The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Particle systems—a technique for modeling a class of fuzzy objects
Open accessAbstract
This paper introduces particle systems-a method for modeling fuzzy objects such as fire, clouds, and water.Particle systems model an object as a cloud of primitive particles that define its volume.Over a period of time, particles are generated into the system, move and change form within the system, and die from the system.The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations.The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing.Stochastic processes are used to generate and control the many particles within a particle system.The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek II: The Wrath of Khan [10] is presented.
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Citations
Cites
Computer rendering of stochastic models
Fournier, A., Fussell, D., & Carpenter, L. (1982) · Communications of the ACM · doi:10.1145/358523.358553 · Cited by 826
Light reflection functions for simulation of clouds and dusty surfaces
Blinn, J. F. (1982) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/800064.801255 · Cited by 412
A spherical representation of a human body for visualizing movement
Badler, N. I., O’Rourke, J., & Toltzis, H. (1979) · Proceedings of the IEEE · doi:10.1109/proc.1979.11475 · Cited by 86
Towards an interactive high visual complexity animation system
Csuri, C. A., Hackathorn, R. J., Parent, R. E., Carlson, W. E., & Howard, M. (1979) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/800249.807458 · Cited by 80
Cited by
Perlin, K. (1985) · Proceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85 · doi:10.1145/325334.325247 · Cited by 450
Smoothed Particles: A new paradigm for animating highly deformable bodies
Desbrun, M., & Gascuel, M.-P. (1996) · Eurographics · doi:10.1007/978-3-7091-7486-9_5 · Cited by 416
Real time design and animation of fractal plants and trees
Oppenheimer, P. E. (1986) · ACM SIGGRAPH Computer Graphics · doi:10.1145/15886.15892 · Cited by 279
Odell, G. M., & Foe, V. E. (2008) · The Journal of Cell Biology · doi:10.1083/jcb.200807129 · Cited by 70
Metadata
- Authors
- Reeves, W. T.
- Venue
- ACM SIGGRAPH Computer Graphics
- Published
- 1983-07
- Volume
- 17
- Issue
- 3
- Pages
- 359-375
- ISSN
- 0097-8930 (ISSN-L)
- OpenAlex
- W4248020564
- Cited by
- 382
- References
- 4
- FWCI
- 11.29
- Type
- journal article
- Language
- en
- Open access
- bronze
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.