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Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?

Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias·2006·Presence: Teleoperators and Virtual Environments

Abstract

The authors examined whether the nature of the opponent (computer, friend, or stranger) influences spatial presence, emotional responses, and threat and challenge appraisals when playing video games. In a within-subjects design, participants played two different video games against a computer, a friend, and a stranger. In addition to self-report ratings, cardiac interbeat intervals (IBIs) and facial electromyography (EMG) were measured to index physiological arousal and emotional valence. When compared to playing against a computer, playing against another human elicited higher spatial presence, engagement, anticipated threat, post-game challenge appraisals, and physiological arousal, as well as more positively valenced emotional responses. In addition, playing against a friend elicited greater spatial presence, engagement, and self-reported and physiological arousal, as well as more positively valenced facial EMG responses, compared to playing against a stranger. The nature of the opponent influences spatial presence when playing video games, possibly through the mediating influence on arousal and attentional processes.

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Metadata

Authors
Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., & Kivikangas, M.
Venue
Presence: Teleoperators and Virtual Environments
Published
2006-08-01
Volume
15
Issue
4
Pages
381-392
ISSN
1054-7460 (ISSN-L)
OpenAlex
W2117945084
Cited by
322
References
2
FWCI
19.55
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? https://app.cochat.ai/papers/10.1162/pres.15.4.381
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Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., & Kivikangas, M. (2006). Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres.15.4.381

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