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Cited by 778

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Hierarchical geometric models for visible surface algorithms

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Clark, James H.·1976·Communications of the ACM

Abstract

The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems of systems for producing pictures by computer. By using an extension of traditional structure information, or a geometric hierarchy, five significant improvements to current techniques are possible. First, the range of complexity of an environment is greatly increased while the visible complexity of any given scene is kept within a fixed upper limit. Second, a meaningful way is provided to vary the amount of detail presented in a scene. Third, “clipping” becomes a very fast logarithmic search for the resolvable parts of the environment within the field of view. Fourth, frame to frame coherence and clipping define a graphical “working set,” or fraction of the total structure that should be present in primary store for immediate access by the visible surface algorithm. Finally, the geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene.

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Metadata

Authors
Clark, J. H.
Venue
Communications of the ACM
Published
1976-10
Volume
19
Issue
10
Pages
547-554
ISSN
  • 0001-0782 (ISSN-L)
  • 1557-7317
OpenAlex
W2051314392
Cited by
778
References
0
FWCI
16.70
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Hierarchical geometric models for visible surface algorithms. https://app.cochat.ai/papers/10.1145/360349.360354
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Clark, J. H. (1976). Hierarchical geometric models for visible surface algorithms. Communications of the ACM. https://doi.org/10.1145/360349.360354

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.