The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Learning by doing and learning through play: an exploration of interactivity in virtual environments for children
Abstract
The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industrys constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive promise that games have made users expect. This is not a trend limited to the entertainment domain; non-formal learning environments for children are also following this path, backed up by a theoretical notion of play as a core activity in a childs development. In this article we explore a central thread in learning, play, as well as an essential characteristic of virtual reality environments: interactivity. A critical review of examples of immersive virtual reality worlds created for children, with particular attention given to the role and nature of interactivity, is attempted. Interactivity is examined in relation to learning, play, narrative, and to characteristics inherent in virtual reality, such as immersion, presence, and the creation of illusion.
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Cites
Defining virtual reality: Dimensions determining telepresence
Steuer, J. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00812.x · Cited by 5,459
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A taxonomy of virtual worlds usage in education
Duncan, I., Miller, A., & Jiang, S. (2012) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2011.01263.x · Cited by 266
Bertrand, A., Viard, T., Belloum, R., Eagan, J. R., & Maxwell, W. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581314 · Cited by 71
People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
Politis, Y., Robb, N., Yakkundi, A., Dillenburger, K., Herbertson, N., Charlesworth, B., & Goodman, L. (2017) · International Journal of Serious Games · doi:10.17083/ijsg.v4i2.160 · Cited by 35
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Metadata
- Authors
- Roussou, M.
- Venue
- Computers in Entertainment
- Published
- 2004-01
- Volume
- 2
- Issue
- 1
- Pages
- 10-10
- ISSN
- 1544-3574 (ISSN-L)
- OpenAlex
- W1983072705
- Cited by
- 385
- References
- 1
- FWCI
- 19.46
- Type
- journal article
- Language
- en
- Open access
- closed
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- Roussou, M. (2004). Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. Computers in Entertainment. https://doi.org/10.1145/973801.973818
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.