Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence
Abstract
Existing research has investigated whether virtual representations perceived to be controlled by humans (i.e., avatars) or those perceived to be controlled by computer algorithms (i.e., agents) are more influential. A meta-analysis (N = 32) examined the model of social influence in virtual environments (Blascovich, 2002) and investigated whether agents and avatars in virtual environments elicit different levels of social influence. Results indicated that perceived avatars produced stronger responses than perceived agents. Level of immersion (desktop vs. fully immersive), dependent variable type (subjective vs. objective), task type (competitive vs. cooperative vs. neutral), and actual control of the representation (human vs. computer) were examined as moderators. An interaction effect revealed that studies conducted on a desktop that used objective measures showed a stronger effect for agency than those that were conducted on a desktop but used subjective measures. Competitive and cooperative tasks showed greater agency effects than neutral tasks. Studies in which both conditions were actually human controlled showed greater agency effects than studies in which both conditions were actually computer controlled. We discuss theoretical and design implications for human–computer interaction and computer-mediated communication.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Considerable evidence suggests that humans perceive media agents differently from how they perceive humans.
“Additionally, considerable evidence suggests that humans perceive media agents differently from how they perceive humans (e.g., Blascovich et al., 2002; Fox et al., 2015; Krämer et al., 2012).”
From Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm (2020) · cites this paper as Fox et al., 2015
Cites
The psychology of interpersonal relations
Heider, F. (1958) · American Sociological Review · doi:10.2307/2089062 · Cited by 17,189 · see citing works
The psychology of interpersonal relations.
Heider, F. (1958) · doi:10.1037/10628-000 · Cited by 13,457 · see citing works
An Integrative Theory of Intergroup Conflict
Tajfel, H., & Turner, J. C. (2000) · Oxford University Press eBooks · doi:10.1093/oso/9780199269464.003.0005 · Cited by 12,620 · see citing works
The Social psychology of intergroup relations
Austin, W. G., & Worchel, S. (1979) · Medical Entomology and Zoology · Cited by 11,577 · see citing works
(1997) · Choice Reviews Online · doi:10.5860/choice.34-3702 · Cited by 4,870 · see citing works
(2004) · Choice Reviews Online · doi:10.5860/choice.41-3182 · Cited by 4,740 · see citing works
Machines and Mindlessness: Social Responses to Computers
Nass, C., & Moon, Y. (2000) · Journal of Social Issues · doi:10.1111/0022-4537.00153 · Cited by 4,022 · see citing works
At the Heart of It All: The Concept of Presence
Lombard, M., & Ditton, T. B. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.1997.tb00072.x · Cited by 3,754 · see citing works
Influence : science and practice
Cialdini, R. B. (1985) · Cited by 3,581 · see citing works
Zajonc, R. B. (1965) · Science · doi:10.1126/science.149.3681.269 · Cited by 2,752 · see citing works
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
Biocca, F. A., Harms, C., & Burgoon, J. K. (2003) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474603322761270 · Cited by 2,230 · see citing works
Kelman, H. C. (1961) · Public Opinion Quarterly · doi:10.1086/266996 · Cited by 2,181 · see citing works
Embodied Conversational Agents
(2000) · The MIT Press eBooks · doi:10.7551/mitpress/2697.001.0001 · Cited by 1,817 · see citing works
Meta-Analysis: Recent Developments in Quantitative Methods for Literature Reviews
Rosenthal, R., & DiMatteo, M. R. (2001) · Annual Review of Psychology · doi:10.1146/annurev.psych.52.1.59 · Cited by 1,780 · see citing works
Lee, K. M. (2004) · Communication Theory · doi:10.1111/j.1468-2885.2004.tb00302.x · Cited by 1,631 · see citing works
Bukimi no tani [the uncanny valley]
Mori, M. (1970) · Energy · Cited by 1,457 · see citing works
Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280 · see citing works
Self-citationMeta-Analysis: Cumulating Research Findings across Studies
Feldman, J. M., Hunter, J. E., Schmidt, F. L., & Jackson, G. B. (1984) · Academy of Management Review · doi:10.2307/258247 · Cited by 1,199 · see citing works
Nowak, K. L., & Biocca, F. (2003) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474603322761289 · Cited by 1,162 · see citing works
Zadro, L., Williams, K. D., & Richardson, R. (2004) · Journal of Experimental Social Psychology · doi:10.1016/j.jesp.2003.11.006 · Cited by 1,138 · see citing works
Influence: science and practice
Giebels, E. (2008) · University of Twente Research Information · Cited by 1,044 · see citing works
Interpersonal Distance in Immersive Virtual Environments
Bailenson, J., Blascovich, J., Beall, A., & Loomis, J. (2003) · Personality and Social Psychology Bulletin · doi:10.1177/0146167203029007002 · Cited by 851 · see citing works
Self-citationNass, C., Fogg, B. J., & Moon, Y. (1996) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1996.0073 · Cited by 665 · see citing works
Astur, R., Ortiz, M. L., & Sutherland, R. (1998) · Behavioural Brain Research · doi:10.1016/s0166-4328(98)00019-9 · Cited by 586 · see citing works
The Scope and Importance of Human Interruption in Human-Computer Interaction Design
McFarlane, D. C., & Latorella, K. A. (2002) · Human–Computer Interaction · doi:10.1207/s15327051hci1701_1 · Cited by 536 · see citing works
Using psychophysiological techniques to measure user experience with entertainment technologies
Mandryk, R. L., Inkpen, K. M., & Calvert, T. W. (2006) · Behaviour and Information Technology · doi:10.1080/01449290500331156 · Cited by 516 · see citing works
Bente, G., Rüggenberg, S., Krämer, N. C., & Eschenburg, F. (2008) · Human Communication Research · doi:10.1111/j.1468-2958.2008.00322.x · Cited by 509 · see citing works
Fox, J., & Bailenson, J. N. (2009) · Media Psychology · doi:10.1080/15213260802669474 · Cited by 494 · see citing works
Self-citationIntelligibility and Accountability: Human Considerations in Context-Aware Systems
Bellotti, V., & Edwards, K. (2001) · Human–Computer Interaction · doi:10.1207/s15327051hci16234_05 · Cited by 471 · see citing works
Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., & Groner, R. (2008) · Computers in Human Behavior · doi:10.1016/j.chb.2007.11.002 · Cited by 452 · see citing works
The effects of violent video games on aggression. A meta-analysis
Sherry, J. (2001) · Human Communication Research · doi:10.1093/hcr/27.3.409 · Cited by 445 · see citing works
Anthropomorphic Interactions with a Robot and Robot–like Agent
Kiesler, S. B., Powers, A., Fussell, S. R., & Torrey, C. (2008) · Social Cognition · doi:10.1521/soco.2008.26.2.169 · Cited by 409 · see citing works
Fox, J., Arena, D., & Bailenson, J. N. (2009) · Journal of Media Psychology Theories Methods and Applications · doi:10.1027/1864-1105.21.3.95 · Cited by 406 · see citing works
Self-citationHow Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Slater, M. (2004) · Presence - Teleoperators and Virtual Environments · doi:10.1162/1054746041944849 · Cited by 402 · see citing works
“It doesn’t matter what you are!” Explaining social effects of agents and avatars
von der Pütten, A. M., Krämer, N. C., Gratch, J., & Kang, S.-H. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2010.06.012 · Cited by 389 · see citing works
Creating interactive virtual humans: some assembly required
Gratch, J. S., Rickel, J. W., André, E., Cassell, J., Petajan, E. D., & Badler, N. I. (2002) · IEEE Intelligent Systems · doi:10.1109/mis.2002.1024753 · Cited by 387 · see citing works
Rosenthal, R. (1991) · Psychosomatic Medicine · doi:10.1097/00006842-199105000-00001 · Cited by 380 · see citing works
The effects of violent video games on aggression..
Sherry, J. L. (2001) · Human Communication Research · doi:10.1111/j.1468-2958.2001.tb00787.x · Cited by 363 · see citing works
Teachable Agents and the Protégé Effect: Increasing the Effort Towards Learning
Chase, C. C., Chin, D. B., Oppezzo, M. A., & Schwartz, D. L. (2009) · Journal of Science Education and Technology · doi:10.1007/s10956-009-9180-4 · Cited by 347 · see citing works
Social Dialongue with Embodied Conversational Agents
Bickmore, T., & Cassell, J. (2005) · Text, Speech and Language Technology · doi:10.1007/1-4020-3933-6_2 · Cited by 324 · see citing works
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., & Kivikangas, M. (2006) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.15.4.381 · Cited by 322 · see citing works
Infinite reality: avatars, eternal life, new worlds, and the dawn of the virtual revolution
School, N. Y. L. (2012) · Choice Reviews Online · doi:10.5860/choice.49-3824 · Cited by 308 · see citing works
Virtual Humans and Persuasion: The Effects of Agency and Behavioral Realism
Guadagno, R. E., Blascovich, J., Bailenson, J. N., & Mccall, C. (2007) · Cited by 307 · see citing works
Self-citationVoices, Boxes, and Sources of Messages.
Nass, C., & Steuer, J. (1993) · Human Communication Research · doi:10.1111/j.1468-2958.1993.tb00311.x · Cited by 278 · see citing works
Ivory, J., & Kalyanaraman, S. (2007) · Journal of Communication · doi:10.1111/j.1460-2466.2007.00356.x · Cited by 276 · see citing works
Fox, J., Bailenson, J. N., & Tricase, L. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2012.12.027 · Cited by 274 · see citing works
Self-citationSocial Influence within Immersive Virtual Environments
Blascovich, J. (2002) · Computer supported cooperative work · doi:10.1007/978-1-4471-0277-9_8 · Cited by 267 · see citing works
Yee, N., Bailenson, J. N., & Rickertsen, K. (2007) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/1240624.1240626 · Cited by 243 · see citing works
Self-citationLim, S., & Reeves, B. (2010) · Int. J. Hum. Comput. Stud. · doi:10.1016/j.ijhcs.2009.09.008 · Cited by 226 · see citing works
Morkes, J., Kernal, H. K., & Nass, C. (1999) · Human-Computer Interaction · doi:10.1207/s15327051hci1404_2 · Cited by 213 · see citing works
Social Inhibition in Immersive Virtual Environments
Hoyt, C. L., Blascovich, J., & Swinth, K. R. (2003) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474603321640932 · Cited by 205 · see citing works
The Effect of Interactivity on Learning Physical Actions in Virtual Reality
Bailenson, J. N., Patel, K., Nielsen, A., Bajscy, R., Jung, S.-H., & Kurillo, G. (2008) · Media Psychology · doi:10.1080/15213260802285214 · Cited by 190 · see citing works
Self-citationShared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting
Gajadhar, B., de Kort, Y., & Ijsselsteijn, W. (2008) · Fun and Games · doi:10.1007/978-3-540-88322-7_11 · Cited by 184 · see citing works
The Role of Social Presence in Interactive Agent-Based Persuasion
Skalski, P., & Tamborini, R. (2007) · Media Psychology · doi:10.1080/15213260701533102 · Cited by 181 · see citing works
The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments
Nowak, K. L. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.2004.tb00284.x · Cited by 168 · see citing works
Gong, L., & Nass, C. (2007) · Human Communication Research · doi:10.1111/j.1468-2958.2007.00295.x · Cited by 168 · see citing works
Eastin, M. S. (2006) · Human Communication Research · doi:10.1111/j.1468-2958.2006.00279.x · Cited by 163 · see citing works
Levine, T. R., Asada, K. J. K., & Carpenter, C. (2009) · Communication Monographs · doi:10.1080/03637750903074685 · Cited by 159 · see citing works
Self-Endorsing Versus Other-Endorsing in Virtual Environments
Ahn, S. J., & Bailenson, J. N. (2011) · Journal of Advertising · doi:10.2753/joa0091-3367400207 · Cited by 152 · see citing works
Self-citationWhat Can Virtual Reality Teach Us About Prosocial Tendencies in Real and Virtual Environments?
Gillath, O., McCall, C., Shaver, P. R., & Blascovich, J. (2008) · Media Psychology · doi:10.1080/15213260801906489 · Cited by 150 · see citing works
Virtually True: Children's Acquisition of False Memories in Virtual Reality
Segovia, K. Y., & Bailenson, J. N. (2009) · Media Psychology · doi:10.1080/15213260903287267 · Cited by 146 · see citing works
Self-citationAggression, competition and computer games: computer and human opponents
Williams, R. B., & Clippinger, C. A. (2002) · Computers in Human Behavior · doi:10.1016/s0747-5632(02)00009-2 · Cited by 142 · see citing works
Is it a game? Evidence for social influence in the virtual world
Eastwick, P. W., & Gardner, W. L. (2008) · Social Influence · doi:10.1080/15534510802254087 · Cited by 141 · see citing works
Appel, J., von der Pütten, A. M., Krämer, N. C., & Gratch, J. S. (2012) · Advances in Human-Computer Interaction · doi:10.1155/2012/324694 · Cited by 133 · see citing works
Barlett, C. P., & Rodeheffer, C. D. (2009) · Aggressive Behavior · doi:10.1002/ab.20279 · Cited by 119 · see citing works
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
McCall, R. (2011) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_r_00068 · Cited by 114 · see citing works
Advances in Natural Multimodal Dialogue Systems
(2005) · Text, Speech and Language Technology · doi:10.1007/1-4020-3933-6 · Cited by 99 · see citing works
Eastin, M. S., & Griffiths, R. P. (2006) · Communication Research · doi:10.1177/0093650206293249 · Cited by 89 · see citing works
Social evaluations of embodied agents and avatars
Guadagno, R., Swinth, K. R., & Blascovich, J. (2011) · Computers in Human Behavior · doi:10.1016/j.chb.2011.07.017 · Cited by 88 · see citing works
Gajadhar, B. J., Nap, H. H., de Kort, Y. A. W., & IJsselsteijn, W. A. (2010) · International Conference on Fun and Games · doi:10.1145/1823818.1823826 · Cited by 84 · see citing works
Gerhard, M., Moore, D., & Hobbs, D. (2001) · International Conference on Intelligent Virtual Agents · doi:10.1007/3-540-44812-8_12 · Cited by 77 · see citing works
Bailenson, J. N., Guadagno, R. E., Aharoni, E., Dimov, A., Beall, A. C., & Blascovich, J. (2004) · Cited by 76 · see citing works
Self-citationEmbodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
Benford, S., Bowers, J., Fahl�n, L. E., Greenhalgh, C., & Snowdon, D. (1997) · Multimedia Systems · doi:10.1007/s005300050045 · Cited by 75 · see citing works
Lee, E. (2010) · Communication Research · doi:10.1177/0093650209356389 · Cited by 72 · see citing works
Human-Computer Interaction: The Agency Perspective
(2012) · Studies in Computational Intelligence · doi:10.1007/978-3-642-25691-2 · Cited by 72 · see citing works
(2010) · Routledge eBooks · doi:10.4324/9780203892336 · Cited by 71 · see citing works
Cyberpsychology Journal of Psychosocial Research on Cyberspace
(2020) · Cyberpsychology Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp · Cited by 68 · see citing works
Lee, J.-E. R., Nass, C., Brave, S., Morishima, Y., Nakajima, H., & Yamada, R. (2006) · Journal of Communication · doi:10.1111/j.1460-2466.2007.00339.x · Cited by 61 · see citing works
Persky, S., & Blascovich, J. (2007) · Media Psychology · doi:10.1080/15213260701301236 · Cited by 55 · see citing works
Toward Spoken Human–Computer Tutorial Dialogues
D’Mello, S. K., Graesser, A. C., & King, B. G. (2010) · Human-Computer Interaction · doi:10.1080/07370024.2010.499850 · Cited by 50 · see citing works
Brain Activity Dissociates Mentalization from Motivation During an Interpersonal Competitive Game
Assaf, M., Kahn, I., Pearlson, G. D., Johnson, M. R., Yeshurun, Y., Calhoun, V. D., & Hendler, T. (2008) · Brain Imaging and Behavior · doi:10.1007/s11682-008-9047-y · Cited by 48 · see citing works
The Psychophysiology of Digital Gaming: The Effect of a Non Co-Located Opponent
Ravaja, N. (2009) · Media Psychology · doi:10.1080/15213260903052240 · Cited by 46 · see citing works
NDM-Based Cognitive Agents for Supporting Decision-Making Teams
Fan, X., McNeese, M. D., & Yen, J. (2010) · Human-Computer Interaction · doi:10.1080/07370020903586720 · Cited by 38 · see citing works
Gender Stereotyping of Computers: Resource Depletion or Reduced Attention?
Lee, E. (2008) · Journal of Communication · doi:10.1111/j.1460-2466.2008.00386.x · Cited by 34 · see citing works
Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.
Staiano, A. E., & Calvert, S. L. (2011) · PubMed · Cited by 28 · see citing works
User-State Sensing for Virtual Health Agents and TeleHealth Applications
Gratch, J. S., Morency, L., Scherer, S. J., Stratou, G., Boberg, J., Koenig, S. T., Adamson, T., & Rizzo, A. (2013) · Studies in health technology and informatics · doi:10.3233/978-1-61499-209-7-151 · Cited by 26 · see citing works
Perspectives on Agency Interacting with and through Personal Robots
Takayama, L. A. (2012) · Studies in computational intelligence · doi:10.1007/978-3-642-25691-2_8 · Cited by 25 · see citing works
Merritt, T. R., McGee, K., Chuah, T. L., & Ong, C. (2011) · International Conference on the Foundations of Digital Games (FDG) · doi:10.1145/2159365.2159392 · Cited by 22 · see citing works
Understanding and using Meta-Analysis
Preiss, R. W., & Allen, M. R. (1995) · Evaluation & the Health Professions · doi:10.1177/016327879501800306 · Cited by 22 · see citing works
Protecting artificial team-mates
Merritt, T. R., & McGee, K. (2012) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208680 · Cited by 21 · see citing works
Closing the human-AI team-mate gap
Ong, C., McGee, K., & Chuah, T. L. (2012) · Australian Conference on Computer-Human Interaction (OzCHI) · doi:10.1145/2414536.2414604 · Cited by 16 · see citing works
Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters
Tinwell, A., Grimshaw, M., & Nabi, D. A. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-24571-8_69 · Cited by 14 · see citing works
Did You Notice? Artificial Team-Mates Take Risks for Players
Merritt, T. R., Ong, C., Chuah, T. L., & McGee, K. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-23974-8_37 · Cited by 13 · see citing works
Flagged first, then by citations
1 of the 94 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
Human trust in artificial intelligence: Review of empirical research
Glikson, E., & Woolley, A. W. (2020) · Academy of Management Annals · doi:10.5465/annals.2018.0057 · Cited by 2,921 · see citing works
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032 · see citing works
Self-citationActor engagement as a microfoundation for value co-creation
Storbacka, K., Brodie, R. J., Böhmann, T., Maglio, P. P., & Nenonen, S. (2016) · Journal of Business Research · doi:10.1016/j.jbusres.2016.02.034 · Cited by 777 · see citing works
An Emerging Theory of Avatar Marketing
Miao, F., Kozlenkova, I. V., Wang, H., Xie, T., & Palmatier, R. W. (2022) · Journal of Marketing · doi:10.1177/0022242921996646 · Cited by 688 · see citing works
Ho, A., Hancock, J., & Miner, A. S. (2018) · Journal of Communication · doi:10.1093/joc/jqy026 · Cited by 629 · see citing works
“Previous work has found that the mere perceived identity of the partner as computer or human has profound effects, even when actual identity does not (Fox et al., 2015; Lucas, Gratch, King, & Morency, 2014).”
BackgroundBuilding a Stronger CASA: Extending the Computers Are Social Actors Paradigm
Gambino, A., Fox, J., & Ratan, R. (2020) · Human-Machine Communication · doi:10.30658/hmc.1.5 · Cited by 626 · see citing works
“Additionally, considerable evidence suggests that humans perceive media agents differently from how they perceive humans (e.g., Blascovich et al., 2002; Fox et al., 2015; Krämer et al., 2012).”
BackgroundSelf-citationAlmost human: Anthropomorphism increases trust resilience in cognitive agents.
de Visser, E. J., Monfort, S. S., McKendrick, R., Smith, M. A. B., McKnight, P. E., Krueger, F., & Parasuraman, R. (2016) · Journal of Experimental Psychology: Applied · doi:10.1037/xap0000092 · Cited by 614 · see citing works
Stein, J., Breves, P. L., & Anders, N. (2022) · New Media & Society · doi:10.1177/14614448221102900 · Cited by 457 · see citing works
Tsai, W.-H. S., Liu, Y., & Chuan, C.-H. (2021) · Journal of Research in Interactive Marketing · doi:10.1108/jrim-12-2019-0200 · Cited by 394 · see citing works
Nowak, K. L., & Fox, J. (2018) · Review of Communication Research · doi:10.12840/issn.2255-4165.2018.06.01.015 · Cited by 379 · see citing works
Self-citationStein, J., & Ohler, P. (2016) · Cognition · doi:10.1016/j.cognition.2016.12.010 · Cited by 297 · see citing works
Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2019) · Media Psychology · doi:10.1080/15213269.2019.1623698 · Cited by 285 · see citing works
Gorisse, G., Olivier Christmann, C., Amato, É. A., & Richir, S. (2017) · Frontiers in Robotics and AI · doi:10.3389/frobt.2017.00033 · Cited by 287 · see citing works
Virtual influencer marketing: the good, the bad and the unreal
Mouritzen, S. L. T., Penttinen, V., & Pedersen, S. (2023) · European Journal of Marketing · doi:10.1108/ejm-12-2022-0915 · Cited by 182 · see citing works
Liu, B. (2021) · Journal of Computer-Mediated Communication · doi:10.1093/jcmc/zmab013 · Cited by 228 · see citing works
Gelbrich, K., Hagel, J., & Orsingher, C. (2020) · International Journal of Research in Marketing · doi:10.1016/j.ijresmar.2020.06.004 · Cited by 217 · see citing works
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
Kyrlitsias, C., & Michael‐Grigoriou, D. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.786665 · Cited by 224 · see citing works
Byun, K. J., & Ahn, S. J. (2023) · Journal of Interactive Advertising · doi:10.1080/15252019.2023.2236102 · Cited by 215 · see citing works
Self-citationPizzi, G., Vannucci, V., Mazzoli, V., & Donvito, R. (2023) · Psychology & Marketing · doi:10.1002/mar.21813 · Cited by 194 · see citing works
Ahn, R. J., Cho, S. Y., & Tsai, W. S. (2022) · Journal of Interactive Advertising · doi:10.1080/15252019.2022.2111242 · Cited by 173 · see citing works
Zhang, G., Chong, L., Kotovsky, K., & Cagan, J. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107536 · Cited by 162 · see citing works
Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
Oh, S. Y., Bailenson, J., Krämer, N., & Li, B. (2016) · PLoS ONE · doi:10.1371/journal.pone.0161794 · Cited by 145 · see citing works
Self-citationWang, Y., Wang, L., & Siau, K. L. (2024) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2024.2316376 · Cited by 155 · see citing works
Chen, H., Shao, B., Yang, X., Kang, W., & Fan, W. (2024) · Computers in Human Behavior · doi:10.1016/j.chb.2024.108216 · Cited by 146 · see citing works
Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy
Lindner, P. (2021) · International Journal of Cognitive Therapy · doi:10.1007/s41811-020-00090-7 · Cited by 120 · see citing works
“In terms of research, studies on social presence experienced with both avatars and agents (Fox et al. 2015) have a long and extensive history, with a recent systematic review identifying k = 152 studies investigating different factors of importance (Oh et al. 2018).”
BackgroundThe impact of self-avatars on trust and collaboration in shared virtual environments
Pan, Y., & Steed, A. J. (2017) · PLoS ONE · doi:10.1371/journal.pone.0189078 · Cited by 114 · see citing works
de Visser, E., Monfort, S. S., Goodyear, K., Lu, L., O'Hara, M., Lee, M. R., Parasuraman, R., & Krueger, F. (2017) · Hum. Factors · doi:10.1177/0018720816687205 · Cited by 104 · see citing works
Tsai, W. S., Lun, D., Carcioppolo, N., & Chuan, C. (2021) · Psychology and Marketing · doi:10.1002/mar.21556 · Cited by 121 · see citing works
Mast, M. S., Kleinlogel, E., Tur, B., & Bachmann, M. (2018) · Human Resource Development Quarterly · doi:10.1002/hrdq.21307 · Cited by 85 · see citing works
Kim, T., & Song, H. (2021) · Telematics and Informatics · doi:10.1016/j.tele.2021.101595 · Cited by 101 · see citing works
The effects of appearance and motion of virtual characters on emotional reactivity
Mousas, C., Anastasiou, D., & Spantidi, O. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2018.04.036 · Cited by 100 · see citing works
Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
Herrera, F., Oh, S. Y., & Bailenson, J. N. (2018) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00324 · Cited by 100 · see citing works
Self-citationMicro-teaching 2.0: Technology as the classroom
Ledger, S., & Fischetti, J. (2019) · Australasian Journal of Educational Technology · doi:10.14742/ajet.4561 · Cited by 120 · see citing works
Collaborative generative learning activities in immersive virtual reality increase learning
Petersen, G. B., Stenberdt, V. A., Mayer, R. E., & Makransky, G. (2023) · Computers & Education · doi:10.1016/j.compedu.2023.104931 · Cited by 121 · see citing works
Grover, S., Basu, S., Bienkowski, M., Eagle, M., Diana, N., & Stamper, J. (2017) · ACM Transactions on Computing Education · doi:10.1145/3105910 · Cited by 93 · see citing works
Hanus, M. D., & Fox, J. (2015) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2015.07.004 · Cited by 91 · see citing works
Self-citationGuingrich, R. E., & Graziano, M. S. A. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1322781 · Cited by 87 · see citing works
Human–virtual character interaction: Toward understanding the influence of haptic feedback
Krogmeier, C., Mousas, C., & Whittinghill, D. (2019) · Computer Animation and Virtual Worlds · doi:10.1002/cav.1883 · Cited by 83 · see citing works
AI, you can drive my car: How we evaluate human drivers vs. self-driving cars
Hong, J.-W., Cruz, I., & Williams, D. C. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2021.106944 · Cited by 84 · see citing works
A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality
Hoppe, M., Rossmy, B., Neumann, D. P., Streuber, S., Schmidt, A., & Machulla, T. (2020) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376719 · Cited by 74 · see citing works
Dubosc, C., Gorisse, G., Olivier Christmann, C., Fleury, S., Poinsot, K., & Richir, S. (2021) · Computers & Graphics · doi:10.1016/j.cag.2021.08.011 · Cited by 74 · see citing works
Pedagogical Agents in Educational VR: An in the Wild Study
Petersen, G. B., Mottelson, A., & Makransky, G. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445760 · Cited by 76 · see citing works
Virtual reality experiments in economics
Innocenti, A. (2017) · Journal of Behavioral and Experimental Economics · doi:10.1016/j.socec.2017.06.001 · Cited by 73 · see citing works
Can extended reality in the metaverse revolutionise health communication?
Plechatá, A., Makransky, G., & BOHM, R. M. (2022) · npj Digital Medicine · doi:10.1038/s41746-022-00682-x · Cited by 71 · see citing works
Effects of virtual agent and object representation on experiencing exhibited artifacts
Schmidt, S., Bruder, G., & Steinicke, F. (2019) · Computers & Graphics · doi:10.1016/j.cag.2019.06.002 · Cited by 66 · see citing works
Sun, L., & Tang, Y. (2024) · Journal of Consumer Behaviour · doi:10.1002/cb.2389 · Cited by 68 · see citing works
Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality
Greenwald, S. W., Wang, Z., Funk, M., & Maes, P. (2017) · Communications in computer and information science · doi:10.1007/978-3-319-60633-0_7 · Cited by 62 · see citing works
Extended Reality for the Clinical, Affective, and Social Neurosciences
Parsons, T. D., Gaggioli, A., & Riva, G. (2020) · Brain Sciences · doi:10.3390/brainsci10120922 · Cited by 62 · see citing works
Aljaroodi, H. M., Adam, M. T. P., Chiong, R., & Teubner, T. (2019) · AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems · doi:10.3127/ajis.v23i0.1841 · Cited by 61 · see citing works
Siqueira, M. A. D. S., Müller, B. C. N., & Bosse, T. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2175158 · Cited by 62 · see citing works
Interaction matters: A perceived social partner alters the neural processing of human speech
Warnell, K. R., & Redcay, E. (2015) · NeuroImage · doi:10.1016/j.neuroimage.2015.11.041 · Cited by 57 · see citing works
Manchanda, M., & Deb, M. (2020) · Journal of Internet Commerce · doi:10.1080/15332861.2020.1863023 · Cited by 51 · see citing works
The effects of gender and personality of robot assistants on customers’ acceptance of their service
Forgas‐Coll, S., Huertas-García, R., Andriella, A., & Alenyà, G. (2022) · Service Business · doi:10.1007/s11628-022-00492-x · Cited by 49 · see citing works
Kim, K., Bruder, G., & Welch, G. (2017) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3139131.3139151 · Cited by 47 · see citing works
Virtual and real-life ostracism and its impact on a subsequent acute stressor
Kothgassner, O. D., Goreis, A., Glenk, L. M., Kafka, J. X., Beutl, L., Kryspin‐Exner, I., Hlavacs, H., Palme, R., & Felnhofer, A. (2020) · Physiology & Behavior · doi:10.1016/j.physbeh.2020.113205 · Cited by 43 · see citing works
Exploring the Alignment Space – Lexical and Gestural Alignment with Real and Virtual Humans
Bergmann, K., Branigan, H. P., & Kopp, S. (2015) · Frontiers in ICT · doi:10.3389/fict.2015.00007 · Cited by 42 · see citing works
User Experience in Collaborative Extended Reality: Overview Study
Nguyen, H. N., & Bednarz, T. P. (2020) · Lecture notes in computer science · doi:10.1007/978-3-030-62655-6_3 · Cited by 43 · see citing works
Mobile health interventions: exploring the use of common relationship factors
Grekin, E. R., Beatty, J. R., & Ondersma, S. J. (2019) · JMIR mhealth and uhealth · doi:10.2196/11245 · Cited by 42 · see citing works
Social Effects of Virtual and Robot Companions
Krämer, N. C., Pütten, A. M. R.-V. D., & Hoffmann, L. (2015) · doi:10.1002/9781118426456.ch6 · Cited by 42 · see citing works
Pan, W., Liu, D., Meng, J., & Liu, H. (2024) · New Media & Society · doi:10.1177/14614448241259149 · Cited by 47 · see citing works
Xu, K., Chen, M., & You, L. (2023) · International Journal of Social Robotics · doi:10.1007/s12369-022-00961-3 · Cited by 40 · see citing works
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
Do, T. D., Zelenty, S., González-Franco, M., & McMahan, R. P. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1248915 · Cited by 40 · see citing works
Harjunen, V. J., Spapé, M., Ahmed, I., Jacucci, G., & Ravaja, N. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2018.06.012 · Cited by 40 · see citing works
AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments
Panda, P., Nicholas, M. J., González-Franco, M., Inkpen, K. M., Ofek, E., Cutler, R., Hinckley, K., & Lanier, J. (2022) · Annual Symposium on Human-Computer Interaction for Work (CHIWORK) · doi:10.1145/3533406.3539658 · Cited by 38 · see citing works
Designing Ethical Online Dispute Resolution Systems: The Rise of the Fourth Party
Wing, L., Martinez, J. K., Katsh, E., & Rule, C. (2021) · Negotiation Journal · doi:10.1111/nejo.12350 · Cited by 37 · see citing works
Lee, M., Norouzi, N., Bruder, G., Wiśniewski, P., & Welch, G. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2959575 · Cited by 35 · see citing works
Emotional contagion in online groups as a function of valence and status
Kane, A. A., Swol, L. M. V., & Sarmiento-Lawrence, I. G. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107543 · Cited by 34 · see citing works
Mallick, R., Flathmann, C., Duan, W., Schelble, B. G., & Mcneese, N. J. (2024) · Int. J. Hum. Comput. Stud. · doi:10.1016/j.ijhcs.2024.103355 · Cited by 32 · see citing works
Chaby, L., Benamara, A., Pino, M., Prigent, E., Ravenet, B., Martin, J., Vanderstichel, H., Becerril-Ortega, R., Rigaud, A., & Chétouani, M. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.827312 · Cited by 34 · see citing works
Group Decision-Making in Multi-User Immersive Virtual Reality
Moser, I., Chiquet, S., Strahm, S. K., Mast, F. W., & Bergamin, P. B. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.0065 · Cited by 33 · see citing works
A Systematic Review on Extended Reality-Mediated Multi-User Social Engagement
Wang, Y., Gong, D., Xiao, R., Wu, X., & Zhang, H. (2024) · Systems · doi:10.3390/systems12100396 · Cited by 35 · see citing works
Grumpy & Pinocchio: Answering Human-Agent Negotiation Questions through Realistic Agent Design
Mell, J., & Gratch, J. S. (2017) · Adaptive Agents and Multi-Agents Systems · doi:10.5555/3091125.3091186 · Cited by 31 · see citing works
Zhang, L., & Ren, J. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05014-5_25 · Cited by 33 · see citing works
Buildings with persona: Towards effective building-occupant communication
Khashe, S., Lucas, G., Becerik-Gerber, B., & Gratch, J. S. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2017.05.040 · Cited by 34 · see citing works
Perceived authenticity of virtual characters makes the difference
Huang, J., & Jung, Y. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.1033709 · Cited by 31 · see citing works
Improving Humanization through Metaverse-Related Technologies: A Systematic Review
Moreno, M. G., Andrade-Pino, P., Monfort-Vinuesa, C., Mesa, A. P., & Rincón, E. (2023) · Electronics · doi:10.3390/electronics12071727 · Cited by 33 · see citing works
Lee, M., Norouzi, N., Bruder, G., Wiśniewski, P., & Welch, G. (2018) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3281505.3281533 · Cited by 29 · see citing works
Felnhofer, A., Knaust, T., Weiss, L., Goinska, K., Mayer, A., & Kothgassner, O. (2023) · International journal of human computer interactions · doi:10.1080/10447318.2023.2209979 · Cited by 27 · see citing works
Faddoul, G., & Chatterjee, S. (2020) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2020.1768670 · Cited by 28 · see citing works
Liu, B.-J., Wei, L., Wu, M., & Luo, T. (2023) · J. Comput. Mediat. Commun. · doi:10.1093/jcmc/zmad028 · Cited by 29 · see citing works
Feng, Y., Meng, J., & Cheah, J. (2024) · Psychology and Marketing · doi:10.1002/mar.22154 · Cited by 27 · see citing works
First impressions of a financial AI assistant: differences between high trust and low trust users
Schreibelmayr, S., Moradbakhti, L., & Mara, M. (2023) · Frontiers in Artificial Intelligence · doi:10.3389/frai.2023.1241290 · Cited by 31 · see citing works
Hong, J.-W., Cruz, I., & Kim, D.-G. (2024) · New Media & Society · doi:10.1177/14614448241262806 · Cited by 26 · see citing works
Repeat after me: Using mixed reality humans to influence best communication practices
Cordar, A., Wendling, A. L., White, C. B., Lampotang, S., & Lok, B. C. L. (2017) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2017.7892242 · Cited by 26 · see citing works
Pardon the rude robot: Social cues diminish reactance to high controlling language
Ghazali, A. S., Ham, J. R. C., Barakova, E. I., & Markopoulos, P. (2017) · IEEE RO-MAN · doi:10.1109/roman.2017.8172335 · Cited by 26 · see citing works
Brandi, M., Kaifel, D., Bolis, D., & Schilbach, L. (2019) · i-com · doi:10.1515/icom-2018-0018 · Cited by 25 · see citing works
An Evaluation of Visual Embodiment for Voice Assistants on Smart Displays
Bonfert, M., Zargham, N., Saade, F., Porzel, R., & Malaka, R. (2021) · ACM Conference on Conversational User Interfaces (CUI) · doi:10.1145/3469595.3469611 · Cited by 27 · see citing works
Yfantidou, S., Sermpezis, P., & Vakali, A. I. (2023) · ACM Transactions on Computing for Healthcare · doi:10.1145/3592621 · Cited by 33 · see citing works
Liao, W., Oh, Y. J., Feng, B., & Zhang, J. (2023) · Communication Research · doi:10.1177/00936502221138427 · Cited by 25 · see citing works
Wehbe, R. R., Lank, E., & Nacke, L. E. (2017) · Designing Interactive Systems Conference · doi:10.1145/3064663.3064712 · Cited by 24 · see citing works
Innovation Diffusion of Mobile Applications in Social Networks: A Multi-Agent System
Zhou, L., Jie, L., Li, Y., & Zhang, Z. (2020) · Sustainability · doi:10.3390/su12072884 · Cited by 23 · see citing works
Aquilino, L., Dio, C. D., Manzi, F., Massaro, D., Bisconti, P., & Marchetti, A. (2025) · Informatics · doi:10.3390/informatics12030070 · Cited by 30 · see citing works
Social Reactions to Socially Interactive Agents and Their Ethical Implications
Krämer, N. C., & Manzeschke, A. (2021) · ACM eBooks · doi:10.1145/3477322.3477326 · Cited by 22 · see citing works
Pipetting in virtual reality can predict real-life pipetting performance.
Petersen, G. B., Klingenberg, S., & Makransky, G. (2022) · Technology Mind and Behavior · doi:10.1037/tmb0000076 · Cited by 24 · see citing works
Collaborating with my Doppelgänger
Guo, S., Choi, M., Kao, D., & Mousas, C. (2024) · Proceedings of the ACM on Computer Graphics and Interactive Techniques · doi:10.1145/3651288 · Cited by 22 · see citing works
The Impact of Agency and Familiarity in Cooperative Multiplayer Games
Vella, K., Koren, C. J., & Johnson, D. M. (2017) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3116595.3116622 · Cited by 22 · see citing works
Embodiment, Situatedness, and Morphology for Humanoid Robots Interacting with People
Miller, B., & Feil-Seifer, D. (2017) · Springer eBooks · doi:10.1007/978-94-007-7194-9_130-1 · Cited by 21 · see citing works
Felnhofer, A., Wittmann, L., Reichmann, A., König-Teshnizi, D., & Kothgassner, O. (2022) · Current Psychology · doi:10.1007/s12144-022-03048-4 · Cited by 21 · see citing works
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills
Suárez, G., Jung, S., & Lindeman, R. W. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.658561 · Cited by 20 · see citing works
Forgas‐Coll, S., Huertas-García, R., Andriella, A., & Alenyà, G. (2022) · International Journal of Social Robotics · doi:10.1007/s12369-022-00935-5 · Cited by 20 · see citing works
- Authors
- Fox, J., Ahn, S. J. (., Janssen, J. H., Yeykelis, L., Segovia, K. Y., & Bailenson, J. N.
- Affiliations
- The Ohio State University (US)
- University of Georgia (US)
- Eindhoven University of Technology (NL)
- Stanford University (US)
- Venue
- Human–Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 2014-05-12
- Volume
- 30
- Issue
- 5
- Pages
- 401-432
- ISSN
- 0737-0024 (ISSN-L)
- 1532-7051
- OpenAlex
- W1964044925
- Cited by
- 320
- References
- 94
- Citations by year
- 2026: 24 · 2025: 40 · 2024: 44 · 2023: 51 · 2022: 34 · 2021: 31 · 2020: 27 · 2019: 18 · 2018: 15 · 2017: 18 · 2016: 9 · 2015: 8 · 2014: 1
- FWCI
- 1.71
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Human-Computer Interaction (publishedVersion)
- Funders
- NSF (0966838)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- social influence, avatars, computational agents, perceived agency, virtual worlds, immersion, computer-mediated communication
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review