Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver Prototype
Open accessAbstract
Three-dimensional virtual environments are currently inaccessible to people who are blind, as current screen-reading solutions for 2D content are not fully extensible to achieve the needed embodied spatial presence. Forefronting perceptual agency as key to any access approach for users who are blind, we offer Scene Weaving as an interactional metaphor that allows users to choose how and when they perceive the environment and the people in it. We illustrate how this metaphor can be implemented in an example prototype system. In this interactivity, users can control how and when they perceive a virtual museum environment and people within it through a range of interaction mechanisms.
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Users do not share a single, uniform representation of a scene, and how scenes are perceived can vary widely across individuals.
“As prior work in multi-sensory VR has emphasized, users do not share a single, uniform representation of a scene, and how scenes are perceived can vary widely across individuals [7].”
From From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users (2025) · cites this paper as [7]
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- Authors
- Balasubramanian, H., Morrison, C., Grayson, M., Makhataeva, Z., Marques, R. F., Gable, T., Perez, D., & Cutrell, E.
- Affiliations
- Microsoft Research (United Kingdom) (GB)
- ORCID
- Venue
- Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2023-04-19
- Pages
- 1-4
- OpenAlex
- W4366596855
- Cited by
- 10
- References
- 15
- Citations by year
- 2025: 7 · 2024: 2 · 2023: 1
- FWCI
- 4.19
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- blind users, accessibility, virtual worlds, screen readers, virtual museum, virtual characters, assistive technology
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