The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
Abstract
This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an analysis of the effect of tracking noise and delay on the user. Successive refinement, a necessary tool for scientific visualization, is developed in the virtual reality context. The use of the CAVE as a one-to-many presentation device at SIGGRAPH '92 and Supercomputing '92 for computational science data is also mentioned.
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Citations
Cites
The CAVE: audio visual experience automatic virtual environment
Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., & Hart, J. C. (1992) · Communications of the ACM · doi:10.1145/129888.129892 · Cited by 1,772
Self-citationInteractive simulation in a multi-person virtual world
Codella, C. F., Sweeney, P., Turk, G., Jalili, R., Koved, L., Lewis, J. B., Ling, D. T., Lipscomb, J. S., Rabenhorst, D. A., Wang, C. P., et al. (1992) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/142750.142825 · Cited by 72
Grasping Reality Through Illusion: Interactive Graphics Serving Science
Brooks, J., & Frederick, P. (1988) · Defense Technical Information Center (DTIC) · doi:10.21236/ada201086 · Cited by 38
Cited by
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Virtual Reality in the Assessment, Understanding, and Treatment of Mental Health Disorders
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017) · Psychological Medicine · doi:10.1017/s003329171700040x · Cited by 1,428
Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L., & Fuchs, H. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280861 · Cited by 833
Feng, Z., González, V. A., Amor, R., Lovreglio, R., & Cabrera-Guerrero, G. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.09.002 · Cited by 423
Bertrand, P., Guegan, J., Robieux, L., McCall, C. A., & Zenasni, F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00026 · Cited by 292
Metadata
- Authors
- Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A.
- Venue
- Seminal Graphics Papers: Pushing the Boundaries, Volume 2
- Publisher
- ACM
- Published
- 2023-08
- Pages
- 51-58
- OpenAlex
- W4385484117
- Cited by
- 282
- References
- 3
- FWCI
- 51.38
- Type
- book chapter
- Language
- en
- Open access
- closed
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- Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (2023). Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. Seminal Graphics Papers: Pushing the Boundaries, Volume 2. https://doi.org/10.1145/3596711.3596718
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