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Spacetime constraints

Open access
Witkin, Andrew, Kass, Michael·1988·ACM SIGGRAPH Computer Graphics

Abstract

Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure ---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Metadata

Authors
Witkin, A., & Kass, M.
Venue
ACM SIGGRAPH Computer Graphics
Published
1988-06
Volume
22
Issue
4
Pages
159-168
ISSN
0097-8930 (ISSN-L)
OpenAlex
W2293545866
Cited by
712
References
0
FWCI
32.74
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Spacetime constraints. https://app.cochat.ai/papers/10.1145/378456.378507
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Witkin, A., & Kass, M. (1988). Spacetime constraints. ACM SIGGRAPH Computer Graphics. https://doi.org/10.1145/378456.378507

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