Lessons Learned in Designing AI for Autistic Adults
Abstract
Through an iterative design process using Wizard of Oz (WOz) prototypes, we designed a video calling application for people with Autism Spectrum Disorder. Our Video Calling for Autism prototype provided an Expressiveness Mirror that gave feedback to autistic people on how their facial expressions might be interpreted by their neurotypical conversation partners. This feedback was in the form of emojis representing six emotions and a bar indicating the amount of overall expressiveness demonstrated by the user. However, when we built a working prototype and conducted a user study with autistic participants, their negative feedback caused us to reconsider how our design process led to a prototype that they did not find useful. We reflect on the design challenges around developing AI technology for an autistic user population, how Wizard of Oz prototypes can be overly optimistic in representing AI-driven prototypes, how autistic research participants can respond differently to user experience prototypes of varying fidelity, and how designing for people with diverse abilities needs to include that population in the development process.
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GenAI is very useful for autistic individuals who use GenAI to formulate emails, deal with conflicts, prepare for conversations with supervisors and colleagues, and even when trying to understand their own and others' emotions.
“It is also very useful for autistic individuals who use GenAI to formulate emails, deal with conflicts, prepare for conversations with supervisors and colleagues, and even when trying to understand their own and others' emotions [14, 15, 16, 17].”
Many traditional accessibility tasks inherently involve ambiguity and subjective interpretation, such as sign language translation and emotion recognition.
“Similar to stuttering, many traditional accessibility tasks inherently involve ambiguity and subjective interpretation, such as sign language translation [12] and emotion recognition [8].”
From Disability-First AI Dataset Annotation: Co-designing Stuttered Speech Annotation Guidelines with People Who Stutter (2026) · cites this paper as [8]
Cites
Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design
Yang, Q., Steinfeld, A., Rosé, C., & Zimmerman, J. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376301 · Cited by 622 · see citing works
Managing Stress: The Needs of Autistic Adults in Video Calling
Zolyomi, A., Begel, A., Waldern, J. F., Tang, J., Barnett, M., Cutrell, E., McDuff, D., Andrist, S., & Morris, M. R. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359236 · Cited by 101 · see citing works
Self-citationUsage of Subjective Scales in Accessibility Research
Trewin, S., Marques, D., & Guerreiro, T. (2015) · Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility - ASSETS '15 · doi:10.1145/2700648.2809867 · Cited by 35 · see citing works
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Question-Driven Design Process for Explainable AI User Experiences
Liao, Q. V., Pribić, M., Han, J., Miller, S., & Sow, D. (2021) · arXiv · doi:10.48550/arxiv.2104.03483 · Cited by 18 · see citing works
Tang, X., Li, J., & Wu, S. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790405 · Cited by 4 · see citing works
“Similar to stuttering, many traditional accessibility tasks inherently involve ambiguity and subjective interpretation, such as sign language translation [12] and emotion recognition [8].”
Matulewski, J., Sikorski, Ł., & Baczała, D. (2026) · Proceedings of the 63rd ACM Conference on Computers and People Research · doi:10.1145/3768310.3807803
- Authors
- Begel, A., Tang, J., Andrist, S., Barnett, M., Carbary, T., Choudhury, P., Cutrell, E., Fung, A., Junuzovic, S., McDuff, D., Rowan, K., Sahoo, S., Waldern, J. F., Wolk, J., Zheng, H., & Zolyomi, A.
- Affiliations
- Microsoft (United States) (US)
- University of Houston (US)
- Umeå University (SE)
- George Mason University (US)
- University of Washington (US)
- ORCID
- Venue
- Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility
- Publisher
- ACM
- Published
- 2020-10-26
- Pages
- 1-6
- OpenAlex
- W3081183526
- Cited by
- 34
- References
- 3
- Citations by year
- 2026: 4 · 2025: 9 · 2024: 9 · 2023: 6 · 2022: 3 · 2021: 3
- FWCI
- 2.19
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- autism spectrum disorder, autistic adults, prototype fidelity, user experience design, inclusive design, assistive technology
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