Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Open accessAbstract
Although simulator sickness is known to increase with protracted exposure and to diminish with repeated sessions, limited systematic research has been performed in these areas. This study reviewed the few studies with sufficient information available to determine the effect that exposure duration and repeated exposure have on motion sickness. This evaluation confirmed that longer exposures produce more symptoms and that total sickness subsides over repeated exposures. Additional evaluation was performed to investigate the precise form of this relationship and to determine whether the same form was generalizable across varied simulator environments. The results indicated that exposure duration and repeated exposures are significantly linearly related to sickness outcomes (duration being positively related and repetition negatively related to total sickness). This was true over diverse systems and large subject pools. This result verified the generalizability of the relationships among sickness, exposure duration, and repeated exposures. Additional research is indicated to determine the optimal length of a single exposure and the optimal intersession interval to facilitate adaptation.
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VIMS is significantly reduced with repeated exposure.
“For instance, Kennedy et al. (2000) and others (e.g., Hu et al., 1991) have shown that VIMS is significantly reduced with repeated exposure.”
From Vection and visually induced motion sickness: how are they related? (2015) · cites this paper as Kennedy et al., 2000
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Vection and visually induced motion sickness: how are they related?
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00472 · Cited by 325 · see citing works
“For instance, Kennedy et al. (2000) and others (e.g., Hu et al., 1991) Frontiers in Psychology | www.frontiersin.org April 2015 | Volume 6 | Article 4727 have shown that VIMS is significantly reduced with repeated exposure.”
BackgroundSome practical considerations of ethical issues in VR research
Behr, K.-M., Nosper, A., Klimmt, C., & Hartmann, T. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605775196535 · Cited by 104 · see citing works
Vlake, J. H., Van Bommel, J., Wils, E.-J., Korevaar, T. I. M., Bienvenu, O. J., Klijn, E., Gommers, D., & van Genderen, M. E. (2021) · Critical Care Explorations · doi:10.1097/cce.0000000000000538 · Cited by 41 · see citing works
Visually induced motion sickness: Single- versus dual-axis motion
Diels, C., & Howarth, P. A. (2011) · Displays · doi:10.1016/j.displa.2011.02.005 · Cited by 18 · see citing works
Baus, O., Bouchard, S., Nolet, K., & Berthiaume, M. (2022) · Cogent Psychology · doi:10.1080/23311908.2022.2115690 · Cited by 15 · see citing works
- Authors
- Kennedy, R. S., Stanney, K. M., & Dunlap, W. P.
- Affiliations
- RSK Assessments (United States) (US)
- University of Central Florida (US)
- Tulane University (US)
- ORCID
- Stanney, Kay M.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 2000-10
- Volume
- 9
- Issue
- 5
- Pages
- 463-472
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2174960880
- Cited by
- 284
- References
- 0
- Citations by year
- 2026: 9 · 2025: 20 · 2024: 24 · 2023: 16 · 2022: 23 · 2021: 21 · 2020: 21 · 2019: 24 · 2018: 19 · 2017: 15 · 2016: 6 · 2015: 14 · 2014: 7 · 2013: 6 · 2012: 8
- FWCI
- 4.67
- Type
- journal article
- Language
- en
- Open access
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Journal of International Crisis and Risk Communication Research (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Health Sciences › Medicine › Physiology › Spaceflight effects on biology
- Keywords
- simulator sickness, motion sickness, virtual reality exposure, exposure duration, repeated exposure, virtual worlds
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