Critique Me: Exploring How Creators Publicly Request Feedback in an Online Critique Community
Open accessAbstract
Creative workers frequently turn to online critique communities for feedback on their work. While past research has focused primarily on how to yield better feedback from providers, less is known about the strategies feedback seekers use to engage providers and request feedback. We present two studies to explore the feedback exchange dynamics between feedback requesters and providers in the subreddit community, r/design\_critiques. In Study 1, we interviewed 12 community members and found that while creators have strategies to request feedback, they expressed uncertainty about whether and how to include details about the design context, personal background, and specific feedback needs. In Study 2, through a mixed-method analysis, we identified how specific request strategies impact the quantity and quality of community feedback, and found several key, but undervalued strategies: signaling as a novice, critiquing one's own design, and providing design variants. These strategies led to better community response, but were rarely used. We offer design implications around how to leverage these insights to improve online feedback exchange
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Our sample of 26 exceeds the power analysis bound and aligns with prior HCI work on AI-supported evaluation and critique.
“Our sample of 26 exceeds this bound and aligns with prior HCI work on AI-supported evaluation and critique [11, 17, 88].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [11]
Section 4.1 (page unavailable) describes an HCI study of online design critique, so the paper is relevant prior work on critique. It reports 12 interview participants, not 26, and the retrieved passages do not establish that its study was AI-supported or that a sample of 26 aligns with its sample size. The citing authors’ statement that 26 exceeds their own power-analysis bound is not attributed to this source. (LLM, conf=0.84)
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Formative assessment and the design of instructional systems
Sadler, D. R. (1989) · Instructional Science · doi:10.1007/bf00117714 · Cited by 4,285 · see citing works
Peer and self assessment in massive online classes
Kulkarni, C., Wei, K. P., Le, H., Chia, D., Papadopoulos, K., Cheng, J., Koller, D., & Klemmer, S. R. (2013) · ACM Transactions on Computer-Human Interaction · doi:10.1145/2505057 · Cited by 390 · cited 1× · see citing works
“Many instructors have adopted peer feedback methods [39] but have noted that peers often lack the experience to provide meaningful feedback like experts [23, 31, 56].”
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Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation
Ko, J., Choi, J., Morales, C., Kim, D., & Ko, M. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790929 · Cited by 1 · see citing works
- Authors
- Cheng, R., Zeng, Z., Liu, M., & Dow, S.
- Affiliations
- University of Washington (US)
- University of California San Diego (US)
- University of California, Davis (US)
- Venue
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2020-10-14
- Volume
- 4
- Issue
- CSCW2
- Pages
- 1-24
- ISSN
- 2573-0142 (ISSN-L)
- OpenAlex
- W3093641007
- Cited by
- 33
- References
- 2
- Citations by year
- 2026: 4 · 2025: 6 · 2024: 6 · 2023: 3 · 2022: 8 · 2021: 6
- FWCI
- 4.00
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Proceedings of the ACM on Human-Computer Interaction (publishedVersion)
- Funders
- NSF (#1821618, #1122320 and #1821618)
- Topics
- Physical Sciences › Computer Science › Information Systems › Expert finding and Q&A systems
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- feedback seeking, feedback exchange, request strategies, design criticism, self-criticism, design variants, feedback quality, online communities, creative work
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