Cited by 7Music Technology and Sound StudiesRecommender Systems and TechniquesUsability and User Interface Design

Novice-Centered Application Design for Music Creation

Open access
Kobayashi, Atsuya, Sato, Tetsuro, Tateno, Kei·2024·Designing Interactive Systems Conference

Abstract

In the field of music production, the integration of machine learning-based technologies, particularly in the form of intelligent digital audio workstations and smart plugins, has gained traction. However, challenges arise when designing for novices, as controlling the models requires musical knowledge, and this could decrease the motivation to create. To mitigate these issues and serve the needs of novice users, we developed MARLEY, an application that employs machine learning to recommend loop sound samples and facilitate music prototyping. The user study revealed that participants enjoyed the experience, indicating its potential usefulness in the early stages of music production, while providing feedback for further improvements. Future work will focus on enhancing the model’s accuracy and explainability, as well as evaluating the tool’s usability and its impact on creativity support for novices among a broader and more diverse user base.

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Crossref · 10.1145/3656156.3663695

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  • Creativity is often framed as a deeply social process, especially in domains like music where improvisation, composition, and performance traditionally hinge on collaboration and interpersonal exchange.

    “Creativity is often framed as a deeply social process [44], especially in domains like music where improvisation, composition, and performance traditionally hinge on collaboration and interpersonal exchange.”

    From Exploring the Collaborative Co-Creation Process with AI: A Case Study in Novice Music Production (2025) · cites this paper as [44]

    The Introduction discusses tools for novice music creation and shared agency between users and systems, while Section 3 describes designing a composition interface. Neither addresses creativity as a social process among people. Searches for social creativity, collaboration, and interpersonal exchange found no supporting passage in our copy. (LLM, conf=0.75)

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Research works printed but not linked: 3

  1. Sangjun Han, Hyeongrae Ihm, and Woohyung Lim. 2023. The Interface for Symbolic Music Loop Generation Conditioned on Musical Metadata. In NeurIPS Workshop on Machine Learning for Creativity and Design 2023.
  2. Jason Smith, Dillon Weeks, Mikhail Jacob, Jason Freeman, and Brian Magerko. 2019. Towards a Hybrid Recommendation System for a Sound Library. In IUI workshops (Los Angeles, USA), Vol. 19.
  3. Ning Zhang, Junchi Yan, and Jean-Pierre Briot. 4490. Artifcial Intelligence Tech- niques for Pop Music Creation: A Real Music Production Perspective. Available at SSRN 4490102 (4490).

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Authors
Kobayashi, A., Sato, T., & Tateno, K.
Affiliations
Sony (Japan) (JP)
Venue
Designing Interactive Systems Conference
Publisher
ACM
Published
2024-07
Pages
125-129
OpenAlex
W4400206872
Cited by
5
References
10
Citations by year
2026: 3 · 2025: 2
FWCI
1.04
Type
conference paper
Language
en
Open access
Locations
Designing Interactive Systems Conference (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Music Technology and Sound Studies
  • Physical Sciences › Computer Science › Information Systems › Recommender Systems and Techniques
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
music production, novice users, creativity support, explainability

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