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Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games

Pinheiro, Mateus, Viana, Windson, de Gois Ribeiro Darin, Ticianne·2023·Proceedings of the ACM on Human-Computer Interaction

Abstract

Video games have become an important aspect of modern culture, especially with the widespread use of mobile devices. Thus, it is important that video games are accessible to all people, but colorblind players are still affected by the use of colors in game interfaces. Some challenges of developing chromatically accessible games are the limited availability of colorblind test subjects and the importance of identifying and considering accessibility threats even in the early stages of development. Thus, digital simulations emerge as possible tools to increase accessibility and awareness. In this paper, we conducted three empirical studies that seek to verify the relationship between the identification of color accessibility problems by people with typical color vision using simulations and people with color blindness, in the context of mobile games. Results indicate concrete uses in which color blindness simulations give advantages to developers with typical vision in identifying chromatic accessibility issues in their games. Additionally, we discuss different possibilities for incorporating simulation tools, accessibility guidelines, and colorblind user participation into a realistic game design life cycle. We also discuss how the incorporation of simulation tools could be beneficial to foment the discussion of accessibility in game design studios.

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Metadata

Authors
Pinheiro, M., Viana, W., & de Gois Ribeiro Darin, T.
Venue
Proceedings of the ACM on Human-Computer Interaction
Published
2023-09-29
Volume
7
Issue
CHI PLAY
Pages
165-196
ISSN
2573-0142
Cited by
8
References
1
Language
en

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Pinheiro, M., Viana, W., & de Gois Ribeiro Darin, T. (2023). Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3611026

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