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Cited by 408

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess

Slater, Mel, Linakis, Vasilis, Usoh, Martin, Kooper, Rob·1996·Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96

Abstract

This paper describes an experiment to assess the influence of immersion on performance in immersive virtual environments. The task involved Tri-Dimensional Chess, and required subjects to reproduce on a real chess board the state of board learned from a sequence of moves witnessed in a virtual environment. Twenty four subjects were allocated to a factorial design consisting of two levels of immersion (exocentric screen based, and egocentric HMD based), and two kinds of environment (plain and realistic). The results suggest that egocentric subjects performed better than exocentric, and those in the more realistic environment performed better than those in the less realistic environment. Previous knowledge of chess, and amount of virtual practice were also significant, and may be considered as control variables to equalise these factors amongst the subjects. Other things being equal, males remembered the moves better than females, although female performance improved with higher spatial ability test score. The paper also attempts to clarify the relationship between immersion, presence and performance, and locates the experiment within such a theoretical framework.

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Metadata

Authors
Slater, M., Linakis, V., Usoh, M., & Kooper, R.
Venue
Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96
Publisher
ACM Press
Published
1996
Pages
163-172
OpenAlex
W2571941414
Cited by
408
References
3
FWCI
2.55
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. https://app.cochat.ai/papers/10.1145/3304181.3304216
The paper
Slater, M., Linakis, V., Usoh, M., & Kooper, R. (1996). Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96. https://doi.org/10.1145/3304181.3304216

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.