Cited by 784Design Education and PracticeInnovative Approaches in Technology and Social DevelopmentInnovative Human-Technology Interaction

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index; none of the 31 sources its claims cite is checked for support yet.

Design Things and Design Thinking: Contemporary Participatory Design Challenges

Open access

Abstract

Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason. With the design thinking practice of world leading design and innovation firm IDEO, and with the application of these principles to successful design education at prestigious d. school, the Institute of Design at Stanford University, and not least with the publication of Change by Design, in which IDEO chief executive Tim Brown elaborates on the firm's ideas about design thinking, ...

Overview

Integrity signals

Registry

Crossref · 10.1162/desi_a_00165

Cites

4 of 4 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Verification

Claims the paper makes

0 of 31 cited sources checked · 0 supported · 0 flagged

Show all 33 claims

  • Probably not a substantial claim. 78
  • It may state two separate claims as one. 31
86 of 86
  • The paper relies on this without support.

    The English word thing etymologically derives from ancient Nordic and Germanic governing assemblies and originally meant a social and political assembly rather than an object.

    “Originally, “Things” go back to the governing assemblies in ancient Nordic and Germanic societies.”
    “The etymology of the English word “thing” reveals a journey from the meaning of a social and political assembly, taking place at a certain time and at a certain place, to a meaning of an object, an entity of matter.”
  • The paper relies on this without support.

    The stage-based project approach has well-known shortcomings: a top-down perspective hindering adaptation, a hierarchical structure preventing legitimate participation, and rigidity of specifications.

    “However, the shortcomings of such an approach are well-known and many: the top-down perspective hindering adaptation to changing conditions, the hierarchical structure adverting “legitimate” participation, the rigidity of specifications.”
  • The paper relies on this without support.

    There are stakeholders other than immediate users, and people appropriate designs in unforeseen ways.

    “Critics have accurately pointed out that there are stakeholders other than immediate users and that people appropriate designs in unforeseen ways.”
  • The paper relies on this without support.

    Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.

    “Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.”
  • The paper relies on this without support.

    Participatory Design has its roots in movements toward democratization of workplaces in Scandinavian countries.

    “Participatory Design, seen as design of Things, has its roots in the movements toward democratization of work places in the Scandinavian countries.”
  • The paper relies on this without support.

    Participatory Design sided with resource-weak stakeholders, typically local trade unions, and developed project strategies for their effective and legitimate participation in design.

    “In this situation, Participatory Design sided with resource-weak stakeholders (typically local trade unions) and developed project strategies for their effective and legitimate participation in design.”
  • The paper relies on this without support.

    Participatory Design grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.

    “As we have mentioned, Participatory Design once grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.”
  • The paper relies on this without support.

    Grassroots organizations and cultural producers are typically more resource-weak than design, media, and IT companies.

    “Given that grassroots organizations and cultural producers are typically more resource-weak than the design, media, and IT companies, we pay special attention to foregrounding concerns and issues these partners face and to how they match up with matters the company partners face.”
  • The paper relies on this without support.

    We live in a fluid society where access to a rich network of actors and resources is central.

    “This aspect of our work has been central because we live in a fluid society where access to a rich network of actors and resources is central-particular for providing the connections that those who are resource-weak tend to lack.”
  • The paper relies on this without support.

    The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.

    “The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.”
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Metadata

Authors
Bjögvinsson, E., Ehn, P., & Hillgren, P.-A.
Affiliations
Malmö University (SE)
Venue
Design Issues
Published
2012-07
Volume
28
Issue
3
Pages
101-116
ISSN
  • 0747-9360 (ISSN-L)
  • 1531-4790
OpenAlex
W1968466585
Cited by
784
References
1
Citations by year
2026: 85 · 2025: 65 · 2024: 57 · 2023: 53 · 2022: 102 · 2021: 74 · 2020: 70 · 2019: 70 · 2018: 71 · 2017: 41 · 2016: 41 · 2015: 17 · 2014: 27 · 2013: 10 · 2012: 1
FWCI
26.89
Type
journal article
Language
en
Open access
Locations
  • Design Issues (publishedVersion)
  • KTH Publication Database DiVA (KTH Royal Institute of Technology) (submittedVersion, other-oa)
  • Malmö University Publications (Malmö University) (submittedVersion)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Innovative Approaches in Technology and Social Development
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
design thinking, participatory design, IDEO, design education, design rhetoric, design discourse, innovation

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