Cited by 5Artificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification

“It Has to Ignite Their Creativity”: Opportunities for Generative Tools for Game Masters

Open access
Tang, Kevin, Gasque, Terra Mae, Donley, Rachel, Sullivan, Anne·2023·Proceedings of the 18th International Conference on the Foundations of Digital Games

Abstract

In this paper, we describe the results of interviews we conducted with experienced game masters (GMs) of tabletop role-playing games. In these interviews they discussed the challenges they face preparing and running game sessions, as well as the tools they use. From these interviews, we used qualitative analysis to discover three guidelines for designing generative tools for GMs: 1. provide inspiration, not answers; 2. allow for customization of the generative possibilities; 3. prioritize ease of use (speed, portability, and online accessibility) in design. While there are some limitations to our approach which we describe in this paper, we found these rules summarized the needs of the GMs we interviewed and provide useful advice for those interested in designing generative tools for GMs.

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Crossref · 10.1145/3582437.3587204

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Authors
Tang, K., Gasque, T. M., Donley, R., & Sullivan, A.
Affiliations
Georgia Institute of Technology (US)
Venue
Proceedings of the 18th International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2023-04-12
Pages
1-6
OpenAlex
W4364360800
Cited by
5
References
0
Citations by year
2026: 2 · 2025: 2 · 2024: 1
FWCI
0.89
Type
conference paper
Language
en
Open access
Locations
International Conference on the Foundations of Digital Games (FDG) (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
tabletop role-playing games, game master, creativity, customization, ease of use, web accessibility, portability

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