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Labeling images with a computer game

von Ahn, Luis, Dabbish, Laura·2004·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular online games, we estimate that most images on the Web can be labeled in a few months. Having proper labels associated with each image on the Web would allow for more accurate image search, improve the accessibility of sites (by providing descriptions of images to visually impaired individuals), and help users block inappropriate images. Our system makes a significant contribution because of its valuable output and because of the way it addresses the image-labeling problem. Rather than using computer vision techniques, which don't work well enough, we encourage people to do the work by taking advantage of their desire to be entertained.

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Metadata

Authors
von Ahn, L., & Dabbish, L.
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2004-04-25
Pages
319-326
OpenAlex
W2141282920
Cited by
2,204
References
0
FWCI
34.55
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Labeling images with a computer game. https://app.cochat.ai/papers/10.1145/985692.985733
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von Ahn, L., & Dabbish, L. (2004). Labeling images with a computer game. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/985692.985733

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