The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Manual and gaze input cascaded (MAGIC) pointing
Open accessAbstract
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for computer input. We believe that many fundamental limitations exist with traditional gaze pointing. In particular, it is unnatural to overload a perceptual channel such as vision with a motor control task. We therefore propose an alternative approach, dubbed MAGIC (Manual And Gaze Input Cascaded) pointing. With such an approach, pointing appears to the user to be a manual task, used for fine manipulation and selection. However, a large portion of the cursor movement is eliminated by warping the cursor to the eye gaze area, which encompasses the target. Two specific MAGIC pointing techniques, one conservative and one liberal, were designed, analyzed, and implemented with an eye tracker we developed. They were then tested in a pilot study. This early- stage exploration showed that the MAGIC pointing techniques might offer many advantages, including reduced physical effort and fatigue as compared to traditional manual pointing, greater accuracy and naturalness than traditional gaze pointing, and possibly faster speed than manual pointing. The pros and cons of the two techniques are discussed in light of both performance data and subjective reports.
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Cites
The information capacity of the human motor system in controlling the amplitude of movement.
Fitts, P. M. (1954) · Journal of Experimental Psychology · doi:10.1037/h0055392 · Cited by 6,466
Cited by
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Pfeuffer, K., Mayer, B., Mardanbegi, D., & Gellersen, H. (2017) · Proceedings of the 5th Symposium on Spatial User Interaction · doi:10.1145/3131277.3132180 · Cited by 331
Novel Eye Gaze Tracking Techniques Under Natural Head Movement
Zhu, Z., & Ji, Q. (2007) · IEEE Transactions on Biomedical Engineering · doi:10.1109/tbme.2007.895750 · Cited by 313
Vidal, M., Bulling, A., & Gellersen, H. (2013) · Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing · doi:10.1145/2493432.2493477 · Cited by 276
Learning from facial aging patterns for automatic age estimation
Geng, X., Zhou, Z.-H., Zhang, Y., Li, G., & Dai, H. (2006) · Proceedings of the 14th ACM international conference on Multimedia · doi:10.1145/1180639.1180711 · Cited by 207
Communication via eye blinks and eyebrow raises: video-based human-computer interfaces
Grauman, K., Betke, M., Lombardi, J., Gips, J., & Bradski, G. R. (2003) · Universal Access in the Information Society · doi:10.1007/s10209-003-0062-x · Cited by 185
Metadata
- Authors
- Zhai, S., Morimoto, C., & Ihde, S.
- Venue
- Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit - CHI '99
- Publisher
- ACM Press
- Published
- 1999
- Pages
- 246-253
- OpenAlex
- W1983239853
- Cited by
- 680
- References
- 1
- FWCI
- 15.03
- Type
- conference paper
- Language
- en
- Open access
- gold
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- Zhai, S., Morimoto, C., & Ihde, S. (1999). Manual and gaze input cascaded (MAGIC) pointing. Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit - CHI '99. https://doi.org/10.1145/302979.303053
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