Towards Inclusive Avatars: Disability Representation in Avatar Platforms
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Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and preferences in representing their identities with avatars. Participants generally preferred to represent their disability identity if the context felt safe and platforms supported their expression, as it was important for feeling authentically represented. They also utilized avatars in strategic ways: as a means to signal and disclose current abilities, access needs, and to raise awareness. Some participants even found avatars to be a more accessible way to communicate than alternatives. We discuss how avatars can support disability identity representation because of their easily customizable format that is not strictly tied to reality. We conclude with design recommendations for creating platforms that better support people in representing their disability and other minoritized identities.
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Existing research found that positive representation requires empowering users to control how and when they disclose their disability.
“Existing research found that positive representation requires empowering users to control how and when they disclose their disability -whether by showing physical differences, assistive technologies (ATs), or through behaviors and symbols like movement patterns, sign language, or cultural icons [76, 119].”
From Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (2026) · cites this paper as [76]
The literature suggests flexibility, providing a range of potential depictions.
“As such, the literature suggests flexibility, providing a range of potential depictions [76, 118, 119].”
From Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (2026) · cites this paper as [76]
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- Authors
- Mack, K., Hsu, R. C. L., Monroy-Hernández, A., Smith, B. A., & Liu, F.
- Affiliations
- University of Washington (US)
- Snap (United States) (US)
- Snap, United States and Computer Science, Princeton University, United States
- JPMorgan Chase & Co (United States) (US)
- Venue
- Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2023-04-19
- Pages
- 1-13
- OpenAlex
- W4319323801
- Cited by
- 54
- References
- 54
- Citations by year
- 2026: 9 · 2025: 15 · 2024: 22 · 2023: 7 · 2018: 1
- FWCI
- 13.28
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
- arXiv (Cornell University) (submittedVersion, cc-by)
- arXiv (Cornell University) (cc-by)
- Funders
- Snap Inc.
- Topics
- Social Sciences › Safety Research › Disability Rights and Representation
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Keywords
- avatars, disability representation, disability identity, identity expression, accessibility, minoritized identities, inclusive design
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