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Cited by 223

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Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Open access
Zohaib, Mohammad·2018·Advances in Human-Computer Interaction

Abstract

Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA.

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Metadata

Authors
Zohaib, M.
Venue
Advances in Human-Computer Interaction
Publisher
Wiley
Published
2018-11-01
Volume
2018
Pages
1-12
ISSN
  • 1687-5893 (ISSN-L)
  • 1687-5907
OpenAlex
W2898638632
Cited by
223
References
2
FWCI
7.07
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review. https://app.cochat.ai/papers/10.1155/2018/5681652
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Zohaib, M. (2018). Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review. Advances in Human-Computer Interaction. https://doi.org/10.1155/2018/5681652

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