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Cited by 480

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Global and local deformations of solid primitives

Open access
Barr, Alan H.·1984·ACM SIGGRAPH Computer Graphics

Abstract

New hierarchical solid modeling operations are developed, which simulate twisting, bending, tapering, or similar transformations of geometric objects. The chief result is that the normal vector of an arbitrarily deformed smooth surface can be calculated directly from the surface normal vector of the undeformed surface and a transformation matrix. Deformations are easily combined in a hierarchical structure, creating complex objects from simpler ones. The position vectors and normal vectors in the simpler objects are used to calculate the position and normal vectors in the more complex forms; each level in the deformation hierarchy requires an additional matrix multiply for the normal vector calculation. Deformations are important and highly intuitive operations which ease the control and rendering of large families of three-dimensional geometric shapes.

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Metadata

Authors
Barr, A. H.
Venue
ACM SIGGRAPH Computer Graphics
Published
1984-01
Volume
18
Issue
3
Pages
21-30
ISSN
0097-8930 (ISSN-L)
OpenAlex
W4249581542
Cited by
480
References
0
FWCI
6.64
Type
journal article
Language
en
Open access
bronze

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