Empathy and experience in HCI
Open accessAbstract
For a decade HCI researchers and practitioners have been developing methods, practices and designs 'for the full range of human experience'. On the one hand, a variety of approaches to design, such as aesthetic, affective, and ludic that emphasize particular qualities and contexts of experience and particular approaches to intervening in interactive experience have become focal. On the other, a variety of approaches to understanding users and user experience, based on narrative, biography, and role-play have been developed and deployed. These developments can be viewed in terms of one of the seminal commitments of HCI, 'to know the user'. Empathy has been used as a defining characteristic of designer-user relationships when design is concerned with user experience. In this article, we use 'empathy' to help position some emerging design and user-experience methodologies in terms of dynamically shifting relationships between designers, users, and artefacts.
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Designers can express their empathy by using high-impact graphs and creating scenarios.
“Designers can express their empathy by using high-impact graphs (62) and creating scenarios (64).”
From Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review (2022) · cites this paper as [64]
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Designing interaction with media façades
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The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense
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Exploring skin conductance synchronisation in everyday interactions
Slovák, P., Tennent, P., Reeves, S., & Fitzpatrick, G. (2014) · Nordic Conference on Human-Computer Interaction · doi:10.1145/2639189.2639206 · Cited by 57 · see citing works
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Co-designing smart home technology with people with dementia or Parkinson's disease
Bourazeri, A., & Stumpf, S. (2018) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3240167.3240197 · Cited by 53 · see citing works
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Human-GDPR Interaction: Practical Experiences of Accessing Personal Data
Bowyer, A., Holt, J., Jefferies, J. G., Wilson, R., Kirk, D. S., & Smeddinck, J. D. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3501947 · Cited by 52 · see citing works
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Exploring personas as a method to foster empathy in student IT design teams
Haag, M., & Marsden, N. (2018) · International Journal of Technology and Design Education · doi:10.1007/s10798-018-9452-5 · Cited by 50 · see citing works
Designing for Prolonged Mastery. On involving old people in Participatory Design
Joshi, S. G., & Bratteteig, T. (2016) · NORA - Norwegian Open Research Archives · Cited by 49 · see citing works
Mid-Air Haptic Bio-Holograms in Mixed Reality
Romanus, T., Frish, S., Maksymenko, M., Frier, W., Corenthy, L., & Georgiou, O. (2019) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct.2019.00-14 · Cited by 48 · see citing works
Co-constructing child personas for health-promoting services with vulnerable children
Wärnestål, P., Svedberg, P., & Nygren, J. (2014) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2556288.2557115 · Cited by 47 · see citing works
Sturdee, M., Coulton, P., Lindley, J., Stead, M., Akmal, H. A., & Hudson‐Smith, A. (2016) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/2851581.2892574 · Cited by 47 · see citing works
Understanding the role of designers' personal experiences in interaction design practice
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Woman-Centered Design through Humanity, Activism, and Inclusion
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Home curation versus teenage photography: Photo displays in the family home
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Understanding the Experience-Centeredness of Privacy and Security Technologies
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Eliciting Requirements Using Personas and Empathy Map to Enhance the User Experience
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Transformation through Provocation?
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Co-creative Practices in Service Innovation
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Do emotions matter in creative design?
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Come play with me: designing technologies for intergenerational play
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Evaluating the effect of gamification on the deployment of digital cultural probes for children
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Narratives of Older Adults with Mild Cognitive Impairment and Their Caregivers
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How Does Personification Impact Ad Performance and Empathy? An Experiment with Online Advertising
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- Authors
- Wright, P., & McCarthy, J.
- Affiliations
- Sheffield Hallam University (GB)
- University College Cork (IE)
- ORCID
- Wright, Peter
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2008-04-06
- Pages
- 637-646
- OpenAlex
- W1965931250
- Cited by
- 473
- References
- 60
- Citations by year
- 2026: 11 · 2025: 77 · 2024: 28 · 2023: 23 · 2022: 30 · 2021: 32 · 2020: 28 · 2019: 23 · 2018: 30 · 2017: 23 · 2016: 28 · 2015: 22 · 2014: 27 · 2013: 20 · 2012: 25
- FWCI
- 11.83
- Type
- conference paper
- Language
- en
- Open access
- green
- doi.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Newcastle University ePrints (Newcastle Univesity)
- Funders
- Engineering and Physical Sciences Research Council
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Persona Design and Applications
- Keywords
- empathy, user experience, designer-user relationship, affective design, aesthetic design, ludic design, narrative, role play, design methodology, artifacts
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