The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning
Open accessAbstract
Machine Learning (ML) is often used invisibly in everyday applications with little opportunity for consumers to investigate how it works. In this paper, we expand recent efforts to unfold what students should know about ML and how to design tools and activities allowing them to engage with ML. To do so, we explore how to make processes and aspects of ML tangible through the design of the Machine Learning Machine (MLM); a tangible user interface which enables students to create their own data-sets using pen and paper and to iteratively build and test ML models using this data. Based on insights from the design process and a preliminary pilot study with the MLM, we discuss how a tangible approach to engaging with ML can spur curiosity in students and how the iterative process of improving ML models can encourage students to reflect on the relation between data, model and predictions.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“The democratization of current AI technologies encourages students to make intelligent agents and machine learning models without needing to program such as ML-for-kids and Teachable Machine (Kaspersen et al., 2021;Long & Magerko, 2020).”
From Conceptualizing AI literacy: An exploratory review (2021) · cites this paper as Kaspersen et al., 2021
In the citing paper
“Through a follow-up interview, they found that children were able to apply their new knowledge of ML to their own life and to think up personally meaningful applications using ML (Kaspersen et al., 2021).”
From Conceptualizing AI literacy: An exploratory review (2021) · cites this paper as Kaspersen et al., 2021
In the citing paper
“For example, Kaspersen et al. (2021) evaluated students' AI models and user interface design through collecting and labelling data, and building, testing and evaluating models.”
From Conceptualizing AI literacy: An exploratory review (2021) · cites this paper as Kaspersen et al. (2021)
Citations
Cites
Wing, J. M. (2006) · Communications of the ACM · doi:10.1145/1118178.1118215 · Cited by 8,102
The Black Box Society: The Secret Algorithms That Control Money and Information
(2016) · Contemporary Sociology: A Journal of Reviews · doi:10.1177/0094306116641409c · Cited by 1,334
Envisioning AI for K-12: What Should Every Child Know about AI?
Touretzky, D., Gardner-McCune, C., Martin, F., & Seehorn, D. (2019) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v33i01.33019795 · Cited by 918
‘Hypernudge’: big Data as a mode of regulation by design
Yeung, K. (2017) · Information, Communication & Society · doi:10.1080/1369118x.2016.1186713 · Cited by 868
The Black Box Society: The Secret Algorithms That Control Money and Information
(2015) · Choice Reviews Online · doi:10.5860/choice.190706 · Cited by 533
Research works printed but not linked: 39
- 10.1145/3173574.3174156 · DOI · Paper page
- 10.1145/3357236.3395558 · DOI
- Thomas Binder and Johan Redström. 2006. Exemplary Design Research. In Design Research Society Wonderground International Conference 2006.
- 10.1145/3152421 · DOI
- 10.1145/3311927.3325308 · DOI
- 10.1080/15710882.2020.1722173 · DOI · Paper page
- Stefania Druga. 2018. Growing up with AI - Cognimates: from coding to teaching machines. 204 pages. http://hdl.handle.net/1721.1/120691
- Eva Eriksson Ole Sejer Iversen Gökçe Elif Baykal Maarten Van Mechelen Rachel Smith Marie-louise Wagner Bjarke Vognstrup Fog Clemens Klokmose Bronwyn Cumbo Arthur Hjorth Line Have Musaeus Marianne Graves Petersen and Niels Olof Bouvin. 2019. Widening the scope of FabLearn Research : Integrating Computational Thinking Design and Making. In FabLearn Europe ’19. https://doi.org/10.1145/3335055.3335070 · DOI
- Jerry Alan Fails, Allison Druin, Mona Leigh Guha, Gene Chipman, Sante Simms, and Wayne Churaman. 2005. Child’s Play: A Comparison of Desktop and Physical Interactive Environments. Technical Report.
- 10.1007/978-3-642-24722-4_14 · DOI
- 10.1145/2598510.2598541 · DOI
- 10.1007/PL00000019 · DOI
- Martin Heidegger. 1996. Being and time. State University of New York Press.
- 10.1145/3290605.3300645 · DOI
- 10.1145/1518701.1518851 · DOI
- 10.1145/2771839.2771866 · DOI
- 10.1145/3210586.3210592 · DOI
- 10.1145/3291279.3339400 · DOI
- Ken Kahn and Niall Winters. 2018. AI Programming by Children. In Proceedings of the Constructionism 2018 Conference, Valentina Dagienèand Eglè Jasutè (Eds.). Vilnius, Lithuania, 315–324.
- 10.1145/3322276.3322370 · DOI
- Ilpo Koskinen and Peter Gall Krogh. 2015. Design Accountability: When Design Research Entangles Theory and Practice. http://www.ijdesign.org/index.php/IJDesign/article/view/1799
- Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, and Stephan Wensveen. 2011. Design Research Through Practice: From the Lab, Field, and Showroom. Elsevier.
- Peter Gall Krogh and Ilpo Koskinen. 2020. Drifting by Intention: Four Epistemic Traditions from within Constructive Design Research (1ed.). Springer International Publishing. 162 pages.
- 10.1145/1226969.1227004 · DOI
- 10.1145/953536.953551 · DOI
- 10.1109/EDUCON.2018.8363355 · DOI
- 10.13140/2.1.2434.5928 · DOI
- Cathy O’Neil. 2017. Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy. Vol. 52. Penguin Books.
- Seymour Papert. 1980. Mindstorms : children, computers, and powerful ideas. Basic Books. 230 pages. https://dl.acm.org/citation.cfm?id=1095592
- Seymour Papert and Idit Harel. 1991. Situating Constructionism. Constructionism 36, 2 (1991), 1–11.
- Fernando Perez and Brian E. Granger. 2015. Project Jupyter: Computational Narratives as the Engine of Collaborative Data Science. Technical Report. UC Berkeley & Cal Poly.
- Jean Piaget. 1976. Piaget’s theory. In Piaget and His school - A Reader in Developmental Psychology, B. Inhelder, H.H. Chipman, and C. Zwingmann (Eds.). Springer, New York, New York, USA, 11–23.
- 10.1145/3340764.3345375 · DOI
- Shourya Pratap Singh Ankit Kumar Panda Susobhit Panigrahi Ajaya Kumar Dash and Debi Prosad Dogra. 2018. PlutoAR: An Inexpensive Interactive And Portable Augmented Reality Based Interpreter For K-10 Curriculum. arXiv:1809.00375 [cs.HC](2018). https://doi.org/arXiv:1809.00375v2 · arXiv
- Pieter Jan Stappers and Elisa Giaccardi. 2017. Research through Design. In The Encyclopedia of Human-Computer Interaction, 2nd edition, M. Soegaardand R. Friis-Dam (Eds.).
- 10.1016/j.ijhcs.2009.03.004 · DOI · Paper page
- 10.1145/3290605.3300677 · DOI
- 10.1145/3290605.3300677 · DOI
- 10.1145/3311927.3323139 · DOI
Cited by
Conceptualizing AI literacy: An exploratory review
Ng, D. T. K., Leung, J. K. L., Chu, S. K. W., & Qiao, M. S. (2021) · Computers and Education: Artificial Intelligence · doi:10.1016/j.caeai.2021.100041 · Cited by 2,205
Metadata
- Authors
- Kaspersen, M. H., Bilstrup, K.-E. K., & Petersen, M. G.
- Affiliations
- Aarhus University (DK)
- Venue
- Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
- Publisher
- ACM
- Published
- 2021-02-14
- Pages
- 1-12
- OpenAlex
- W3132204078
- Cited by
- 89
- References
- 5
- Citations by year
- 2026: 4 · 2025: 9 · 2024: 53 · 2023: 8 · 2022: 14 · 2021: 1
- FWCI
- 22.18
- Type
- conference paper
- Language
- en
- Open access
- green
- www.scopus.com
- Locations
- International Conference on Tangible, Embedded, and Embodied Interaction (TEI) (publishedVersion)
- Scopus (Elsevier) (submittedVersion, other-oa)
- Funders
- Villum Fonden (28831)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Mathematics › Statistics and Probability › Statistics Education and Methodologies
- Keywords
- machine learning education, tangible user interfaces, student curiosity
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning. https://app.cochat.ai/papers/10.1145/3430524.3440638
- The paper
- Kaspersen, M. H., Bilstrup, K.-E. K., & Petersen, M. G. (2021). The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning. Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3430524.3440638
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.