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A practical model for subsurface light transport

Jensen, Henrik Wann, Marschner, Stephen R., Levoy, Marc, Hanrahan, Pat·2001·Proceedings of the 28th annual conference on Computer graphics and interactive techniques

Abstract

This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.

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Metadata

Authors
Jensen, H. W., Marschner, S. R., Levoy, M., & Hanrahan, P.
Venue
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
2001-08
Pages
511-518
OpenAlex
W2120448006
Cited by
823
References
0
FWCI
15.06
Type
conference paper
Language
en
Open access
closed

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.