Cited by 20Digital Accessibility for DisabilitiesDisability Education and EmploymentUsability and User Interface Design

The Landscape of Accessibility Skill Set in the Software Industry Positions

Martin, Lilu, Baker, Catherine, Shinohara, Kristen, Elglaly, Yasmine N.·2022·Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility

Abstract

In the software industry, good design often translates into good user experiences. As accessibility is a key component of usable software, there are opportunities for software professionals to include accessibility in their skill set. However, despite a push to motivate more companies to include accessibility as a desired knowledge and skill set, little is known about how much companies are seeking to recruit employees with accessibility proficiency. In this paper, we investigated the extent to which companies seek software designer and developer skills in accessibility by analyzing software job posts on LinkedIn. Our results showed that the majority of job posts did not require any accessibility skills, and that educating developers and designers about accessibility was a required qualification for many of the accessibility-focused software jobs.

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Crossref · 10.1145/3517428.3550389

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4 of 4 references verified0 citation errors · 0 not checkable

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  • Documented assignment-level pathways and program-level skill alignment exist to support curricular embedding.

    “documented assignment-level pathways and program-level skill alignment exist to support it [4, 6, 10, 19, 21, 30, 31, 35].”
  • Curriculum embedding is a necessary but not sufficient condition, to be complemented by policy, resourcing, and platform-level constraints.

    “Our results primarily speak to the first step of this pathway, learner knowledge and collaborative practice, rather than downstream institutional or platform change; accordingly, we frame curriculum embedding as a necessary but not sufficient condition, to be complemented by policy, resourcing, and platform-level constraints [4, 10, 16, 19, 21, 30, 37].”
  • The results primarily speak to learner knowledge and collaborative practice, not downstream institutional or platform change.

    “Our results primarily speak to the first step of this pathway, learner knowledge and collaborative practice, rather than downstream institutional or platform change; accordingly, we frame curriculum embedding as a necessary but not sufficient condition, to be complemented by policy, resourcing, and platform-level constraints [4, 10, 16, 19, 21, 30, 37].”
  • Embedding these practices across the curriculum mitigates one-off participation and intermittent access to lived experience, supports recruiting more than one peer contributor per cohort, builds predictable reflection and feedback routines, and aligns skills with industry expectations for accessibility.

    “Embedding these practices across the curriculum (rather than siloed in electives) mitigates one-off participation and intermittent access to lived experience, supports recruiting more than one peer contributor per cohort, builds predictable reflection and feedback routines, and aligns skills with industry expectations for accessibility [10, 21, 30].”

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Authors
Martin, L., Baker, C., Shinohara, K., & Elglaly, Y. N.
Affiliations
  • Western Washington University (US)
  • Creighton University (US)
  • Rochester Institute of Technology (US)
Venue
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
Publisher
ACM
Published
2022-10-22
Pages
1-4
OpenAlex
W4307136576
Cited by
20
References
4
Citations by year
2026: 3 · 2025: 6 · 2024: 9 · 2023: 2
FWCI
6.19
Type
conference paper
Language
en
Open access
closed
Locations
International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) (publishedVersion)
Funders
  • National Science Foundation (2121606, 2121428, 2121549)
  • Henry Luce Foundation - Clare Boothe Luce Fund
Topics
  • Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
  • Social Sciences › Safety Research › Disability Education and Employment
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
web accessibility, job requirements, software designers, software developers, accessibility education, hiring practices, user experience, LinkedIn

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