Cited by 25Open Education and E-LearningEducational Games and GamificationOnline Learning and Analytics

Promoting Open Education Through Gamification in Higher Education: the OpenGame project

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García-Holgado, Alicia, García-Peñalvo, Francisco José, de la Higuera, Colin, Teixeira, Antonio, Ehlers, Ulf-Daniel, Bruton, James, Nascimbeni, Fabio, Padilla Zea, Natalia +1 more·2020·Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality

Abstract

Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.

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Authors
García-Holgado, A., García-Peñalvo, F. J., de la Higuera, C., Teixeira, A., Ehlers, U.-D., Bruton, J., Nascimbeni, F., Padilla Zea, N., & Burgos, D.
Affiliations
  • University of Salamanca, Spain
  • University of Nantes, France
  • Universidade Aberta (PT)
  • Baden-Wuerttemberg Cooperative State University (DE)
  • Dublin City University (IE)
  • Universidad Internacional de La Rioja (ES)
  • Universidad Internacional de La Rioja (UNIR), Spain
Venue
Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality
Publisher
ACM
Published
2020-10-21
Pages
399-404
OpenAlex
W3123546459
Cited by
25
References
0
Citations by year
2026: 2 · 2025: 1 · 2024: 3 · 2023: 15 · 2022: 2 · 2021: 2
FWCI
5.52
Type
conference paper
Language
en
Open access
Locations
  • Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (publishedVersion, cc-by-nc-sa)
  • HAL (submittedVersion)
  • Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) (submittedVersion)
  • Re-Unir (International University of La Rioja) (submittedVersion)
Funders
Erasmus+ (2019-1-ES01-KA203-065815)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Open Education and E-Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
Keywords
open education, gamification, open educational resources, open educational practices, higher education, situated learning, Sustainable Development Goal 4, access to education

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