchestrated to take visitors simultaneously back to the many pasts of the house and provide different perspectives.
“In essence, we orchestrated the digital augmentation of the House to take visitors simultaneously back to the many pasts of the house and to provide them with different perspectives.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationDigital technology is easily seen as dry, a distraction from the actual place, and curators of house museums are reluctant to introduce it.
“In comparison, digital technology is easily seen as dry, a distraction from the actual place and curators of house museums are reluctant to introduce it [11].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [11] source
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThese changes impact the way a museum is conceptualized: from 'guardian of collections' to 'ambassador of cultural values and significance' via an endless reframing of the past in contemporary culture.
“These changes impact the way a museum is conceptualized: from 'guardian of collections' to 'ambassador of cultural values and significance' via an endless reframing of the past in contemporary culture [58].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [58]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Rests on an assumption: Museum collections now include oral histories and personal memories alongside official and institutionalized material.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenFinally, we thought of heritage as an active process: as something actively constructed rather than viewed as static.
“Finally, we thought of heritage as an active process: as something actively constructed rather than viewed as static.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationDespite the volunteers' wish to communicate more about the house, the visiting experience suffered from a 'museumization' approach: past life displayed as if frozen in time and with interpretation limited to a single and linear perspective.
“Despite the volunteers' wish to communicate more about the house, the visiting experience suffered from a 'museumization' approach: past life displayed as if frozen in time and with interpretation limited to a single and linear perspective [50]”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenAll design choices made the experience unique and bespoke to the place.
“All our design choices made the experience unique and bespoke to the place.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenHouse museums are places that encompass both tangible and intangible heritage.
“In summary, house museums are places that encompass both tangible and intangible heritage.”
Quote in the paperNot a substantial claim- Rests on an assumption: Nowadays cultural heritage is understood as going beyond the material to include intangible aspects of human culture such as craft knowledge, performance, and traditions.
Probably not a substantial claim: may not pass S2 (checkable).
PremisecitationPlurality of values is important if heritage has to become an expression of social inclusion rather than a means to assimilate and dissimulate different, potentially dissenting voices.
“Plurality of values is important if heritage has to become an expression of social inclusion rather than a means to assimilate and dissimulate different, potentially dissenting voices [50].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [50] source
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenTo interactive exhibition design, house museums offer an opportunity to combine objects with stories in a playful way centered on fictionalized realities and performance.
“To interactive exhibition design, house museums offer an opportunity to combine objects with stories in a playful way centered on fictionalized realities and performance.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationThe visit as an embodied encounter with the past resonates with the critical view that heritage is not limited to the physical building but encompasses people's experiences and memories shared with others across time.
“The visit as an embodied encounter with the past resonates with the critical view that heritage is not limited to the physical building but encompasses people's experiences and memories that are shared with others across time [50].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
Classified as probably not a substantial claim.
PremisecitationBy moving away from a single authorized discourse and opening up to multiple interpretations, cultural heritage becomes an active process where multiple stories are actively used, remade and negotiated by each visitor.
“By moving away from a single authorized discourse and opening up to multiple interpretations, cultural heritage thus becomes an active process where multiple stories are actively used, remade and negotiated by each visitor [50].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [50] source
- Rests on an assumption: Nowadays cultural heritage is understood as going beyond the material to include intangible aspects of human culture such as craft knowledge, performance, and traditions.
May combine two claims.
PremisecitationApart from interventions relying on screen-based devices, digital technology remains largely absent from house museums, which miss out on the potential benefits of interactive design to overlap multiple stories on the same space.
“Apart from interventions relying on screen-based devices [9][29] [43], digital technology remains largely absent from house museums, which miss out on the potential benefits of interactive design to overlap multiple stories on the same space.”
Quote in the paperSubstantial claim0 of 3 sources checkedProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationExhibition design in a house museum can find inspiration from embodied storytelling that weaves narratives with physical objects and social history, a game of performance and fiction within a specific physical space.
“Exhibition design in a house museum can find inspiration from such an embodied storytelling that weaves the narratives with physical objects and social history, a game of performance and fiction within a specific physical space [33].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [33] source
Probably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenHouse museums offer unique embodied experiences with objects and spaces and a dialogical yet tangible representation of past lifestyles.
“They offer unique embodied experiences with objects and spaces and a dialogical yet tangible representation of past lifestyles.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataThe multisensory approach brought heritage to life and engaged visitors with stories better than text-based interpretations.
“This approach brought heritage to life and engaged visitors with stories in ways that text-based interpretations would not: 'Very engaging!I liked it a lot.Much better than reading static text and just looking at the objects' (v28).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningThese opportunities can be realized by bringing the four framing arguments holistically into design practice: recognizing the value of materiality, seeing visiting as an aesthetic experience, challenging the authorized voice through cocreation and understanding heritage as process.
“We argue that these opportunities can be realized by bringing the four framing arguments holistically into design practice: recognizing the value of materiality, seeing visiting as an aesthetic experience, challenging the authorized voice through cocreation and understanding heritage as process.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe meaning of the surrounding heritage emerges from the visitor-docent interaction process: visitors are expected to take part in the dialogue, to question and deepen their interests.
“The meaning of the surrounding heritage emerges from the visitor-docent interaction process: visitors are expected to take part in the dialogue, to question and deepen their interests.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningDigital technology can give voice to the many inhabitants of a house across the centuries and enable visitors to explore them all.
“Digital technology can give voice to the many inhabitants of the house across the centuries, and enable visitors to explore them all.”
Quote in the paperSubstantial claim- Rests on an assumption: Polyvocal experiences have not yet been explored in the context of house museums.
Classified as probably not a substantial claim.
InterpretationcitationThe process followed showed how the four arguments 'trickled-down' into the design.
“The process we followed showed how our four arguments 'trickled-down' [21] into our design.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [21] source
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningPractice and heritage-based theory can mutually inform and challenge each other.
“Stepping back and reflecting on our experience, we see that practice and heritage-based theory can mutually inform and challenge each other.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone givenThe five characters in the Tableaux were to act as facilitators of dialogic interactions.
“The five characters in the Tableaux (Figure 3) were to act as facilitators of dialogic interactions.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationParticular to house museums is their temporality, but spatial constraints and curatorial choice tend to limit the visiting experience to one particular era.
“Particular to house museums is their temporality, but spatial constraints and curatorial choice tend to limit the visiting experience to one particular era [59].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [59]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningThe design encouraged open-ended, dialogical interaction that satisfied both repeated and one-off visits.
“Our design encouraged open-ended, dialogical interaction that satisfied both repeated and one-off visits.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThere is real potential for designing interactive exhibitions that consider time and space together to create emplaced experiences of heritage.
“There is a real potential for designing interactive exhibitions that consider time and space together to create emplaced experiences of heritage.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThere is potential to challenge linearity and mono-logic narratives by considering the performativity and spatiality of the experience, as demonstrated with the Interactive Tableaux.
“Finally, there is a potential to challenge linearity and mono-logic narratives by considering the performativity and spatiality of the experience as demonstrated with the Interactive Tableaux.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningRevealing the temporal dimension of the House became a focus for the final exhibition, where digital augmentation was used as an overlapping tool to simultaneously provide visitors with different perspectives on the place, taking them back in multiple times, from Tudor to modern.
“Revealing the temporal dimension of the House became a focus for the final exhibition where digital augmentation was used as an overlapping tool to simultaneously provide visitors with different perspectives on the place, taking them back in multiple times, from Tudor to modern.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationcitationSpeculation and ambiguity were used as a resource for encouraging inquisitive use, with things revealed progressively to arouse curiosity and extend engagement.
“Speculation and ambiguity were used as a resource for encouraging inquisitive use [14]: things were not delivered all at once but revealed progressively to arouse curiosity and extend engagement with this dialogue.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [14] source
May combine two claims.
InterpretationreasoningThe characters referred to each other and offered multiple perspectives on the house, which were at times complementary and in some cases contradictory, pushing visitors to make their own critical judgement.
“They referred to each other and offered multiple perspectives on the house, which were at times complementary and in some cases contradictory offering contrasting viewpoints that pushed visitors to make their own critical judgement.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenSpending time on site was helpful to develop sensitivity to the site and its particular atmosphere.
“Spending time on site was also helpful to develop our sensitivity to the site and its particular atmosphere.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThinking and acting in place were useful methods to encourage exploration.
“Thinking and acting in place were useful methods to encourage our exploration.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenTechnology should not distract visitors by taking them away from the actual place (looking down at a screen).
“This is critical when designing digitally-augmented exhibition as technology should not distract visitors by taking them away from the actual place (looking down at a screen).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIt was critical to place efforts on how the different voices coexisted in a place and resonated with each other.
“But we found it critical to place our efforts on how the different voices coexisted in a place and resonated with each other.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationcitationAfter theory has 'trickled-down' to practice, it is now the turn for practice to 'bubble-up' empirical insights and challenge theoretical assumptions.
“After theory has 'trickled-down' to practice, it is now the turn for practice to 'bubble-up' empirical insights and challenge theoretical assumptions [21].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [21] source
Classified as probably not a substantial claim.
InterpretationreasoningPast and present became intertwined through juxtaposition and gentle provocation.
“Past and present became intertwined through juxtaposition and gentle provocation.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataContent was progressive from general to more specific, increasing visitors' curiosity and motivation to come back to hear more from the characters.
“Content was progressive from general to more specific, increasing visitors' curiosity and motivation to come back to hear more from the characters: 'it was somehow addictive -we wanted to make them talk again and again, and we went around a second time with a second object' (v84).”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningThe embodied experience of the place was designed within the conversation that the different characters had with each other, the visitors and the volunteers, illustrating the idea that heritage is a continuous and dialogical process of understanding and reflection.
“The embodied experience of the place was designed within the conversation that the different characters had with each other, the visitors and the volunteers, illustrating the idea that heritage is a continuous and dialogical process of understanding and reflection.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataEvocative and thought-provoking content encouraged visitors' sense making and challenged it by not giving fixed answers but prompts for further understandings.
“Evocative and thought-provoking content encouraged the visitors' sense making and challenged it by not giving fixed 'answers' but prompts for further understandings.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningThe exhibition presented the House beyond an individual era for visitors to become aware of both its depth (how old it was) and breadth (the many connections of the House with the City).
“The exhibition presented the House beyond an individual era for visitors to become aware of both its depth (how old it was) and breadth (the many connections of the House with the City).”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductown dataVolunteers' voices were included in the design and magnified through the co-creation of the interactive exhibition, in which individuals' aspirations and contributions were valorized.
“Volunteers' voices were included in our design, and magnified through the co-creation of the interactive exhibition in which individuals' aspirations and contributions were valorized.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenThe work demonstrated the value of including volunteers in the exhibition design process to present an alternative interpretation of the place.
“our work demonstrated the value of including volunteers in the exhibition design process to present an alternative interpretation of the place.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
A holistic and experiential approach to exhibition design has yet to reach HCI.
“Such a holistic and experiential approach to exhibition design has yet to reach HCI.”
The paper relies on this without support.
Polyvocal experiences have not yet been explored in the context of house museums.
“In our work at the Bishops' House, we designed for more polyvocal experiences -something not yet explored in the context of house museums.”
The paper relies on this without support.
Nowadays cultural heritage is understood as going beyond the material to include intangible aspects of human culture such as craft knowledge, performance, and traditions.
“Nowadays cultural heritage is understood as going beyond the material to include intangible aspects of human culture such as craft knowledge, performance, and traditions.”
The paper relies on this without support.
Museum collections now include oral histories and personal memories alongside official and institutionalized material.
“Museum collections now include oral histories and personal memories alongside official and institutionalized material.”
The paper relies on this without support.
Interaction in house museums takes place mainly on a human level, for example through talking with volunteers or guides who share insights about the place.
“Interaction in house museums takes place mainly on a human level e.g.via talking with volunteers or guides who share insights about the place.”
The paper relies on this without support.
Bishops' House was restored to its 1500s state with interpretation focused on Tudor history.
“This was illustrated with the Bishops' House, where the building was restored back to how it was in 1500s with interpretation focused on Tudor history.”
The paper relies on this without support.
Volunteers-visitors interaction is particular to house museums.
“We built upon volunteers-visitors interaction that is so particular to house museums.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Conflicting dates for the house's restoration
MinorOne passage says the house was restored to its 17th-century structure; another says it was restored to how it was in the 1500s, the 16th century.
“then turned into a museum and restored back to its 17 th century structure.”
“the building was restored back to how it was in 1500s with interpretation focused on Tudor history.”
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Flagged first, then by citations
Research works printed but not linked: 8
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Cited by
Sorted by citations
Introduction to the special issue on time and HCI
Rapp, A., Odom, W., Pschetz, L., & Petrelli, D. (2021) · Human-Computer Interaction · doi:10.1080/07370024.2021.1955681 · Cited by 33 · see citing works
“, 2017), digital mementos (Bowen & Petrelli, 2011), museums (Claisse et al., 2020), and time capsules (Petrelli et al.”
BackgroundSelf-citationMarkum, R. B., Wolf, S., Claisse, C., & Hoefer, M. J. D. (2024) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/3623509.3633353 · Cited by 45 · see citing works
“Caroline Claisse is a design researcher who has experience in designing for tangible interaction in cultural heritage settings [26].”
BackgroundSelf-citationTowards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography
Bala, P., Sanches, P., Cesário, V., Leão, S., Rodrigues, C., Nunes, N., & Nisi, V. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581274 · Cited by 28 · see citing works
“[35], show that HCI has began exploring”
Gasca, A. M. C., Jacobs, J., Monroy‐Hernández, A., & Nebeling, M. (2022) · Designing Interactive Systems Conference · doi:10.1145/3532106.3533549 · Cited by 17 · see citing works
“have explored this method in the context of Cultural Heritage while investigating a methodological shift in interactive exhibition design [38].”
MethodDesigning with Genius Loci: An Approach to Polyvocality in Interactive Heritage Interpretation
Tsenova, V., Wood, G., & Kirk, D. S. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6060041 · Cited by 14 · see citing works
“Our project responded to the broader design domain of better engaging heritage volunteers in interactive design [8,60].”
BackgroundMethodInfluentialCo-Design within and between Communities in Cultural Heritage: Current and Open Questions
Maye, L., & Claisse, C. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti7010001 · Cited by 16 · see citing works
“Claisse’s PhD research explored working with artists, designers, and museum volunteers to co-design smart exhibits in a small historic house museum in the UK [3].”
BackgroundSelf-citationYang, H., & Guo, L. (2023) · Herança · doi:10.52152/heranca.v7i1.851 · Cited by 11 · see citing works
“Claisse et al. (2020) through the design practice, discusses the interactive design of the exhibition space and put forward the concepts of multi-narrative and spatio-temporal interactions to connect interactive behaviours with the site.”
BackgroundA Polyvocal Approach to Virtual Heritage: An Immersive Case Study
Isabel, F., Stefania, D. C., Libbi, C. A., de Boer, V., & Hartmann, T. (2024) · Journal on Computing and Cultural Heritage · doi:10.1145/3678177 · Cited by 11 · see citing works
“This complements the (oftentimes) only factual understanding of written text to elicit imagination and appreciation of the topic [10, 15, 47].”
InfluentialHybrid Interactions in Museums: Why Materiality Still Matters
Ciolfi, L. (2021) · Ubiquity Press eBooks · doi:10.5334/bck.g · Cited by 9 · see citing works
“Every tableau reacted with different behaviours when activated: from playing a sound or light to emitting a smoky smell from its frame, displaying a video on a miniature screen inside the diorama, or making an automaton inside the diorama move (Claisse et al. 2020) (Figure 14).”
BackgroundSelf-citationLoci Stories: Exploring Design for Polyvocality
Tsenova, V., Wood, G., & Kirk, D. S. (2023) · ACM Designing Interactive Systems Conference (DIS) · doi:10.1145/3563657.3596114 · Cited by 7 · see citing works
“[21, 22] incorporated audio and storytelling elements in their exhibition to leverage diferent senses in heritage encounters.”
BackgroundMethodInfluentialSivertsen, C., Smith, M., & van der Zwan, S. (2023) · Designing Interactive Systems Conference · doi:10.1145/3563657.3596069 · Cited by 6 · see citing works
“However, theoretical work applicable to the art museum domain has only been developed by these communities to a limited extent [4, 11, 32].”
BackgroundStory Inspiration Station: Deeper Engagement with Museum Objects via Participatory Interpretation
Bowen, S. J., Rowling, H. C., & Kirk, D. S. (2025) · Journal on Computing and Cultural Heritage · doi:10.1145/3715158 · Cited by 5 · see citing works
“The museum receives around 250,000 visitors per year, mostly families with younger children, and including over 22,500 school children as part of organised educational groups.”
Elkhuizen, W., Love, J., Parisi, S., & Karana, E. (2024) · International Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642142 · Cited by 9 · see citing works
“Although materiality and materials experience are discussed in various case studies by people working in CH and CH-HCI (e.g. [19, 22, 23, 35]), the process of how material qualities of artefact(s) get selected for augmentation has received relatively little attention.”
BackgroundMoldovan, S., Moldovan, I. M., & Rice, T. (2025) · Heritage · doi:10.3390/heritage8100401 · Cited by 4 · see citing works
Giglitto, D., Ciolfi, L., Lockley, E., et al. (2023) · Museum and Society · doi:10.29311/mas.v21i3.4093 · Cited by 4 · see citing works
Self-citationStorybase: Towards Cultural Transformation Driven by Design
Tsenova, V. (2021) · Communications in computer and information science · doi:10.1007/978-3-030-83647-4_16 · Cited by 3 · see citing works
EmoFriends: A Modular Toolkit for Prototyping Customizable Emotion-Aware Companions
Fang, L., Li, J., Liu, M. Q., et al. (2026) · Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3772363.3798439 · Cited by 1 · see citing works
“We deployed EmoFriends in an international invention exhibition to capture first-contact interaction in a naturalistic and socially situated setting [4, 7, 33].”
Designing Tangible Lighting for Children to Enhance Visiting Experiences during Museum Touring
Shen, Y., Xue, M., & Wu, J. (2023) · International Symposium of Chinese CHI (Chinese CHI) · doi:10.1145/3629606.3629670
“Based on four-module Rubik’s snake [1], it is a toy lamp designed to enhance the fun of children’s group visit, integrating Wang Yangming’s children’s education concept of learning through fun.”
BackgroundRedesign of Museum Installations with Interactive and Sensorial Experience Approach
Wiradarmo, A. A., Huwaida, N. F., Miranda, A., et al. (2024) · Desainpedia Journal of Urban Design Lifestyle & Behaviour · doi:10.36262/dpj.v3i1.1001
Ethical Considerations in Human-Centered AI Design for Assistive Technologies
Jabeen, F., Rashid, M., Lashari, T. A., Lashari, S. A., Sultana, S., & Malik, A. W. (2026) · Advances in computational intelligence and robotics book series · doi:10.4018/979-8-3373-6038-6.ch002
A Pattern Language for Head-Mounted AR in Museums: Parameterized, Composable, and Reproducible
Liu, Y., & Spierling, U. (2026) · ACM International Conference on Interactive Media Experiences · doi:10.1145/3788851.3805010
“However, they often rely on ad-hoc implementation decisions [4, 16, 32, 46], which makes it hard to distill design knowledge into assets that are parameterizable, composable, and verifiable.”
Yang, Y., Meng, F., Nah, F. F., & Lc, R. (2026) · Designing Interactive Systems Conference · doi:10.1145/3800645.3812950
Supporting the Long Now: Building Technology for Tangible Interaction in a Decade-Long Exhibition
Sheen, A., & Vanis, M. (2026) · Creativity and Cognition · doi:10.1145/3803784.3807566
“…long played a significant role in the design of interactive museum exhibits, with an abundance of prior work that focuses on aspects of visitor engagement, visitor learning outcomes, and interactive storytelling, using tangible artifacts and hybrid physical-digital systems [5, 12, 13, 26, 36, 42] .”
- Authors
- Claisse, C., Petrelli, D., Ciolfi, L., Dulake, N., Marshall, M. T., & Durrant, A. C.
- Affiliations
- Northumbria University (GB)
- Sheffield Hallam University (GB)
- ORCID
- Venue
- Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2020-04-21
- Pages
- 1-13
- OpenAlex
- W3006046169
- Cited by
- 23
- References
- 68
- Citations by year
- 2026: 5 · 2025: 2 · 2024: 4 · 2023: 6 · 2022: 3 · 2021: 3
- FWCI
- 15.55
- Type
- conference paper
- Language
- en
- Open access
- green
- orcid.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Northumbria Research Link (Northumbria University) (acceptedVersion)
- SHURA (Sheffield Hallam University Research Archive) (Sheffield Hallam University) (submittedVersion)
- Virtual Community of Pathological Anatomy (University of Castilla La Mancha) (submittedVersion, other-oa)
- Funders
- meSch EU FP7 (600851)
- Topics
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Social Sciences › Arts and Humanities › Museology › Libraries and Information Services
- Social Sciences › Arts and Humanities › Archeology › Cultural Heritage Management and Preservation
- Keywords
- interactive exhibition design, house museums, materiality, dialogic interaction, design practice, craft practice
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