Cited by 13Social Robot Interaction and HRIInnovative Human-Technology InteractionAutism Spectrum Disorder Research

The DOI matches its Crossref record.

Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

Open access
Piedade, Patricia, Neto, Isabel, Pires, Ana Cristina, Prada, Rui, Nicolau, Hugo·2024·The 26th International ACM SIGACCESS Conference on Computers and Accessibility

Abstract

Neurodivergent children spend most of their time in neurodiverse schools alongside their neurotypical peers and often face social exclusion. Inclusive play activities are a strong vehicle of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups are scarce. Given the potential of robots to support play, we led a co-design process to build an inclusive robotic game for neurodiverse classrooms. We conducted five co-design workshops, engaging 80 children from neurodiverse classrooms in designing an inclusive game. Employing the resulting design insights, we iteratively prototyped and playtested a tabletop robotic game leveraging off-the-shelf robots. Reflecting upon our findings, we discuss how the longitudinal co-design process (rather than the resulting game) was key in allowing children the space to learn how to accommodate accessibility needs and create inclusive play experiences. We posit the use of co-design to enhance children’s interpersonal relationships, fosters feelings of ownership, and encourages appropriation practices as a strategy to sustain inclusive experiences that extend beyond project timelines or artefact designs.

Overview

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1145/3663548.3675664

Cites

Statistics

Verification

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Authentic collaboration has been associated with motivation, empowerment, and deeper learning.

    “In contrast to empathy exercises that risk superficiality or stereotyping [3], authentic collaboration has been associated with motivation, empowerment, and deeper learning [14, 17, 27].”

    From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [27]

    The Abstract says the longitudinal co-design process gave children space to learn to accommodate accessibility needs and fostered feelings of ownership. This supports learning and an aspect of empowerment through collaboration, but our copy does not establish an association with motivation or deeper learning specifically. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • Inclusive, strengths-based settings can surface capabilities and increase opportunities for meaningful contribution.

    “Inclusive, strengths-based settings can surface capabilities and increase opportunities for meaningful contribution [14, 17, 27].”

    From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [27]

    The Abstract (no page indicated) reports that 80 children in neurodiverse classrooms took part in co-design workshops and that the process gave them space to create inclusive play experiences. This supports opportunities for contribution, but our copy does not say that the setting was strengths-based or that it surfaced participants’ capabilities. (LLM, conf=0.78)

    Experimental — accuracy not yet measured
  • Co-creative engagement can produce more meaningful learning and change.

    “They complement critiques of empathy simulations that risk superficial understanding or stereotyping [3], and align with reports that co-creative engagement can produce more meaningful learning and change [14, 17, 27].”
  • True participatory co-creation is still rarely realized in practice; many institutional initiatives remain reactive or evaluative rather than proactively co-creative.

    “However, as Baillargeon et al. [1] and Borsotti et al. [4] note, true participatory co-creation—consistent with the disability-rights principle 'Nothing about us without us' [5], is still rarely realized in practice; many institutional initiatives remain reactive or evaluative rather than proactively co-creative [3, 27, 40].”

    From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [27]

    The Abstract (page unavailable) describes the authors’ co-design workshops and the value of that process, but does not say participatory co-creation is rarely practiced or characterize institutional initiatives as reactive or evaluative. Searches for those claims and for top-down design found no passage in our copy that establishes them. (LLM, conf=0.73)

    Experimental — accuracy not yet measured
  • An educational scientist and the accessibility advisor supported facilitation, reflection, and process integrity, realizing a multi-perspective setting.

    “An educational scientist and the accessibility advisor supported facilitation, reflection, and process integrity, realizing a multi-perspective setting [1, 17, 27].”

    From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [27]

    The indexed Abstract describes co-design workshops with neurodiverse classrooms, but does not identify an educational scientist or accessibility advisor or describe their roles. Searches for those roles and for facilitation, reflection, and process integrity found no passage addressing the claim. (LLM, conf=0.72)

    Experimental — accuracy not yet measured

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Citations

Cites

No references could be resolved yet.

Research works printed but not linked: 58

  1. A.-M., Beckett A E Holt R. J., and Moore. 2014. Together Through Play: Facilitating Inclusive Play Through Participatory Design, J., Heylighen A., Dong H Langdon P. M., and Lazar (Eds.). Inclusive Designing, 245–255.
  2. 10.1080/10447318.2017.1300750 · DOI
  3. Cristiana Antunes, Isabel Neto, Filipa Correia, Ana Paiva, and Hugo Nicolau. 2022. Inclusive’R’Stories: An Inclusive Storytelling Activity with an Emotional Robot. In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction. 90–100.
  4. Saminda Sundeepa Balasuriya Laurianne Sitbon Margot Brereton and Stewart Koplick. 2019. How Can Social Robots Spark Collaboration and Engagement among People with Intellectual Disability?Proceedings of the 31st Australian Conference on Human-Computer-Interaction 209–220. https://doi.org/10.1145/3369457.3370915 · DOI
  5. 10.1109/CGames.2012.6314544 · DOI
  6. 10.3390/robotics9030072 · DOI
  7. 10.1145/2556288.2557244 · DOI
  8. 10.1080/2159676X.2019.1628806 · DOI · Paper page
  9. 10.1145/1109540.1109545 · DOI
  10. 10.1145/1146816.1146827 · DOI
  11. Nicholas Sheep Dalton. 2013. Neurodiversity & HCI. CHI ’13 Extended Abstracts on Human Factors in Computing Systems 2295–2304. https://doi.org/10.1145/2468356.2468752 · DOI
  12. Alan Dix. 2007. Designing for appropriation. In Proceedings of HCI 2007 The 21st British HCI Group Annual Conference University of Lancaster, UK 21. 1–4.
  13. 10.1109/EAEEIE54893.2022.9820516 · DOI
  14. 10.1145/3419249.3420121 · DOI
  15. 10.1145/3290605.3300501 · DOI
  16. Doris Fromberg. 1990. Play issues in early childhood education. Merrill Publishing Company. 223–243 pages.
  17. Doris Fromberg and Dominic Gullo. 1992. Perspectives on children. Routledge. 191–194 pages.
  18. Doris Pronin Fromberg and Doris Bergen. 2012. Play from birth to twelve: Contexts, perspectives, and meanings. Routledge.
  19. Catherine Garvey. 1990. Play. Vol. 27. Harvard University Press.
  20. 10.1145/2658537.2661303 · DOI
  21. 10.1542/peds.2006-2697 · DOI
  22. 10.1145/3411764.3445494 · DOI
  23. 10.1145/3311350.3347161 · DOI
  24. 10.1145/1463689.1463719 · DOI
  25. 10.1145/2485760.2485808 · DOI
  26. Johan Huizinga. 2014. Homo ludens: A study of the play-element in culture. Routledge.
  27. 10.1145/3290605.3300453 · DOI
  28. James E Johnson, James F Christie, and Thomas D Yawkey. 1987. Play and early childhood development.Scott, Foresman & Co. 269, xii, 269–xii pages.
  29. 10.3389/fpsyg.2014.00260 · DOI
  30. 10.1177/18369391211056668 · DOI
  31. 10.1007/s10803-019-03888-3 · DOI
  32. 10.1016/j.ijcci.2021.100384 · DOI
  33. Claire Liu, S Lynneth Solis, Hanne Jensen, Emily Hopkins, Dave Neale, Jennifer Zosh, Kathy Hirsh-Pasek, and David Whitebread. 2017. Neuroscience and learning through play: a review of the evidence. The Lego Foundation, Dinamarca (2017).
  34. 10.1145/2593968.2593981 · DOI
  35. 10.1145/3019943.3019975 · DOI
  36. 10.1080/10494820.2021.1919146 · DOI
  37. 10.1145/3313831.3376270 · DOI
  38. 10.1145/3392063.3394431 · DOI
  39. 10.1145/3544549.3585828 · DOI
  40. 10.1145/3568162.3576997 · DOI
  41. 10.1145/3568162.3576997 · DOI
  42. 10.1145/3411764.3445135 · DOI
  43. 10.23919/CISTI49556.2020.9140906 · DOI
  44. 10.1145/1180875.1180877 · DOI
  45. 10.1145/3585088.3589389 · DOI
  46. 10.1177/10442073050160030601 · DOI
  47. 10.1145/3544548.3581261 · DOI
  48. 10.1080/15710880701875068 · DOI · Paper page
  49. 10.1145/1865245.1865256 · DOI
  50. Tom Shakespeare. 1996. Disability, identity and difference. Exploring the divide (1996), 94–113.
  51. 10.1145/2771839.2771844 · DOI
  52. 10.1145/2858036.2858114 · DOI
  53. 10.1145/2839462.2839480 · DOI
  54. 10.1145/3432245 · DOI
  55. 10.1016/j.entcom.2022.100477 · DOI
  56. 10.1145/2384916.2384965 · DOI
  57. 10.1145/1240624.1240704 · DOI
  58. 10.3389/fpsyg.2018.01124 · DOI

Cited by

Sorted by citations

Metadata

Authors
Piedade, P., Neto, I., Pires, A. C., Prada, R., & Nicolau, H.
Affiliations
  • University of Lisbon (PT)
  • Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento (PT)
Venue
The 26th International ACM SIGACCESS Conference on Computers and Accessibility
Publisher
ACM
Published
2024-10-27
Pages
1-15
OpenAlex
W4403582902
Cited by
13
References
0
Citations by year
2026: 5 · 2025: 7 · 2024: 1
FWCI
8.74
Type
conference paper
Language
en
Open access
Locations
International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) (publishedVersion, cc-by)
Funders
  • HORIZON EUROPE European Research Council (GA 101079116)
  • Agência Nacional de Inovação (C645022399-00000057)
  • Fundação para a Ciência e a Tecnologia (C645022399-00000057)
Topics
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Autism Spectrum Disorder Research
Keywords
neurodiversity, inclusive play, tabletop games, co-design, neurodivergent children, social exclusion, accessibility, ownership, inclusive education

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review