Cited by 63Virtual Reality Applications and ImpactsInteractive and Immersive DisplaysInnovative Human-Technology Interaction

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Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments

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Williamson, Julie R., O'Hagan, Joseph, Guerra-Gomez, John Alexis, Williamson, John H, Cesar, Pablo, Shamma, David A.·2022·CHI Conference on Human Factors in Computing Systems

Abstract

Behaviour in virtual environments might be informed by our experiences in physical environments, but virtual environments are not constrained by the same physical, perceptual, or social cues. Instead of replicating the properties of physical spaces, one can create virtual experiences that diverge from reality by dynamically manipulating environmental, aural, and social properties. This paper explores digital proxemics, which describe how we use space in virtual environments and how the presence of others influences our behaviours, interactions, and movements. First, we frame the open challenges of digital proxemics in terms of activity, social signals, audio design, and environment. We explore a subset of these challenges through an evaluation that compares two audio designs and two displays with different social signal affordances: head-mounted display (HMD) versus desktop PC. We use quantitative methods using instrumented tracking to analyse behaviour, demonstrating how personal space, proximity, and attention compare between desktop PC and HMDs.

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Metadata

Authors
Williamson, J. R., O'Hagan, J., Guerra-Gomez, J. A., Williamson, J. H., Cesar, P., & Shamma, D. A.
Affiliations
  • University of Glasgow (GB)
  • School of Computing Science, University of Glasgow, United Kingdom
  • Computer Science, Northeastern University, United States
  • Centrum Wiskunde & Informatica (NL)
  • Toyota Research Institute (US)
Venue
CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2022-04-29
Pages
1-12
OpenAlex
W4225163490
Cited by
63
References
0
Citations by year
2026: 12 · 2025: 19 · 2024: 16 · 2023: 14 · 2022: 2
FWCI
10.20
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by-nc-sa)
  • ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) (acceptedVersion, cc-by-sa)
  • Centrum Wiskunde & Informatica (CWI), the national research institute for mathematics and computer science in the Netherlands (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion)
Funders
H2020 European Research Council (835197)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
virtual worlds, social interaction, collaborative interaction, personal space, proximity, attention, social signals, sound design, head-mounted displays, presence

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