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Design Things and Design Thinking: Contemporary Participatory Design Challenges
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Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason. With the design thinking practice of world leading design and innovation firm IDEO, and with the application of these principles to successful design education at prestigious d. school, the Institute of Design at Stanford University, and not least with the publication of Change by Design, in which IDEO chief executive Tim Brown elaborates on the firm's ideas about design thinking, ...
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“These methods did not make sense to all participants.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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“we discuss our ongoing “infrastructuring” engagement in Malmö Living Labs as one in which we design “Things” for social innovation.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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“Our experiences related to social innovation infrastructuring of design Things have come through the Malmö Living Labs project, which started in 2007 as a small-scale laboratory to explore how subcultures could be enhanced with new media.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Exploring Infrastructuring Design Things in Practice
What the sources say
- Not matchedcites [32]
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“RGRA decided to participate on the condition that RGRA's and Veolia's logos would not appear next to each other in any press material.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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“The relationship between the company Do-Fi and RGRA has, for example, gradually emerged into a self-sustaining collaboration.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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“(3) that developing a game engine with which the youngsters could easily make their own game paths was needed.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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“A trial game played by other youngsters showed (1) that they found gaming to be an interesting approach to learning about unknown urban environments”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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“(2) that the game created a spontaneous interaction between the players and the locals”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“The experiments indicated that the buses could become a new space for RGRA to distribute the music of its members and thus become more visible (see Figure 2).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“However, in both of the cases described, we have seen Things go beyond a specific project into more sustainable and long-term learning and working relationships.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“They also are planned as open innovation social and technical platforms, integrated with the broader innovation systems in the city and region.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“First, we have worked on creating ongoing working relationships or new forms of infrastructuring practice(s) so that heterogeneous partners can bring forth the issues or possibilities they want to explore and see if their vision or issue makes sense and matches with other partners' concerns.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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“The experiment revealed not only the possibility of aligning different matters of concern, but also controversies and conflicting matters of concerns.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“Thus far, two of them have grown into more traditional research projects with more clearly defined project goals.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“Finally, although not driven by it, these environments all explore the potential of new media for co-creation and social innovation.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“This approach has meant creating loose agreements and work practices on how to approach the unknown.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“They now are planning to form a company together.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“Emerging design Things include a multiethnic group of women with a broad range of language skills organizing a collaborative service through which they provide meals for a large group of arriving refugee orphans, urban planning initiatives by citizens using new tools and participative processes, and the implementation of a creative commons business model that supports independent movie makers in fi”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“It also has meant focusing on how specific issues and possibilities can be handled by creating ongoing infrastructuring processes, without predetermined sets of partners, that require reoccurring Things rather than a final solution.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“RGRA members' experience of being to a large degree invisible in the urban environment parallels their feeling that their neighborhoods are largely unknown by people living in other parts of the city.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“From this position, they invite collaboration between people, companies, public agencies, cultural organizations, and NGOs, thus opening the borders and aligning potentially conflicting matters of concerns between users driving innovation, business incubators, new business models, research and education.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“One approach suggested by the group's members to handle this lack of connection or visibility is to construct “tourist” routes in their suburbs and guide people through the areas.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“The project may be characterized as providing venues for open-ended, prototypical practices, or arenas for communication and negotiations.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Exploring Infrastructuring Design Things in Practice
What the sources say
- Not matchedcites [33]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“During the past years, we have been able to scale up our Living Labs design Things engagement.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“Although they differ in orientation and geographic location, these three living labs are all founded on some shared ideas and values.They are all based on user-driven design and innovation activities, growing out of social movements.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“At this time, RGRA members do not construct any objects on their own, although the aim is that they will.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“To investigate this issue, a new Thing emerged, this time assembling RGRA, Do-Fi and researchers with the company Ozma Game Design, and the city of Malmö.The strategy was to see how the mobile game platform UrbLove, developed by Ozma, could be used to create new experiences of RGRA neighborhoods.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“This approach means design as “infrastructuring,” addressing the challenge of design as ongoing and as anticipation or envisioning of potential design that takes place in use after design in a specific project.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“This openness is principally interesting because it emphasizes the importance of understanding how design in a project is related to user/stakeholder appropriation, be it as adoption or redesign, and how users make it part of their lifeworld and evolving ecologies of devices.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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In the paper
“Early Participatory Design projects addressed new production tools, changes in production planning, management control, work organization, and division of labor from users' shop floor perspective.5”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [5] 5. Andrew Barry, Political Machines: Governing a Technological Society (London: Athlone, 2001).
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In the paper
“Hence, in design Things carried out in a project, (professional) designers have to acknowledge that design Things potentially will go on in use, and they eventually might also have entirely new stakeholders.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“Hence, in design Things, the crucial perspective at project time is to open up for new design Things in later use.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“We might also view these “presenters” as boundary objects in participatory design Things.18”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
What the sources say
- Not matchedcites [18]
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In the paper
“One is the social and rational idea of democracy as a value that leads to considerations of conditions that enable proper and legitimate user participation-what we refer to here as “staging” and “infrastructuring” design Things.”
- Also stated in: § Introduction · hedged
“The other value might be described as the idea affirming the importance of making participants' tacit knowledge come into play in the design process-not just their formal and explicit competencies, but those practical and diverse skills that are fundamental to the making of things as objects or artifacts.6”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [6]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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- Also stated in: § Introduction · hedged
In the paper
“However, as Klaus Krippendorff has pointed out, projects are only part, or a specific form, of alignments in the life cycle of a device, and every object of design eventually has to become part of already existing ecologies of devices, in people's already ongoing lifeworlds.11”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
What the sources say
- Not matchedcites [11]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“So the move is toward design Things (at project time) designing potential boundary-objects (infrastructure) that can be supportive of future design Things (at use time).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“A project is the common form for aligning resources (people and technology) in all larger design endeavors.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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In the paper
“Traditionally, these representations are thought of as gradually more refined descriptions of the designed object-to-be.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“So design Things are in focus when inquiring into the “agency” not only of designers and users, but also of non-human “actants,” such as objects, artifacts, and design devices.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Shifting from traditional design for use Things to ongoing design for design Things, we seem confronted not only with design Things that engage multiple stakeholders and presenters, but also a chain of one design Thing after another.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites foot_0
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In the paper
“We argue that this shift of meaning in the word “thing” is of interest when reflecting on how we as designers work, live, and act in a public space of design-a space that permits a heterogeneity of perspectives among actors who engage in attempts to align their conflicting objects of design.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Hence, Participatory Design, as it emerged in the 1970s, might theoretically and practically be seen as a “modern” example of Things (or rather “thinging,” as Heidegger would call it).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Projects often are designed to go through a number of consecutive stages of gradual refinement.They typically have names like “analysis,” “design,” “construction” and “implementation.””
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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In the paper
“A complementary position suggests deferring some design and participation until after the design project, opening up the possibility of use as design, or design-after-design. 9”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [9]
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In the paper
“They stabilize the design Thing and allow some transference and commonality across the boundaries of language-games, but they also acknowledge that different stakeholders might at the same time hold very different views.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“Design was seen as meaningful participation in intertwined language-games of design and use (professional designers and professional users); whereas, performative design artifacts, such as mock-ups, prototypes, and design games, could act as boundary objects binding the different language-games together.13”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
What the sources say
- Not matchedcites [13]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“The prerequisite for understanding this journey from things as material object and back to Things as sociomaterial assemblies is that if we live in total agreement, we do not need to gather to resolve disputes-because none exist.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Our starting point in this paper is participation in Thingsthese kinds of socio-material assemblies that Bruno Latour so strikingly has characterized as collectives of humans and nonhumans.3”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not checked — no full text of the sourcecites [3] 3. Donna Haraway, "Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective," Feminist Studies 14, no. 2 (1988): 589. source
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In the paper
“Rather than thinking of a project as a design Thing consisting of the four phases of analysis, design, construction, and implementation, a Thing approach would see this as a collective of humans and non-humans and might rather look to the performative “staging” of it.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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In the paper
“So there is design during a project, but there is also design in use.There is design (in use) after design (in the design project).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“We see this movement as one from “projecting” to one of “infrastructuring” design activities.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“With this conceptualization followed the specific design challenge of setting the stage for another specific design languagegame-one that has a family resemblance with (professional) language-games of different stakeholders, especially users (lay-designers) and (professional) designers.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“In such a “traditional” approach, Participatory Design is seen as a way to meet the challenges of anticipating or envisioning use before actual use, as it takes place in people's lifeworlds.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [8]
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In the paper
“The focus thus shifted to socio-material Things as assemblies rather than being on things as objects.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“This shift led to recommendations and practices for a design process based on the (work) practices of legitimate but resource-weak stakeholders (i.e., actual or potential “end-users”).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“The suggestion here instead is to focus on these devices as material “presenters” of the evolving object of design supporting communication or participation in the design process.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“Thus, in the language of this paper, this staging meant literally assembling socio-material design Things, with potentially controversial design objects and matters of concern.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“In such an approach, both professional designers and potential users are seen as designers, much as in “traditional,” projectbound Participatory Design; but rather than participating in design Things as synchronous entangled language-games, they are participating in design Things separated in time and space.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“This shift in focus moves from design Things that aim at useful products and services, to design Things that support good environments for future design Things at use time.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“In practice, design Things did not stand alone.They were linked to other Things-especially to a formal “negotiation model” for design projects focusing on skills and work organization, intended to strengthen the voice of workers and their local trade unions in negotiations with management and in controversies around the design and introduction of new technologies at the workplace.17”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
What the sources say
- Not matchedcites [17]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“Latour has called for a thing philosophy or object-oriented politics.7”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [7]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“This evolving object of design is potentially binding different stakeholders together, and it clearly also has a performative dimension.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“In project work, a strong focus is placed on “representations” of the object of design.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“Hence, strategies and tactics of design for use must also be open for appropriation in use, after a specific project is finished, and consider this appropriation as a potential, specific kind of design.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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- Rests on an assumption: Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.
A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“However, we also hold that, given design thinking's many similarities to Participatory Design today, some of the latter's challenges also might be relevant to contemporary design thinking.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Note that this view on design Things as intertwined language-games, with its focus on the relation between designers and users, was developed in the societal context for, and discourse around, democratization of the workplace in Scandinavia in the 1970s.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“The “presenters” of the object of design, of course, have to be elected and enrolled by the other participants, but once engaged, they are active participants in a design Thing as a collective of humans and non-humans.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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In the paper
“The project is the socio-material Thing that is the major form of alignment of design activities.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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In the paper
“but also the challenges of designing beyond the specific project and toward future stakeholders as designers (i.e., supporting ways to “design after design” in a specific project).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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In the paper
“Basically, the design process described is laid out to support such users' interests, and the products or services designed are to be supportive of these interests as well.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“In the first, Participatory Design is characterized as an approach to involve users in the design and, as suggested by Redström, to encounter in the design process use-before-use.8”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
What the sources say
- Not matchedcites [8]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“In this paper, we argue that a fundamental challenge for designers and the design community is to move from designing “things” (objects) to designing Things (socio-material assemblies).”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Introduction
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“The shift came on the heels of a breakdown in communication between designers and users (lay designers) in using more traditional design methods.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Participatory Design Things and Use Before Use
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Hence, the call for user involvement and Participatory Design approaches.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Thinging: From "Projecting" to "Infrastructuring"
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- Rests on an assumption: The stage-based project approach has well-known shortcomings: a top-down perspective hindering adaptation, a hierarchical structure preventing legitimate participation, and rigidity of specifications.
A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Hence, infrastructure, or rather infrastructuring, means aligning socio-material public Things; it is relational and becomes infrastructure in the relationships between design Things at project time and (multiple, potentially controversial) design Things in use.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“These “creative design activities” cannot be performed in any universal sense as “design from nowhere,” but, as Haraway puts it, only as “politics and epistemologies of location, positioning, and situating,” where partiality rather than universality is the condition that allows users to be heard and to be understood in making “rational knowledge claims.””
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites Haraway
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“The really demanding challenge is to design where no such consensus seems to be within view, where no social community exists.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Although we agree with the basic tenets of Design Thinking, we argue that, to become a sustainable endeavor, it needs to go beyond projecting and be seen as ongoing infrastructuring for Thinging.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“This aspect of our work has been central because we live in a fluid society where access to a rich network of actors and resources is central-particular for providing the connections that those who are resource-weak tend to lack.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
Tests✓ Asserted: passes✗ Checkable: fails✓ Load-bearing: passes✗ Based: failsProbably not a substantial claim. It may be too vague to check against evidence. The paper may give no reason why it holds. It may state two separate claims as one.
- Rests on an assumption: We live in a fluid society where access to a rich network of actors and resources is central.
A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Dominance, hierarchy, and formalisms are certainly ways in which many social, technical, and spatial infrastructures can be characterized.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
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In the paper
“In this perspective, design becomes a question, not so much about the new or about innovative products, but, according to Barry, more about everyday practice in particular sites and locations.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites Barry
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“However, the relations between these design Things, rather than being clear-cut, form a web of interwoven languagegames over time.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
Strength:plain· not yet calibratedCausal:correlational· not yet calibratedTests✓ Asserted: passes✗ Checkable: fails✗ Load-bearing: fails✗ Based: failsProbably not a substantial claim. It may be too vague to check against evidence. The paper’s conclusions may not depend on it. The paper may give no reason why it holds.
In the paper
“Infrastructuring entangles and intertwines activities at project time (e.g., selection, design, development, deployment, and enactment) with everyday professional activities at use time (e.g., mediation, interpretation, and articulation), as well as with further design in use (e.g., adaptation, appropriation, tailoring, re-design, and maintenance).21”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [21]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Our experiences also show that those of us who take up the challenge of design-for-design need to consider how it can be done beyond making products that can be configured at use-time-in other words, how we as designers can develop practices that are always already ready for ongoing changes.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > A First Network of Working Relations Emerging into a Thing
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In the paper
“The key aspect is their capacity to simultaneously meet social needs and create new social relations.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [29]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“Star and Ruhleder have called such mediation infrastructuring, identifying it as more of a “when” than a “what.”20”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [20]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Strength:plain· not yet calibratedTests✓ Asserted: passes✓ Checkable: passes✗ Load-bearing: fails✓ Based: passesProbably not a substantial claim. The paper’s conclusions may not depend on it. It may state two separate claims as one.
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In the paper
“Such strategies for opening up controversial Things serve as a kind of “event architecture,” where the focus is on designing “architecture-events” rather than “architecture-objects,” asserted Tschumi.23”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [23]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Strength:plain· not yet calibratedTests✓ Asserted: passes✓ Checkable: passes✗ Load-bearing: fails✓ Based: passesProbably not a substantial claim. The paper’s conclusions may not depend on it.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“However, in our view the basic design approach and values represent a continuation of that movement, and the progression results in ways to seriously engage in controversial design Things-ways that seem to converge with, but also challenge, contemporary design thinking.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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In the paper
“A foundational concept for Manzini and his colleagues is “collaborative services:” The role of the designer is initially to support the development of new concepts and later to make them attainable so they can result in “social” enterprises.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [31]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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In the paper
“From this perspective, design is no longer just a tool for the development of functional, innovative consumer products but is increasingly seen as a process for radical change-for developing services, systems, and environments that support more sustainable lifestyles and consumption habits.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [30]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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- Not matched
A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“They are in need of platforms or infrastructures, “agonistic” public spacesnot necessarily to solve conflict, but to constructively deal with disagreements.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“These activities are full of passion, imagination, and engagement.As such, they are more like creative design activities than rational decision-making processes.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
Strength:plain· not yet calibratedCausal:correlational· not yet calibratedTests✓ Asserted: passes✗ Checkable: fails✗ Load-bearing: fails✓ Based: passesProbably not a substantial claim. It may be too vague to check against evidence. The paper’s conclusions may not depend on it. It may state two separate claims as one.
In the paper
“An infrastructure (e.g., railroad tracks, cables, or the Internet) reaches beyond the single event (temporal) and the site event (spatial); it does not need to be reinvented every time; and it is embedded into other socio-material structures.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
What the sources say
- Not matchedcites [20]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Load-bearingStrength:plain· not yet calibratedTests✓ Asserted: passes✓ Checkable: passes✓ Load-bearing: passes✓ Based: passesProbably not a substantial claim. It may state two separate claims as one.
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Design thinking that wants to make a difference cannot ignore the challenge of passionate engagement in controversial design Things.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Things That Matter?
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A conclusion the paper draws from its own results — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Approaches to social innovation are in line with the ideas of Participatory Design and design as infrastructuring, and with the corresponding guiding values put forth in this paper.”
§ Design Things and Design Thinking: Contemporary Participatory Design Challenges > Infrastructuring Things and Design after Design
Strength:plain· not yet calibratedCausal:correlational· not yet calibratedTests✓ Asserted: passes✗ Checkable: fails✗ Load-bearing: fails✗ Based: failsProbably not a substantial claim. It may be too vague to check against evidence. The paper’s conclusions may not depend on it. The paper may give no reason why it holds. It may state two separate claims as one.
The paper relies on this without support.
The English word thing etymologically derives from ancient Nordic and Germanic governing assemblies and originally meant a social and political assembly rather than an object.
“Originally, “Things” go back to the governing assemblies in ancient Nordic and Germanic societies.”
“The etymology of the English word “thing” reveals a journey from the meaning of a social and political assembly, taking place at a certain time and at a certain place, to a meaning of an object, an entity of matter.”
The paper relies on this without support.
The stage-based project approach has well-known shortcomings: a top-down perspective hindering adaptation, a hierarchical structure preventing legitimate participation, and rigidity of specifications.
“However, the shortcomings of such an approach are well-known and many: the top-down perspective hindering adaptation to changing conditions, the hierarchical structure adverting “legitimate” participation, the rigidity of specifications.”
The paper relies on this without support.
There are stakeholders other than immediate users, and people appropriate designs in unforeseen ways.
“Critics have accurately pointed out that there are stakeholders other than immediate users and that people appropriate designs in unforeseen ways.”
The paper relies on this without support.
Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.
“Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.”
The paper relies on this without support.
Participatory Design has its roots in movements toward democratization of workplaces in Scandinavian countries.
“Participatory Design, seen as design of Things, has its roots in the movements toward democratization of work places in the Scandinavian countries.”
The paper relies on this without support.
Participatory Design sided with resource-weak stakeholders, typically local trade unions, and developed project strategies for their effective and legitimate participation in design.
“In this situation, Participatory Design sided with resource-weak stakeholders (typically local trade unions) and developed project strategies for their effective and legitimate participation in design.”
The paper relies on this without support.
Participatory Design grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.
“As we have mentioned, Participatory Design once grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.”
The paper relies on this without support.
Grassroots organizations and cultural producers are typically more resource-weak than design, media, and IT companies.
“Given that grassroots organizations and cultural producers are typically more resource-weak than the design, media, and IT companies, we pay special attention to foregrounding concerns and issues these partners face and to how they match up with matters the company partners face.”
The paper relies on this without support.
We live in a fluid society where access to a rich network of actors and resources is central.
“This aspect of our work has been central because we live in a fluid society where access to a rich network of actors and resources is central-particular for providing the connections that those who are resource-weak tend to lack.”
The paper relies on this without support.
The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.
“The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.”
Citations
Cites
Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective
Haraway, D. (1988) · Feminist Studies · doi:10.2307/3178066 · Cited by 18,364
Political Machines : Governing a Technological Society
(2001) · Bloomsbury Academic eBooks · doi:10.5040/9781474213110 · Cited by 1,248
Power, Technology and the Phenomenology of Conventions: On being Allergic to Onions
Star, S. L. (1990) · The Sociological Review · doi:10.1111/j.1467-954x.1990.tb03347.x · Cited by 906
Redström, J. (2008) · Design Studies · doi:10.1016/j.destud.2008.05.001 · Cited by 157
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Items 701–776 of 776
Children as evaluators in the fuzzy back-end of participatory design
Knutz, E., & Markussen, T. (2025) · CoDesign · doi:10.1080/15710882.2025.2603294
Batista, M. V., & Martins, B. V. (2025) · SSRN Electronic Journal · doi:10.2139/ssrn.5976170
Fazhong, H., Hanwen, H., & Chunyang, Z. (2026) · CoDesign · doi:10.1080/15710882.2025.2606098
Alcántara, F. E. B., Castillo, J. S. S., Gónzalez, J. G., Cantalapiedra, I. R., & Cárdenas, M. M. (2026) · Land · doi:10.3390/land15010150
When Narratives Belong to Others: Craft Evolution and the Question of Authorship
Sethi, S. P. (2026) · Societies · doi:10.3390/soc16010027
“Familiar frameworks, participatory design, capacity building, and co-creation may not address narrative authorship because they typically leave framework control with external actors [46–48].”
Modeling participatory design dynamics: a proposed tool to measure participation depth
Loiseau, B., & Safin, S. (2025) · Le travail humain · doi:10.3917/th.884.0411
TASARIM EĞITIMINDE STRATEJIK VE YAPILANDIRMACI BIR PEDAGOJIK YAKLAŞIM OLARAK “KATILIM”
Merter, S., & Demirbaş, Ö. O. (2025) · DergiPark (Istanbul University)
Regenerating shopping mall interiors through stakeholder engagement and participatory design
KOCAİLİ, E. K., & Kocaili, B. E. (2026) · Facilities · doi:10.1108/f-08-2025-0134
Anticipatory practices between real utopias and neoliberal governance
Markussen, T., & Knutz, E. (2026) · Futures · doi:10.1016/j.futures.2026.103787
Designing Things for Relational Mesh-Making
Yavuz, S. U. (2025) · doi:10.65272/978-88-6977-546-8_4
dos Santos, M. C. L. (2025) · doi:10.65272/978-88-6977-546-8_1
Ma, C., Najafi, P., Guerra-Santin, O., & Mohammadi, M. (2026) · CoDesign · doi:10.1080/15710882.2026.2638929
Seamful infrastructuring through material engagement for energy transitions with youth
Kuu-Park, G., Botero, A., Kohtala, C., & Kord, S. M. Z. (2026) · CoDesign · doi:10.1080/15710882.2026.2645084
“They emphasise that PD needs to ‘shift’ their focus from projecting/prototyping to infrastructuring (Björgvinsson, Ehn, and Hillgren 2012).”
InfluentialLo, T. T., & Schnabel, M. A. (2025) · Cubic Journal · doi:10.31182/cubic.2025.8.77
From OSS to Open Source AI: an Exploratory Study of Collaborative Development Paradigm Divergence
Ye, H., & Zhou, M. (2026) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3816938 · Cited by 1
“Experimental practices [14] emerge as a critical form of participation in OSM development.”
Using Artificial Intelligence with New Data Types
Landers, R. N., Demeke, S., & Lee, V. (2026) · doi:10.1093/9780197807309.003.0021
Belemlih, A., & Ruano‐Borbalan, J. (2026) · doi:10.3917/ems.frimo.2026.01.0217
Sjogren, A. L., Meldrum, M., Griffith, A. N., Zabek, F. A., Berners-Lee, B., Wolfe, J., Hazel, W. A., Deutsch, N. L., & Lyons, M. D. (2026) · Social and Emotional Learning Research Practice and Policy · doi:10.1016/j.sel.2026.100197 · Cited by 1
Designing with publics using hotspots: case study of the COVID-conscious public
Nold, C. (2026) · Codesign · doi:10.1080/15710882.2026.2660149
Responsible stakeholder engagement in design education: A global survey of design programs
Christensen, B. T., Feast, L., Arendt, K. M., Laursen, L. N., Krogh, P. G., Gray, C. M., & Vangkilde, K. T. (2026) · Designing · doi:10.1177/30497671261446383
“As such, design has witnessed a shift from designing “ things ” for a limited number of stakeholders to designing socio-material assemblies (Bj¨orgvinsson et al., 2012; Kimbell, 2011) in more complex and long-term engagement with heterogenous communities and larger ecologies (Norman and Stappers,…”
Røhnebæk, M., & Engen, M. (2026) · Public Management Review · doi:10.1080/14719037.2026.2666677
Co‐Designing Futuring Capacities in Municipalities: Futures Bazaar Goes National
Lundmark, S. (2026) · Urban Planning · doi:10.17645/up.11622
“…concept of the Futures Bazaar is not yet widely established in the academic literature, but the method draws on principles of participatory design (Björgvinsson et al., 2012; Røiseland, 2021; Sanders & Stappers, 2008), strategic foresight (Barendregt et al., 2024; Bock et al., 2016; Pólvora &…”
Prototyping as rehearsal for alignment
Atkinson, R. C. (2026) · Elsevier eBooks · doi:10.1016/b978-0-443-41359-9.00010-9
Zhou, W.-W., Hu, H.-L., & Cao, Q.-T. (2026) · Frontiers in Public Health · doi:10.3389/fpubh.2026.1846490
Savage, G. C., Gregorio, E. D., & Broom, J. (2026) · Journal of Education Policy · doi:10.1080/02680939.2026.2673391
Castán, M., Pistofidou, A., da Rocha, B. G., et al. (2026) · International Journal of Sustainable Fashion & Textiles · doi:10.1386/sft_00070_1
Winther, C. M. S. (2026) · Journal of Youth Studies · doi:10.1080/13676261.2026.2677030
Chen, S., Fu, Q., Sato, C., Chen, D., & Barbareschi, G. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796662
“Recent PD discourse emphasizes co-creation, shared decision-making, and the rejection of proxy representation [11, 24, 75].”
Geppert, A., & Teli, M. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796669
“PDtheory and practice actively engage with the theoretical and practical applications of Mouffean agonism [3–5, 10, 14–21, 32, 34, 42, 47, 56, 57].”
Maramotti, M., & Chiaravalloti, A. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796668
“Through the activity “20 Consigli”, Storylab reveals itself to be an agonistic space, an arena where agonistic encounters can unfold [36, 37].”
Understanding the Role of Future Visions as Infrastructure for Sustainable Living
Chopra, S., Clear, A. K., & Clarke, R. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796636
“PD has always built on collective civic agency [9, 26] and in-frastructuring [18, 34] to create ongoingness of research praxis in the field.”
From Control to Co-Evolution: Rethinking Participation in Bio-Inclusive Design
Zeccara, F., Romanazzi, E., & Bolzan, P. (2026) · doi:10.1145/3796624.3796658
Svanda, A., Čaić, M., & Keinonen, T. (2026) · doi:10.1145/3796624.3796641
“…this, we respond to the ongoing concern in participatory design discourse about how to surface institutional assumptions and negotiate power relations, showing how participatory service design can function as a mode of institutional inquiry rather than solely a tool for co-creation [17, 19-20].”
Wilde, D., & Karyda, M. (2026) · doi:10.1145/3796624.3796666
REVERSELAB. Reclaiming Space and Relations in Prison through Art and Participation
Ligi, C., & Piredda, F. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796671
“Participatory design is not a neutral method but a political commitment to democratise design processes and recognise the legitimacy of diverse forms of knowledge and experience [6] [7].”
Weiler, T., Osterheider, A., Paluch, R., Dunkel, K. M., Huldtgren, A., Boscher, C., Fischer, F., Gaertner, W., Focken, M., Großkopp, S., et al. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796654
“These concerns resonate with broader debates on how design and research are shaped by certain economic logics, and how such influences might be counterbalanced [9, 38, 58].”
Foth, M., Rezayan, L. A., & Fourie, K. (2026) · doi:10.1145/3796624.3796652
“Classic PD traditions foreground designers as facilitators rather than authors [7, 8], yet these accounts often retain a model where designers initiate and define the scope of participation.”
DDialogue: A Collaborative Framework for Cross-Sectoral Dialogue through Data
Fornaroli, A., Annapureddy, R. R., & Gática-Pérez, D. (2026) · Participatory Design Conference · doi:10.1145/3796624.3796665
“In fact, collaboration between public and private actors is not only a matter of aligning goals but is also continuously shaped by institutional contexts as well as everyday technologies, documents, and protocols, which can both enable and constrain cooperation across sectors [72].”
From International Experience to Pedagogical Innovation: The Role of BIPs in Design Education
de Castro, M. S., Costa, M. C. D. C. M., & Saes, J. P. (2026) · Springer series in design and innovation · doi:10.1007/978-3-032-13836-1_47
Conflict Transformation by Design: Assembling Spaces for Listening Through Inquiry Process
Hyma, R., & Tan, N. P. T. (2026) · doi:10.1145/3789492.3796396
Kaplan, M. N. (2026) · Participatory Design Conference · doi:10.1145/3789492.3796457
D’Ambrosio, S., Sedini, C., & Zurlo, F. (2026) · Participatory Design Conference · doi:10.1145/3789492.3796428
Caruso, G., & Cioni, S. (2026) · doi:10.1145/3789492.3796384
With Elephants in the Room: More-Than-Human Participatory Design for Human-Elephant Co-existence
Nazurdeen, N., Nawarathne, D., & Storni, C. (2026) · doi:10.1145/3789492.3796389
The Role of Figurations in Participatory Design
Mahecha, D. M., Velazquez, J. P., & de la Rosa, J. A. (2026) · doi:10.1145/3789492.3796419
Praxis Guides: Community Approaches to Resistance Efforts through Mutual Aid Zineing
Baca-Vázquez, A., Dailey, K. (., Dombrowski, L. S., & Smith, A. D. R. (2026) · Designing Interactive Systems Conference · doi:10.1145/3800645.3812984
“Björgvinsson, Ehn, and Hillgren’s concept of infrastructuring offers one response, arguing that design should create conditions for ongoing community activity rather than finished artifacts [12, 13, 30].”
Exploring the Entanglement of Participatory Design, Spatiality and Place
Christiansson, J., Binder, T. M., & Vigiola, G. Q. (2026) · Participatory Design Conference · doi:10.1145/3789493.3797300
“These ideas have shaped PD concepts such as infrastructuring [17], design things [12], institutioning [16], agonistic PD [4], and design as democratic inquiry [9].”
Yoosomboon, K., Thipayasothorn, P., Kijmongkolvanich, S., & Egwutvongsa, S. (2025) · Decision Making Applications in Management and Engineering · doi:10.31181/dmame8120251460
Retrofit as ecological citizenship towards participatory resilient and regenerative design
Gooding, L., & Phillips, R. (2026) · Proceedings of the Design Society · doi:10.1017/pds.2026.10485
Ahrens, F., Hunger, K., & Hasse, A. (2026) · Proceedings of the Design Society · doi:10.1017/pds.2026.10627
“Participatory design (or co-design) applies participatory and democratic values in designing socially-relevant artifacts (Bjögvinsson et al., 2012).”
Digital Welfare and Administrative Entrapment in Guidance Systems
Gargiulo, G., & Liccione, F. (2026) · IGI Global eBooks · doi:10.4018/979-8-2600-3048-6.ch002
Chen, Y.-F., Hung, C.-M., Yao, Y.-T., et al. (2026) · Dementia · doi:10.1177/14713012261472933
From Motif to System: Rethinking Batik as a Visual and Material Knowledge System in Lasem
Basiroen, V. J., & Oetojo, J. O. (2026) · TEXTILE · doi:10.1080/14759756.2026.2707197
Tuckwell, D., Young, F., & Vaughan, J. (2026) · Springer international handbooks of education · doi:10.1007/978-981-95-2591-1_11-1
Gonzalez, I., Anaya, M., Landa, I., & Urra-Uriarte, S. (2026) · SSRN Electronic Journal · doi:10.2139/ssrn.7350555
Şahin, S. Z. (2026) · Research Square · doi:10.21203/rs.3.rs-10701109/v1
The Role of Participatory Design Methods in Lighting Research
Angelaki, S., & Ingi, D. (2026) · Journal of Participatory Research Methods · doi:10.35844/001c.167246
Domínguez, L. G. I., Portacio, A. A., & Agudelo, Ó. (2026) · Pedagogy Culture and Society · doi:10.1080/14681366.2026.2737663
Martin, A. J., Kailash, T., & Lin, C. (2026) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3817017
“…has inspired several directions in CSCW, HCI, and PD on how to best build and design infrastructures for constituting a public [46] and on how to treat design environments as sociomaterial assemblages for designers to intervene in and conceptualize alternative futures ([21, 22, 59]).”
Designing for Robustness and Fragility: A Field Evaluation of an Urban Mobility Co-Design Canvas
Gebremichael, Y., Chandio, S., & Knutas, A. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829894
Was It Worth It? Retrospective Meaning-Making in Co-Design
Colley, J., Niess, J., & Joshi, S. G. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829838
Milbak, T. W., Cohn, M. L., & Møller, N. H. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829909
Designing Energy Transitions Beyond Control: Negotiating Agency in Energy-Renovated Social Housing
Žišt, P., Huybrechts, L., Devisch, O., et al. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829906
Dobrosovestnova, A., Bailey, D., & Rattay, S. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3821402.3830139
Risamasu, F., Srem, A. I. A., Wabe, T. G., Manaqib, I. W., Amandaria, R., Azkar, R., Darma, R., & Ardiansyah, M. F. P. (2026) · Discover Global Society · doi:10.1007/s44282-026-00627-9
van Capelleveen, J., Janssens, G., van de Wetering, R., et al. (2026) · Heliyon · doi:10.1016/j.heliyon.2026.e45536
The Role of Users in Prototypical and Infrastructural Systems Design
Syrjänen, A.-L., & Hekkala, R. (2015) · Journal of the Association for Information Systems
Metadata
- Authors
- Bjögvinsson, E., Ehn, P., & Hillgren, P.-A.
- Affiliations
- Malmö University (SE)
- Venue
- Design Issues
- Publisher
- MIT Press - Journals
- Published
- 2012-07
- Volume
- 28
- Issue
- 3
- Pages
- 101-116
- ISSN
- 0747-9360 (ISSN-L)
- 1531-4790
- OpenAlex
- W1968466585
- Semantic Scholar
- dc55fe7959e6677cc2ec20532fefc54010ab2733
- Cited by
- 784
- References
- 1
- Citations by year
- 2026: 85 · 2025: 65 · 2024: 57 · 2023: 53 · 2022: 102 · 2021: 74 · 2020: 70 · 2019: 70 · 2018: 71 · 2017: 41 · 2016: 41 · 2015: 17 · 2014: 27 · 2013: 10 · 2012: 1
- FWCI
- 26.89
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Design Issues (publishedVersion)
- KTH Publication Database DiVA (KTH Royal Institute of Technology) (submittedVersion, other-oa)
- Malmö University Publications (Malmö University) (submittedVersion)
- Topics
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Innovative Approaches in Technology and Social Development
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- design thinking, participatory design, IDEO, design education, design rhetoric, design discourse, innovation
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