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Feeling and seeing: issues in force display
Open accessAbstract
This paper is about using the sense of touch, the hapti c system, as part of our everyday interface wit h computationally created worlds .In Part I, we discuss a particular system, called Sandpaper, designed for experimenting with feeling texture .In part II, we discuss how control analysis helps us understand th e behavior of the types of hardware and software we use t o implement force display .We will not comprehensively review the literature of forc e display devices and their applications; descriptions can b e found in e .g .[Sutherland651, [No11721, [Batter721 , [Atkinson77l, [Brooks88j, [Ouh-young881, [Smith881 , Part IForce display technology works by using mechanica l actuators to apply forces to the user, By simulating th e physics of the user's virtual world, we compute these forces in real-time, then send them to the actuators so that the user feels them, The force display technology we use in th e Sandpaper system is a motor-driven two-degree of freedo m joystick (built by Max Behensky and Doug Milliken) .Th e joystick position is reported to the software, whic h computes the appropriate forces for the joystick's motors .Why create texture?Force display is especially useful for communicating surfac e texture and bulk properties of objects and environments a s well as dynamics of objects .In this way force display technologies augment the strengths of computer-generate d graphics and sound in creating convincingly realistic environments (figures 1, 4) .In the Sandpaper system, we use a novel technique to allo w the user to feel textures .We create very small virtua l
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Cited by
The PHANToM Haptic Interface: A Device for Probing Virtual Objects
Massie, T. H., & Salisbury, J. K. (1994) · Dynamic Systems and Control: Volume 1 — Control Theory/Methodology; Robust Control; Applied Nonlinear Control Systems; QFT Designs in Industrial, Government, Academic Settings; Robot Control; Impedance Planning for Robotics; Haptic Interfaces for Virtual Environment/Teleoperator Systems; Intelligent Control Systems; Intelligent Process Control; Neural Networks · doi:10.1115/imece1994-0452 · Cited by 1,372
Haptics in virtual environments: Taxonomy, research status, and challenges
Srinivasan, M. A., & Basdogan, C. (1997) · Computers & Graphics · doi:10.1016/s0097-8493(97)00030-7 · Cited by 559
Project GROPEHaptic displays for scientific visualization
Brooks, F. P., Ouh-Young, M., Batter, J. J., & Jerome Kilpatrick, P. (1990) · Proceedings of the 17th annual conference on Computer graphics and interactive techniques · doi:10.1145/97879.97899 · Cited by 488
Self-citationAmbient touch: designing tactile interfaces for handheld devices
Poupyrev, I., Maruyama, S., & Rekimoto, J. (2002) · Proceedings of the 15th annual ACM symposium on User interface software and technology · doi:10.1145/571985.571993 · Cited by 329
A Survey of 3D Interaction Techniques
Hand, C. (1997) · Computer Graphics Forum · doi:10.1111/1467-8659.00194 · Cited by 293
Metadata
- Authors
- Minsky, M., Ming, O.-Y., Steele, O., Brooks, F. P., & Behensky, M.
- Venue
- Proceedings of the 1990 symposium on Interactive 3D graphics - SI3D '90
- Publisher
- ACM Press
- Published
- 1990
- Pages
- 235-241
- OpenAlex
- W2140968721
- Cited by
- 397
- References
- 0
- FWCI
- 43.89
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- Minsky, M., Ming, O.-Y., Steele, O., Brooks, F. P., & Behensky, M. (1990). Feeling and seeing: issues in force display. Proceedings of the 1990 symposium on Interactive 3D graphics - SI3D '90. https://doi.org/10.1145/91385.91451
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