Cited by 11Digital Accessibility for DisabilitiesTactile and Sensory InteractionsVirtual Reality Applications and Impacts

Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver Prototype

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Balasubramanian, Harshadha, Morrison, Cecily, Grayson, Martin, Makhataeva, Zhanat, Marques, Rita Faia, Gable, Thomas, Perez, Dalya, Cutrell, Edward·2023·Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Abstract

Three-dimensional virtual environments are currently inaccessible to people who are blind, as current screen-reading solutions for 2D content are not fully extensible to achieve the needed embodied spatial presence. Forefronting perceptual agency as key to any access approach for users who are blind, we offer Scene Weaving as an interactional metaphor that allows users to choose how and when they perceive the environment and the people in it. We illustrate how this metaphor can be implemented in an example prototype system. In this interactivity, users can control how and when they perceive a virtual museum environment and people within it through a range of interaction mechanisms.

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Research works printed but not linked: 6

  1. Ronny Andrade, Steven Baker, Jenny Waycott, and Frank Vetere. 2018. Echo- house: Exploring a virtual environment by using echolocation. In OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human Interaction, ACM, 278-289.
  2. Eelke Folmer, Bei Yuan, Dave Carr, and Manjari Sapre. 2009. TextSL: A command- based virtual world interface for the visually impaired. In ASSETS'09 -Proceed- ings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, ACM, 59-66.
  3. José Luis González-Mora, A. Rodriguez-Hernandez, Enrique Burunat, Martin F., and Miguel A. Castellano. 2006. Seeing the world by hearing: Virtual Acoustic Space (VAS) a new space perception system for blind people. In 2006 2nd In- ternational Conference on Information & Communication Technologies, IEEE, 837-842.
  4. Yvonne Rogers, Helen Sharp, and Jennifer Preece. 2011. Interaction design: Be- yond human-computer interaction (3rd edition ed.). John Wiley & Sons.
  5. Anastasia Schaadhardt, Alexis Hiniker, and Jacob O. Wobbrock. 2021. Understand- ing Blind Screen-Reader Users' Experiences of Digital Artboards. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Associa- tion for Computing Machinery, 1-19.
  6. M.A Torres-Gil, O. Casanova-Gonzalez, and José Luis González-Mora. 2010. Ap- plications of virtual reality for visually impaired people. WSEAS transactions on computers 9, 2 (2010), 184-193.

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Authors
Balasubramanian, H., Morrison, C., Grayson, M., Makhataeva, Z., Marques, R. F., Gable, T., Perez, D., & Cutrell, E.
Affiliations
Microsoft Research (United Kingdom) (GB)
Venue
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2023-04-19
Pages
1-4
OpenAlex
W4366596855
Cited by
10
References
15
Citations by year
2025: 7 · 2024: 2 · 2023: 1
FWCI
4.19
Type
conference paper
Language
en
Open access
Locations
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
Topics
  • Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
blind users, accessibility, virtual worlds, screen readers, virtual museum, virtual characters, assistive technology

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