Cited by 77Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducation and Learning Interventions

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Jin, Qiao, Liu, Yu, Yarosh, Svetlana, Han, Bo, Qian, Feng·2022·CHI Conference on Human Factors in Computing Systems

Abstract

VR has received increased attention as an educational tool and many argue it is destined to influence educational practices, especially with the emergence of the Metaverse. Most prior research on educational VR reports on applications or systems designed for specified educational or training objectives. However, it is also crucial to understand current practices and attitudes across disciplines, having a holistic view to extend the body of knowledge in terms of VR adoption in an authentic setting. Taking a higher-level perception of people in different roles, we conducted a qualitative analysis based on 23 interviews with major stakeholders and a series of participatory design workshops with instructors and students. We identified the stakeholders who need to be considered for using VR in higher education, and highlighted the challenges and opportunities critical for VR current and potential practices in the university classroom. Finally, we discussed the design implications based on our findings. This study contributes a detailed description of current perceptions and considerations from a multi-stakeholder perspective, providing new empirical insights for designing novel VR and HCI technologies in higher education.

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Crossref · 10.1145/3491102.3517542

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1 of 1 references verified0 citation errors · 0 not checkable

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  • Jin et al. argued that although university students wanted VR adoption when learning to increase social presence, utilizing VR in higher education is still challenging due to the inaccessibility caused by its high price.

    “Jin et al. [36] argued that although university students wanted VR adoption when learning to increase social presence, utilizing VR in higher education is still challenging due to the inaccessibility caused by its high price.”
  • Recent CHI studies demonstrate the strong effects of social presence of working or learning in the metaverse.

    “Among recent CHI studies [36, 68, 95, 96] that demonstrate the strong effects of social presence of working or learning in the metaverse”

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Authors
Jin, Q., Liu, Y., Yarosh, S., Han, B., & Qian, F.
Affiliations
  • University of Minnesota (US)
  • George Mason University (US)
Venue
CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2022-04-29
Pages
1-17
OpenAlex
W4224986287
Cited by
77
References
1
Citations by year
2026: 9 · 2025: 20 · 2024: 27 · 2023: 18 · 2022: 3
FWCI
13.60
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
NSF (National Science Foundation) (CNS-2106090, CNS-2128489, CNS-1915122)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
Keywords
virtual reality in education, higher education, university classrooms, stakeholder perspectives, metaverse, participatory design, educational technology design

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