Cited by 19Innovative Human-Technology InteractionDesign Education and PracticeUsability and User Interface Design

Replay Enactments: Exploring Possible Futures through Historical Data

Open access
Holstein, Kenneth, Harpstead, Erik, Gulotta, Rebecca, Forlizzi, Jodi·2020·Proceedings of the 2020 ACM Designing Interactive Systems Conference

Abstract

As we design increasingly complex systems, we run up against fundamental limitations of human imagination. To support practice, it becomes essential to use authentic data and algorithms as design materials to augment designers' intuitions. Recent work has explored some dimensions of using data as a design material, suggesting the contours of a new space of design and prototyping methods. In this paper, we present Replay Enactments (REs, an extension of the User Enactments methods that uses data replay as a boundary object, making complex system behavior tangible to designers and stakeholders. We reflect on a set of case studies that have instantiated REs in diverse ways and discuss trade-offs between different ways of using data replays in design. We conclude by highlighting opportunities and challenges for future work.

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  • HCI researchers can use CoAuthor to generate hypotheses through replay enactment.

    “HCI researchers can use CoAuthor to formulate hypotheses via replay enactment [29].”

    From CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities (2022) · cites this paper as [29]

    The Introduction describes replay enactments as a way for designers to explore possible system behaviors, and the Conclusions say they help designers play out the implications of design decisions. Our copy does not mention CoAuthor or say that researchers use it to formulate hypotheses through this method (searched: CoAuthor, formulate hypotheses, hypothes). (LLM, conf=0.82)

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Research works printed but not linked: 5

  1. Rebecca Gulotta. 2018. Digital Systems and the Material of Legacy: Supporting meaningful interactions with Methods, Prototypes and Portfolios DIS '20, July 6-10, 2020, Eindhoven, Netherlands multigenerational data. Unpublished doctoral dissertation, Carnegie Mellon University.
  2. Erik Harpstead. 2017. Projective Replay Analysis: A Reflective Approach for Aligning an Educational Game to its Goals. Unpublished doctoral dissertation, Carnegie Mellon University.
  3. Kenneth Holstein. 2019. Designing Real-time Teacher Augmentation to Combine Strengths of Human and AI Instruction. Unpublished doctoral dissertation, Carnegie Mellon University.
  4. Jonas Löwgren. 2007. Interaction Design Considered as a Craft. In HCI Remixed, Thomas Erickson and David W McDonald (eds.). The MIT Press, Cambridge, MA. https://doi.org/10.7551/mitpress/7455.003.0041 · DOI
  5. Christopher J MacLellan, Erik Harpstead, Rony Patel, and Kenneth R Koedinger. 2016. The Apprentice Learner Architecture: Closing the loop between learning theory and educational data. In Proceedings of the 9th International Conference on Educational Data Mining (EDM '16). IEDMS, 151-158.

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Authors
Holstein, K., Harpstead, E., Gulotta, R., & Forlizzi, J.
Affiliations
Carnegie Mellon University (US)
Venue
Proceedings of the 2020 ACM Designing Interactive Systems Conference
Publisher
ACM
Published
2020-07-03
Pages
1607-1618
OpenAlex
W3039540048
Cited by
19
References
33
Citations by year
2026: 2 · 2025: 3 · 2023: 4 · 2022: 6 · 2021: 4
FWCI
2.56
Type
conference paper
Language
en
Open access
Locations
Designing Interactive Systems Conference (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
data replay, boundary objects, complex systems, design prototyping, design intuition, stakeholder engagement

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