Promoting Open Education Through Gamification in Higher Education: the OpenGame project
Open accessAbstract
Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.
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Our scoping literature review highlights the CS Education community's primary focus on Open Educational Resources [19, 20], followed by Learning Preferences [16] and Technology Adoption [35].
“Our scoping literature review highlights the CS Education community's primary focus on Open Educational Resources [19, 20], followed by Learning Preferences [16] and Technology Adoption [35].”
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Chapter 1: Problem-based learning: A 21st-century teaching and learning strategy
Research Unit Self-Directed Learning, F. O. E., Golightly, A., Sebatana, M. J., & School of Mathematics, S. A. T. E. (2023) · NWU Self-Directed Learning Series · doi:10.4102/aosis.2023.bk409.01 · Cited by 1 · see citing works
Paterson, J., Oyelere, S. S., Dubay, C., & Izu, C. (2025) · Working Group Reports of the ACM Global Computing Education Conference 2025 · doi:10.1145/3815397.3815774
- Authors
- García-Holgado, A., García-Peñalvo, F. J., de la Higuera, C., Teixeira, A., Ehlers, U.-D., Bruton, J., Nascimbeni, F., Padilla Zea, N., & Burgos, D.
- Affiliations
- University of Salamanca, Spain
- University of Nantes, France
- Universidade Aberta (PT)
- Baden-Wuerttemberg Cooperative State University (DE)
- Dublin City University (IE)
- Universidad Internacional de La Rioja (ES)
- Universidad Internacional de La Rioja (UNIR), Spain
- Venue
- Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality
- Publisher
- ACM
- Published
- 2020-10-21
- Pages
- 399-404
- OpenAlex
- W3123546459
- Cited by
- 25
- References
- 0
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 3 · 2023: 15 · 2022: 2 · 2021: 2
- FWCI
- 5.52
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (publishedVersion, cc-by-nc-sa)
- HAL (submittedVersion)
- Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) (submittedVersion)
- Re-Unir (International University of La Rioja) (submittedVersion)
- Funders
- Erasmus+ (2019-1-ES01-KA203-065815)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Open Education and E-Learning
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Keywords
- open education, gamification, open educational resources, open educational practices, higher education, situated learning, Sustainable Development Goal 4, access to education
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