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Learning Gait Emotions Using Affective and Deep Features
Abstract
We present a novel data-driven algorithm to learn the perceived emotions of individuals based on their walking motion or gaits. Given an RGB video of an individual walking, we extract their walking gait as a sequence of 3D poses. Our goal is to exploit the gait features to learn and model the emotional state of the individual into one of four categorical emotions: happy, sad, angry, or neutral. Our perceived emotion identification approach uses deep features learned using long short-term memory networks (LSTMs) on datasets with labeled emotive gaits. We combine these features with gait-based affective features consisting of posture and movement measures. Our algorithm identifies both the categorical emotions from the gaits and the corresponding values for the dimensional emotion components - valence and arousal. We also introduce and benchmark a dataset called Emotion Walk (EWalk), consisting of videos of gaits of individuals annotated with emotions. We show that our algorithm mapping the combined feature space to the perceived emotional state provides an accuracy of 80.07% on the EWalk dataset, outperforming the current baselines by an absolute 13–24%.
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EMERSK's gait module exhibits improved performance compared to several other contemporary works for gait emotion recognition and closely matches the best performing works of Tanmay et al. [3].
“Our approach exhibits improved performance in comparison to several other contemporary works for gait emotion recognition and closely matches the best performing works of Tanmay et al. [3].”
From EMERSK -- Explainable Multimodal Emotion Recognition with Situational Knowledge (2023) · cites this paper as [3]
The EWalk dataset is composed of acted videos featuring walking individuals with gaits and annotated emotions.
“The EWalk [3] dataset is composed of acted videos featuring walking individuals with gaits and annotated emotions.”
From EMERSK -- Explainable Multimodal Emotion Recognition with Situational Knowledge (2023) · cites this paper as [3]
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EMERSK -- Explainable Multimodal Emotion Recognition with Situational Knowledge
Palash, M., & Bhargava, B. (2023) · arXiv · doi:10.48550/arxiv.2306.08657 · Cited by 25
“The EWalk [3] dataset is composed of acted videos featuring walking individuals with gaits and annotated emotions.”
BackgroundMethodInfluential
Metadata
- Authors
- Randhavane, T., Bhattacharya, U., Kabra, P., Kapsaskis, K., Gray, K., Manocha, D., & Bera, A.
- Affiliations
- University of North Carolina at Chapel Hill (US)
- University of Maryland, College Park (US)
- Purdue University West Lafayette (US)
- Venue
- Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games
- Publisher
- ACM
- Published
- 2022-11-03
- Pages
- 1-10
- OpenAlex
- W4304617161
- Cited by
- 13
- References
- 1
- Citations by year
- 2026: 1 · 2025: 2 · 2024: 4 · 2023: 6
- FWCI
- 3.92
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Emotion and Mood Recognition
- Physical Sciences › Engineering › Biomedical Engineering › Gait Recognition and Analysis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Human Pose and Action Recognition
- Keywords
- walking motion, affective features, valence-arousal estimation, long short-term memory networks, RGB video
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