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Modeling acoustics in virtual environments using the uniform theory of diffraction

Tsingos, Nicolas, Funkhouser, Thomas, Ngan, Addy, Carlbom, Ingrid·2001·Proceedings of the 28th annual conference on Computer graphics and interactive techniques

Abstract

Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not accurately simulate reverberant sound. Instead, they model only direct transmission and specular reflection, while diffraction is either ignored or modeled through statistical approximation. However, diffraction is important for correct interpretation of acoustic environments, especially when the direct path between sound source and receiver is occluded.

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Metadata

Authors
Tsingos, N., Funkhouser, T., Ngan, A., & Carlbom, I.
Venue
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
2001-08
Pages
545-552
OpenAlex
W2093632550
Cited by
216
References
0
FWCI
11.56
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Modeling acoustics in virtual environments using the uniform theory of diffraction. https://app.cochat.ai/papers/10.1145/383259.383323
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Tsingos, N., Funkhouser, T., Ngan, A., & Carlbom, I. (2001). Modeling acoustics in virtual environments using the uniform theory of diffraction. Proceedings of the 28th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/383259.383323

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.