Student or educator? Sign up with your school email and get 6 months of Pro free.
Cited by 421

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment

Open access
Lalor, E. C., Kelly, S. P., Finucane, C., Burke, R., Smith, R., Reilly, R. B., McDarby, G.·2005·EURASIP Journal on Advances in Signal Processing

Abstract

This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP) generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.

Overview

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1155/asp.2005.3156

Cites

3 of 3 references verified0 citation errors · 0 not checkable

Statistics

Verification

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Citations

Cites

Show all 3 references

Cited by

See all 421

Metadata

Authors
Lalor, E. C., Kelly, S. P., Finucane, C., Burke, R., Smith, R., Reilly, R. B., & McDarby, G.
Venue
EURASIP Journal on Advances in Signal Processing
Published
2005-11-17
Volume
2005
Issue
19
ISSN
  • 1110-8657 (ISSN-L)
  • 1687-6180
OpenAlex
W2169795352
Cited by
421
References
3
FWCI
5.29
Type
journal article
Language
en
Open access
gold

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review

How to cite

Cite CoChat for the checks on this page, and the paper for its own findings.

This page
CoChat. (2026). Citation check: Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment. https://app.cochat.ai/papers/10.1155/asp.2005.3156
The paper
Lalor, E. C., Kelly, S. P., Finucane, C., Burke, R., Smith, R., Reilly, R. B., & McDarby, G. (2005). Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment. EURASIP Journal on Advances in Signal Processing. https://doi.org/10.1155/asp.2005.3156

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.