Cited by 583Augmented Reality ApplicationsVirtual Reality Applications and ImpactsMobile Learning in Education

The Impact of an Augmented Reality Application on Learning Motivation of Students

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Khan, Tasneem, Johnston, Kevin, Ophoff, Jacques·2019·Advances in Human-Computer Interaction

Abstract

The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, satisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the relevance factor showed a decrease it proved to be insignificant.

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Crossref · 10.1155/2019/7208494

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  • Less structured AR environments, as in Khan et al. (2019), might have caused cognitive overload or frustration for some students.

    “Khan et al. (2019) focused on less structured AR environments, which might have caused cognitive overload or frustration for some students.”

    From Augmented Reality and Student Motivation: A Systematic Review (2013-2024) (2025) · cites this paper as Khan et al. (2019)

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Authors
Khan, T., Johnston, K., & Ophoff, J.
Affiliations
University of Cape Town (ZA)
Corresponding author
Ophoff, Jacques
Venue
Advances in Human-Computer Interaction
Publisher
Wiley
Published
2019-02-03
Volume
2019
Pages
1-14
ISSN
  • 1687-5893 (ISSN-L)
  • 1687-5907
OpenAlex
W2911360047
Cited by
583
References
0
Citations by year
2026: 22 · 2025: 75 · 2024: 97 · 2023: 126 · 2022: 95 · 2021: 87 · 2020: 67 · 2019: 14
FWCI
28.48
Type
journal article
Language
en
Open access
Locations
  • Advances in Human-Computer Interaction (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Open University of Cape Town (University of Cape Town) (submittedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
Keywords
augmented reality, student motivation, mobile learning applications, health sciences students, intrinsic motivation, ARCS model, attention, relevance, confidence, satisfaction

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