The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.
NPSNET:A Network Software Architecture for LargeScale Virtual Environments
Abstract
This paper explores the issues involved in designing and developing network software architectures for large-scale virtual environments. We present our ideas in the context of NPSNET-IV, the first 3-D virtual environment that incorporates both the IEEE 1278 distributed interactive simulation (DIS) application protocol and the IP multicast network protocol for multiplayer simulation over the Internet.
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Citations
Cites
RTP: A Transport Protocol for Real-Time Applications
Schulzrinne, H., Casner, S., Frederick, R., & Jacobson, V. (2003) · doi:10.17487/rfc3550 · Cited by 5,776
The design and analysis of spatial data structures
Samet, H. (1989) · CERN Document Server (European Organization for Nuclear Research) · Cited by 2,380
Ousterhout, J. K. (1994) · Cited by 1,627
Disseminating active map information to mobile hosts
Schilit, B. N., & Theimer, M. M. (1994) · IEEE Network · doi:10.1109/65.313011 · Cited by 1,410
Host extensions for IP multicasting
Deering, S. (1986) · doi:10.17487/rfc1112 · Cited by 1,344
Data and Computer Communications
Stallings, W. (1985) · Cited by 1,152
Applications of spatial data structures
Samet, H. (1989) · Cited by 579
The Science of Virtual Reality and Virtual Environments
Kalawsky, R. (1993) · Cumulative Index of Computer Aided Architectural Design · Cited by 470
Virtual Reality: Scientific and Technological Challenges
Durlach, N. I., & Mavor, A. S. (1994) · Cited by 408
MBone provides audio and video across the Internet
Macedonia, M. R., & Brutzman, D. P. (1994) · Computer · doi:10.1109/2.274996 · Cited by 326
Self-citation
Cited by
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Moving objects in space: exploiting proprioception in virtual-environment interaction
Mine, M. R., Brooks, F. P., & Sequin, C. H. (1997) · Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97 · doi:10.1145/258734.258747 · Cited by 677
The golden age of software architecture
Shaw, M., & Clements, P. (2006) · IEEE Software · doi:10.1109/ms.2006.58 · Cited by 271
Implementation and Evaluation of “Just Follow Me”: An Immersive, VR-Based, Motion-Training System
Yang, U., & Kim, G. J. (2002) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474602317473240 · Cited by 160
Metadata
- Authors
- Macedonia, M. R., Zyda, M. J., Pratt, D. R., Barham, P. T., & Zeswitz, S.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1994-01
- Volume
- 3
- Issue
- 4
- Pages
- 265-287
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W1980301346
- Cited by
- 457
- References
- 16
- FWCI
- 54.88
- Type
- journal article
- Language
- en
- Open access
- closed
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- Macedonia, M. R., Zyda, M. J., Pratt, D. R., Barham, P. T., & Zeswitz, S. (1994). NPSNET:A Network Software Architecture for LargeScale Virtual Environments. Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres.1994.3.4.265
Data sources
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.