A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks
Open accessAbstract
Learning and work-oriented assistive systems are often designed to fit the workflow of neurotypical workers. Neurodivergent workers and individuals with learning disabilities often present cognitive and sensorimotor characteristics that are better accommodated with personalized learning and working processes. Therefore, we designed an adaptive learning system that combines an augmented interaction space with user-sensitive virtual assistance to support step-by-step guidance for neurodivergent workers in electronic assembling tasks. Gamified learning elements were also included in the interface to provide self-motivation and praise whenever users progress in their learning and work achievements.
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Across HCI studies, there is a tendency to design systems that address perceived neurodivergent behaviours from an external viewpoint without adequately considering internal struggles.
“Across a number of studies [9, 29, 30, 39, 54, 55, 64, 74, 81, 90, 93], there is a noticeable tendency to design systems that address perceived neurodivergent behaviours, often from an external viewpoint, without adequately considering the internal struggles experienced by neurodivergent individuals.”
From Burnout by Design: How Digital Systems Overburden Neurodivergent Students in Higher Education (2025) · cites this paper as [39]
The Introduction and §2.3 describe a system that guides neurodivergent workers through assembly tasks, supporting its use as an example of this kind of HCI design. But §2.3 explicitly considers cognitive overload, frustration, sensory sensitivity, and individual preferences, while §2.4 says neurodivergent workers co-designed its badges. The paper therefore does not support characterizing this system as designed solely from an external viewpoint without adequate consideration of internal experiences. The indexed passages provide section labels but no page numbers. (LLM, conf=0.83)
Experimental — accuracy not yet measuredThere is an emerging body of work that involves neurodivergent adults in knowledge creation such as co-design and acknowledges the importance of neurodivergent perspectives in technology design.
“However, there is an emerging body of work that involves neurodivergent adults in knowledge creation such as co-design and acknowledges the importance of neurodivergent perspectives in technology design [39, 64], such as a 2019 study, which relevantly investigated why existing digital time management tools remain inadequate for ADHD adults [29].”
From Burnout by Design: How Digital Systems Overburden Neurodivergent Students in Higher Education (2025) · cites this paper as [39]
The gap investigated by this work lies at the intersection of HCI work that actively involves neurodivergent subjects and literature investigating neurodivergent individuals in higher education and broad accessibility of universities and their systems.
“The gap investigated by this work lies at the intersection of the mentioned HCI work which actively involves its neurodivergent subjects [21, 29, 39, 64, 64, 93], and the body of literature which investigates the experience of these neurodivergent individuals in higher education [4, 14, 15, 51, 57, 70], as well as work investigatigating the broad accessibility of universities and their systems [3,”
From Burnout by Design: How Digital Systems Overburden Neurodivergent Students in Higher Education (2025) · cites this paper as [39]
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References 13 · Cited by 24
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- Authors
- Grund, J., Umfahrer, M., Buchweitz, L., Gay, J., Theil, A., & Korn, O.
- Affiliations
- Offenburg University of Applied Sciences (DE)
- Venue
- Proceedings of Mensch und Computer 2020
- Publisher
- ACM
- Published
- 2020-09-06
- Pages
- 491-494
- OpenAlex
- W3090795567
- Cited by
- 24
- References
- 13
- Citations by year
- 2026: 3 · 2025: 7 · 2024: 4 · 2023: 6 · 2022: 3 · 2021: 1
- FWCI
- 3.38
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- Mensch und Computer (MuC) (publishedVersion, cc-by-sa)
- Opus-HSO (Offenburg University of Applied Sciences) (submittedVersion)
- Funders
- Bundesministerium für Bildung und Forschung (01PE17001D)
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- adaptive learning systems, gamification, electronics assembly, assistive technology, personalized learning, virtual assistance, learning disabilities, step-by-step guidance, self-motivation
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