The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
What is Mixed Reality?
Abstract
What is Mixed Reality (MR)? To revisit this question given the many recent developments, we conducted interviews with ten AR/VR experts from academia and industry, as well as a literature survey of 68 papers. We find that, while there are prominent examples, there is no universally agreed on, one-size-fits-all definition of MR. Rather, we identified six partially competing notions from the literature and experts' responses. We then started to isolate the different aspects of reality relevant for MR experiences, going beyond the primarily visual notions and extending to audio, motion, haptics, taste, and smell. We distill our findings into a conceptual framework with seven dimensions to characterize MR applications in terms of the number of environments, number of users, level of immersion, level of virtuality, degree of interaction, input, and output. Our goal with this paper is to support classification and discussion of MR applications' design and provide a better means to researchers to contextualize their work within the increasingly fragmented MR landscape.
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Cites
Design-based research: Putting a stake in the ground
Barab, S., & Squire, K. (2004) · Journal of the Learning Sciences · doi:10.1207/s15327809jls1301_1 · Cited by 2,642 · cited 1×
“If the authors cited one or more other sources from which they seemingly derived their understanding of MR, those sources were added to the stack of papers to be reviewed—if they referred to MR at some point themselves (which was not the case for [1, 2, 8, 20, 46]).”
BackgroundA Taxonomy of Real and Virtual World Display Integration
Milgram, P., & Colquhoun, H. (1999) · Mixed Reality · doi:10.1007/978-3-642-87512-0_1 · Cited by 390
Cited by
Mystakidis, S. (2022) · Encyclopedia · doi:10.3390/encyclopedia2010031 · Cited by 1,977
Large-scale Text-to-Image Generation Models for Visual Artists’ Creative Works
Ko, H.-K., Park, G., Jeon, H., Jo, J., Kim, J., & Seo, J. (2023) · Proceedings of the 28th International Conference on Intelligent User Interfaces · doi:10.1145/3581641.3584078 · Cited by 189
Depth-conditioned Dynamic Message Propagation for Monocular 3D Object Detection
Wang, L., Du, L., Ye, X., Fu, Y., Guo, G., Xue, X., Feng, J., & Zhang, L. (2021) · 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr46437.2021.00052 · Cited by 146
Split Federated Learning for 6G Enabled-Networks: Requirements, Challenges, and Future Directions
Hafi, H., Brik, B., Frangoudis, P. A., Ksentini, A., & Bagaa, M. (2024) · IEEE Access · doi:10.1109/access.2024.3351600 · Cited by 90
How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education
Jin, Q., Liu, Y., Yarosh, S., Han, B., & Qian, F. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3517542 · Cited by 77
Metadata
- Authors
- Speicher, M., Hall, B. D., & Nebeling, M.
- Venue
- Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2019-05-02
- Pages
- 1-15
- OpenAlex
- W2942094826
- Cited by
- 702
- References
- 2
- FWCI
- 37.03
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Speicher, M., Hall, B. D., & Nebeling, M. (2019). What is Mixed Reality? Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300767
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