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Illumination for computer generated pictures
Open accessAbstract
The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.
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Cited by
Display of surfaces from volume data
Levoy, M. (1988) · IEEE Computer Graphics and Applications · doi:10.1109/38.511 · Cited by 2,446
An improved illumination model for shaded display
Whitted, T. (1980) · Communications of the ACM · doi:10.1145/358876.358882 · Cited by 1,768
Zhang, R., Tsai, P.-S., Cryer, J. E., & Shah, M. (1999) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.784284 · Cited by 1,731
50 Years of CORDIC: Algorithms, Architectures, and Applications
Meher, P. K., Valls, J., Juang, T.-B., Sridharan, K., & Maharatna, K. (2009) · IEEE Transactions on Circuits and Systems I: Regular Papers · doi:10.1109/tcsi.2009.2025803 · Cited by 580
Implicit 3D Orientation Learning for 6D Object Detection from RGB Images
Sundermeyer, M., Marton, Z.-C., Durner, M., Brucker, M., & Triebel, R. (2018) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-01231-1_43 · Cited by 564
Metadata
- Authors
- Phong, B. T.
- Venue
- Communications of the ACM
- Published
- 1975-06
- Volume
- 18
- Issue
- 6
- Pages
- 311-317
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W2122585444
- Cited by
- 3,000
- References
- 0
- FWCI
- 22.17
- Type
- journal article
- Language
- en
- Open access
- bronze
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