“It Has to Ignite Their Creativity”: Opportunities for Generative Tools for Game Masters
Open accessAbstract
In this paper, we describe the results of interviews we conducted with experienced game masters (GMs) of tabletop role-playing games. In these interviews they discussed the challenges they face preparing and running game sessions, as well as the tools they use. From these interviews, we used qualitative analysis to discover three guidelines for designing generative tools for GMs: 1. provide inspiration, not answers; 2. allow for customization of the generative possibilities; 3. prioritize ease of use (speed, portability, and online accessibility) in design. While there are some limitations to our approach which we describe in this paper, we found these rules summarized the needs of the GMs we interviewed and provide useful advice for those interested in designing generative tools for GMs.
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The rhetorical strategy of using 'tools' language is common not only for the interns and the authors but for researchers as well.
“This is a common rhetorical strategy not only for the interns-and the authors of this paper-but for researchers as well [53,55].”
From Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism (2024) · cites this paper as [53]
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Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism
Boucher, J. D., Smith, G., & Telliel, Y. D. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3641889 · Cited by 30 · see citing works
- Authors
- Tang, K., Gasque, T. M., Donley, R., & Sullivan, A.
- Affiliations
- Georgia Institute of Technology (US)
- Venue
- Proceedings of the 18th International Conference on the Foundations of Digital Games
- Publisher
- ACM
- Published
- 2023-04-12
- Pages
- 1-6
- OpenAlex
- W4364360800
- Cited by
- 5
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 1
- FWCI
- 0.89
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- International Conference on the Foundations of Digital Games (FDG) (publishedVersion, cc-by)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- tabletop role-playing games, game master, creativity, customization, ease of use, web accessibility, portability
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