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Labeling images with a computer game
Abstract
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular online games, we estimate that most images on the Web can be labeled in a few months. Having proper labels associated with each image on the Web would allow for more accurate image search, improve the accessibility of sites (by providing descriptions of images to visually impaired individuals), and help users block inappropriate images. Our system makes a significant contribution because of its valuable output and because of the way it addresses the image-labeling problem. Rather than using computer vision techniques, which don't work well enough, we encourage people to do the work by taking advantage of their desire to be entertained.
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Cited by
ImageNet: A large-scale hierarchical image database
Deng, J., Dong, W., Socher, R., Li, L.-J., Li, K., & Fei-Fei, L. (2009) · 2009 IEEE Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2009.5206848 · Cited by 65,333
The pascal visual object classes (VOC) challenge
Everingham, M., Van Gool, L., Williams, C. K. I., Winn, J., & Zisserman, A. (2010) · International Journal of Computer Vision · doi:10.1007/s11263-009-0275-4 · Cited by 19,599
LabelMe: A Database and Web-Based Tool for Image Annotation
Russell, B. C., Torralba, A., Murphy, K. P., & Freeman, W. T. (2008) · International Journal of Computer Vision · doi:10.1007/s11263-007-0090-8 · Cited by 4,210
Cheap and fast---but is it good?: evaluating non-expert annotations for natural language tasks
Snow, R., O'Connor, B., Jurafsky, D., & Ng, A. Y. (2008) · Proceedings of the Conference on Empirical Methods in Natural Language Processing - EMNLP '08 · doi:10.3115/1613715.1613751 · Cited by 1,887
Introduction to Semi-Supervised Learning
Zhu, X., & Goldberg, A. B. (2009) · Synthesis Lectures on Artificial Intelligence and Machine Learning · doi:10.1007/978-3-031-01548-9 · Cited by 1,766
Metadata
- Authors
- von Ahn, L., & Dabbish, L.
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2004-04-25
- Pages
- 319-326
- OpenAlex
- W2141282920
- Cited by
- 2,204
- References
- 0
- FWCI
- 34.55
- Type
- conference paper
- Language
- en
- Open access
- closed
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