The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment
Open accessAbstract
This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP) generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.
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Citations
Cites
Brain–computer interfaces for communication and control
Wolpaw, J. R., Birbaumer, N., McFarland, D. J., Pfurtscheller, G., & Vaughan, T. M. (2002) · Clinical Neurophysiology · doi:10.1016/s1388-2457(02)00057-3 · Cited by 7,927
Motor imagery and direct brain-computer communication
Pfurtscheller, G., & Neuper, C. (2001) · Proceedings of the IEEE · doi:10.1109/5.939829 · Cited by 1,990
The thought translation device (TTD) for completely paralyzed patients
Birbaumer, N., Kubler, A., Ghanayim, N., Hinterberger, T., Perelmouter, J., Kaiser, J., Iversen, I., Kotchoubey, B., Neumann, N., & Flor, H. (2000) · IEEE Transactions on Rehabilitation Engineering · doi:10.1109/86.847812 · Cited by 493
Cited by
Brain Computer Interfaces, a Review
Nicolas-Alonso, L. F., & Gomez-Gil, J. (2012) · Sensors · doi:10.3390/s120201211 · Cited by 2,143
Steady-state visually evoked potentials: Focus on essential paradigms and future perspectives
Vialatte, F.-B., Maurice, M., Dauwels, J., & Cichocki, A. (2010) · Progress in Neurobiology · doi:10.1016/j.pneurobio.2009.11.005 · Cited by 1,066
Bashashati, A., Fatourechi, M., Ward, R. K., & Birch, G. E. (2007) · Journal of Neural Engineering · doi:10.1088/1741-2560/4/2/r03 · Cited by 907
A Survey of Stimulation Methods Used in SSVEP-Based BCIs
Zhu, D., Bieger, J., Garcia Molina, G., & Aarts, R. M. (2010) · Computational Intelligence and Neuroscience · doi:10.1155/2010/702357 · Cited by 654
Visual and Auditory Brain–Computer Interfaces
Gao, S., Wang, Y., Gao, X., & Hong, B. (2014) · IEEE Transactions on Biomedical Engineering · doi:10.1109/tbme.2014.2300164 · Cited by 449
Metadata
- Authors
- Lalor, E. C., Kelly, S. P., Finucane, C., Burke, R., Smith, R., Reilly, R. B., & McDarby, G.
- Venue
- EURASIP Journal on Advances in Signal Processing
- Published
- 2005-11-17
- Volume
- 2005
- Issue
- 19
- ISSN
- 1110-8657 (ISSN-L)
- 1687-6180
- OpenAlex
- W2169795352
- Cited by
- 421
- References
- 3
- FWCI
- 5.29
- Type
- journal article
- Language
- en
- Open access
- gold
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- Lalor, E. C., Kelly, S. P., Finucane, C., Burke, R., Smith, R., Reilly, R. B., & McDarby, G. (2005). Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment. EURASIP Journal on Advances in Signal Processing. https://doi.org/10.1155/asp.2005.3156
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