Cited by 209Usability and User Interface DesignInnovative Human-Technology InteractionDesign Education and Practice

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping

Sefelin, Reinhard, Tscheligi, Manfred, Giller, Verena·2003·CHI '03 extended abstracts on Human factors in computing systems - CHI '03

Abstract

This study investigated the differences between computer-based and paper-based low-fidelity prototypes. It researched whether subjects confronted with these two kinds of prototypes differ in their willingness to criticize a system and to give suggestions for its improvement. The chosen approach was an empirical study including test sessions using both kinds of prototypes. Quantitative and qualitative methods were applied to measure and to explain possible differences.

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Crossref · 10.1145/765891.765986

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1 of 1 references verified0 citation errors · 0 not checkable

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  • Sefelin et al. reports that the number of suggestions and critiques do not significantly differ between prototypes with a high vs. low degree of refinement.

    “Sefelin et al. reports on a study on usability testing with prototypes where the number of suggestions and critiques do not significantly differ between prototypes with a high vs. low degree of refinement, i.e. between deep or shallow prototypes.”
  • Users preferred testing with a prototype with a high degree of interactive refinement since this provided freedom to explore the system by themselves.

    “However, the users preferred testing with a prototype with a high degree of interactive refinement since this provided freedom to explore the system by themselves (Sefelin et al. 2003).”
  • Sefelin et al. suggest selecting prototype media based on factors including the competence of those constructing the prototype, the abilities of the available prototyping tools, and the envisioned continuation of the prototyping.

    “While paper sketches are often cheaper and faster to construct, Sefelin et al. suggest selecting prototype media based on a number of factors, including the competence of those constructing the prototype, the abilities of the available prototyping tools, and the envisioned continuation of the prototyping.”
  • Computer-based prototypes tended to yield more comments on graphical details, while paper sketches stimulated participants to a greater willingness to draw their suggestions.

    “However, the computerbased prototypes tended to yield more comments on graphical details, while the paper sketches stimulated participant to”
  • Sefelin et al. compared paper sketches to computer-based prototypes of identical breadth and level of refinement, and the results showed no major differences in obtained feedback depending on prototype media.

    “These prototypes were used for usability testing, and the results showed no major differences in the obtained feedback depending on prototype media.”

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Metadata

Authors
Sefelin, R., Tscheligi, M., & Giller, V.
Affiliations
Center for Usability Research and Engineering (AT)
Venue
CHI '03 extended abstracts on Human factors in computing systems - CHI '03
Publisher
ACM Press
Published
2003
Pages
778
OpenAlex
W2119035727
Cited by
209
References
1
Citations by year
2026: 6 · 2025: 2 · 2024: 14 · 2023: 14 · 2022: 15 · 2021: 5 · 2020: 9 · 2019: 14 · 2018: 10 · 2017: 10 · 2016: 8 · 2015: 15 · 2014: 16 · 2013: 9 · 2012: 13
Type
conference abstract
Language
en
Open access
closed
Locations
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
Keywords
paper prototyping, low-fidelity prototypes, user feedback, usability evaluation, user suggestions, human-computer interaction

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