Cited by 58Art, Technology, and CultureInnovative Human-Technology InteractionArtistic and Creative Research

The DOI matches its Crossref record; 27 of the 27 references it cites were found in a registry or an index.

A Plurality of Practices: Artistic Narratives in HCI Research

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Abstract

The arts and Human Computer Interaction (HCI) have a lot in common. As part of computer science HCI is ground breaking, interdisciplinary and focused on the interactions that form part of our everyday world. As part of the arts, HCI is a lens on technology, showing us spaces where there is room to interact and create new and meaningful blended experiences. It is therefore no surprise that many researchers and practitioners in our field have and maintain creative practices alongside, and as part of their research. We explore how these dual practices relate to each other, and how we might reconcile our mindful creative experiences with the formality of research. What benefits does such duality have, and can we illustrate the value of arts practice in HCI? This pictorial curates diverse artistic practice from a range of researchers, and offers reflection on the benefits and tensions in creativity and computing.

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Crossref · 10.1145/3450741.3466771

Cites

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  • First-person approaches demonstrate value in giving insights into personal experience.

    “We were inspired by first-person approaches [52,66] across HCI such as collaborative pieces [62,91], autoethnographies [61,65,76,87] and vignettes [5,24], demonstrating the value of first-person approaches in giving insights into personal experience.”

    From Reflection Across AI-based Music Composition (2024) · cites this paper as [91]

  • The participants are composers and artist-researchers with a unique perspective in that they think about AI music in their everyday work life, have technical skills to use state-of-the-art AIGC within a music practice, and have academic writing skills for the first-person accounts.

    “Our participants are thus composers and artist-researchers [91] with a unique perspective in that they think about AI music in their everyday work life, have technical skills to use state-of-the-art AIGC within a music practice, and have academic writing skills for the first-person accounts.”

    From Reflection Across AI-based Music Composition (2024) · cites this paper as [91]

  • The paper does not claim its findings generalise without further investigation but suggests they capture qualities of a plurality of artist-researchers' real-world practice.

    “We do not claim our findings generalise without further investigation but suggest that they capture qualities of a plurality of our artist-researchers' [91] real-world practice.”

    From Reflection Across AI-based Music Composition (2024) · cites this paper as [91]

  • The structured activity meant the paper was able to collect data from the unique perspectives of artist-researchers who have limited time to be creative, with the interviews acting as a useful contingency in case participants could not complete their first-person accounts.

    “On the other hand, our structured activity meant that we were able to collect data from the unique perspectives of artist-researchers who have limited time to be creative [91], with the interviews acting as a useful contingency in case participants could not complete their first-person accounts.”

    From Reflection Across AI-based Music Composition (2024) · cites this paper as [91]

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Citations

Cites

Flagged first, then by citations

Research works printed but not linked: 9

  1. Josh Urban Davis , Fraser Anderson , Merten Stroetzel , Tovi Grossman , George Fitzmaurice . Designing Co-Creative Artificial Intelligence for Virtual Environments. 2021 . In Proceedings of the ACM International Conference on Creativity and Cognition (C&C’21) . Josh Urban Davis, Fraser Anderson, Merten Stroetzel, Tovi Grossman, George Fitzmaurice. Designing Co-Creative Artificial Intelligence for Virtual Environments. 2021. In Proceedings of the ACM International Conference on Creativity and Cognition (C&C’21).
  2. Susan Finley and J. Gary Knowles . 1995. Researcher as artist/artist as researcher. Qualitative inquiry 1, no. 1 , pp. 110 - 142 . Susan Finley and J. Gary Knowles. 1995. Researcher as artist/artist as researcher. Qualitative inquiry 1, no. 1, pp. 110-142.
  3. David Kirsh , 2011 . Using Sketching: To Think, to recognize, to learn. Thinking Through Drawing: Practice into Knowledge. New York : Columbia University : 123-125 David Kirsh, 2011. Using Sketching: To Think, to recognize, to learn. Thinking Through Drawing: Practice into Knowledge. New York: Columbia University: 123-125
  4. Nantia Koulidou , Jayne Wallace and Thomas Dylan . 2019 . The materiality of digital jewellery from a jeweller's perspective . In Proceedings of the 4th Biennial Research Through Design Conference , 19-22 March 2019, Delft and Rotterdam, The Netherlands, Article 1 , 1 - 16 . Nantia Koulidou, Jayne Wallace and Thomas Dylan. 2019. The materiality of digital jewellery from a jeweller's perspective. In Proceedings of the 4th Biennial Research Through Design Conference, 19-22 March 2019, Delft and Rotterdam, The Netherlands, Article 1, 1-16.
  5. Makayla Lewis and Lizzie Coles-Kemp . 2014 . A tactile visual library to support user experience storytelling . DS 81: Proceedings of NordDesign 2014, Espoo, Finland. pp. 386 - 395 . ISBN: 978-1-904670- 58 - 52 Makayla Lewis and Lizzie Coles-Kemp. 2014. A tactile visual library to support user experience storytelling. DS 81: Proceedings of NordDesign 2014, Espoo, Finland. pp.386-395. ISBN: 978-1-904670-58-2
  6. Makayla Lewis . 2021. Makayla Lewis . Available at: https://makaylalewis.co.uk/ (Accessed : Apr 29, 2021 ). Makayla Lewis. 2021. Makayla Lewis. Available at: https://makaylalewis.co.uk/ (Accessed: Apr 29, 2021).
  7. Next Generation Services through Collaborative Design. 2020. AI Readiness Toolkit. Available at: https://sites.google.com/brookes.ac.uk/nextgenpsf/ngs-toolkit?authuser=0 (Accessed : Apr 29, 2021 ). Next Generation Services through Collaborative Design. 2020. AI Readiness Toolkit. Available at: https://sites.google.com/brookes.ac.uk/nextgenpsf/ngs-toolkit?authuser=0 (Accessed: Apr 29, 2021).
  8. Sketchnote Hangout . 2020. Sketchnote-on-location #8 at a surprise online exhibition (free meetup). Available at: https://www.meetup.com/sketchnote-hangout/ (Accessed : Apr 29, 2021 ). Sketchnote Hangout. 2020. Sketchnote-on-location #8 at a surprise online exhibition (free meetup). Available at: https://www.meetup.com/sketchnote-hangout/ (Accessed: Apr 29, 2021).
  9. Robert J. Sternberg , ed. 1999. Handbook of creativity . Cambridge University Press . Robert J. Sternberg, ed. 1999. Handbook of creativity. Cambridge University Press.

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Metadata

Authors
Sturdee, M., Lewis, M., Strohmayer, A., Spiel, K., Koulidou, N., Alaoui, S. F., & Urban Davis, J.
Affiliations
  • Lancaster University (GB)
  • Kingston University London (GB)
  • Northumbria University (GB)
  • TU Wien (AT)
  • Sheffield Hallam University (GB)
  • Institut national de recherche en sciences et technologies du numérique (FR)
  • Discovery Lab Dartmouth College, United States
Venue
Creativity and Cognition
Publisher
ACM
Published
2021-06-22
Pages
1-14
OpenAlex
W3173643164
Cited by
58
References
26
Citations by year
2026: 21 · 2025: 10 · 2024: 11 · 2023: 6 · 2022: 10
FWCI
64.20
Type
conference paper
Language
en
Open access
Locations
  • Creativity and Cognition (publishedVersion)
  • Northumbria Research Link (Northumbria University) (acceptedVersion)
  • SHURA (Sheffield Hallam University Research Archive) (Sheffield Hallam University) (acceptedVersion)
  • Lancaster EPrints (Lancaster University) (submittedVersion)
  • HAL (submittedVersion)
  • Research Repository (Kingston University London) (submittedVersion)
Funders
Austrian Science Fund (FWF) (T 1146-G)
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Artistic and Creative Research
Keywords
artistic practice, HCI research, art and technology, creative practice, research practices, artistic narrative, interdisciplinary research

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